Class TimbnGame
Whether a save is loaded and playable, and writes it on demand.
public static class TimbnGame
- Inheritance
-
TimbnGame
- Inherited Members
Properties
IsInGame
True from GameStarted through Core's save close, so an Events.SaveClosed handler and a quest's OnEnd still see the save, and false once Core has closed it or at the main menu.
public static bool IsInGame { get; }
Property Value
Methods
SaveNow()
Writes the loaded save to its slot right now, the way the game does when the player sleeps. Every plugin's Events.BeforeSave and AfterSave run around it, and Core keeps mod items out of the file as always.
public static bool SaveNow()
Returns
- bool
False at the main menu, when there is nothing to save.
Examples
Events.SleepRefused(wouldSave => { if (wouldSave) TimbnGame.SaveNow(); });