Table of Contents

Enum TimbnCarryRule

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

How an item handed to the player with Player.Carry sits in and leaves their hands. Each rule adds one restriction to the one before it.

public enum TimbnCarryRule

Fields

Exclusive = 1

The only thing in their hands. The key still puts it down and the game's drops still take it, but nothing else can be picked up while they hold it, so the pickup hint stays off and anything the game would have put in their hands lands on the ground at their feet instead. Whatever they held before is dropped at their feet when it is handed over, and no other Carry is accepted until it is gone.

OnlyByCode = 2

Exclusive, and nothing but the plugin takes it out of their hands, by disposing the handle.

Vanilla = 0

As the game carries a log. The interaction key puts it down, the game's own drops, such as starting work or a fight, take it, and other things stack on top of it while the player has carry slots to spare.