Table of Contents

Enum TimbnFacing

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The way one side of a station faces as the camera sees it. The facing is also the edge of the footprint its dock spot is on, where the player or a zombie stands to work it and finished items drop. The values are the rotation indexes the game saves, and R in build mode turns through the facings a station has in this order. Only Left and Right can be mirrored, since a station facing down or up looks the same flipped.

public enum TimbnFacing

Fields

Down = 0

Facing the camera, with the dock spot on the front edge. The facing every station has.

Left = 1

Facing left, with the dock spot on the left edge.

Right = 3

Facing right, with the dock spot on the right edge.

Up = 2

Facing away from the camera, with the dock spot on the back edge.