Enum TimbnFacing
The way one side of a station faces as the camera sees it. The facing is also the edge of the footprint its dock spot is on, where the player or a zombie stands to work it and finished items drop. The values are the rotation indexes the game saves, and R in build mode turns through the facings a station has in this order. Only Left and Right can be mirrored, since a station facing down or up looks the same flipped.
public enum TimbnFacing
Fields
Down = 0Facing the camera, with the dock spot on the front edge. The facing every station has.
Left = 1Facing left, with the dock spot on the left edge.
Right = 3Facing right, with the dock spot on the right edge.
Up = 2Facing away from the camera, with the dock spot on the back edge.