Class TimbnGameIds.Buffs
The temporary buffs and debuffs, including the talent buffs a talent potion grants.
public static class TimbnGameIds.Buffs
- Inheritance
-
TimbnGameIds.Buffs
- Inherited Members
Fields
Alchomaster
Alchomaster
public const string Alchomaster = "buff_alchomaster"
Field Value
Beer
Beer thirst. Beer tastes much better now!
public const string Beer = "buff_beer"
Field Value
Berserk1
Berserk. Your attacks no longer consume stamina.
public const string Berserk1 = "buff_berserk_1"
Field Value
Berserk2
Berserk II. Your attacks no longer consume stamina.
public const string Berserk2 = "buff_berserk_2"
Field Value
Berserk3
Berserk III. Your attacks no longer consume stamina.
public const string Berserk3 = "buff_berserk_3"
Field Value
Cleancut
Steady hand. Autopsy is easier.
public const string Cleancut = "buff_cleancut"
Field Value
Combat
God's fury. You combatants inflict more damage during battles.
public const string Combat = "buff_combat"
Field Value
Combat1
God's fury. You combatants inflict more damage during battles.
public const string Combat1 = "buff_combat_1"
Field Value
Combat2
God's fury. You combatants inflict more damage during battles.
public const string Combat2 = "buff_combat_2"
Field Value
Combat3
God's fury. You combatants inflict more damage during battles.
public const string Combat3 = "buff_combat_3"
Field Value
Consumption1
God of offer. You get more and from town orders.
public const string Consumption1 = "buff_consumption_1"
Field Value
Consumption2
God of offer. You get more and from town orders.
public const string Consumption2 = "buff_consumption_2"
Field Value
Consumption3
God of offer. You get more and from town orders.
public const string Consumption3 = "buff_consumption_3"
Field Value
Corpses1
God of dead. You get better corpses.
public const string Corpses1 = "buff_corpses_1"
Field Value
Corpses2
God of dead. You get better corpses.
public const string Corpses2 = "buff_corpses_2"
Field Value
Corpses3
God of dead. You get better corpses.
public const string Corpses3 = "buff_corpses_3"
Field Value
Damage1
Fighter. Your damage is slightly increased.
public const string Damage1 = "buff_damage_1"
Field Value
Damage2
Fighter II. Your damage is increased.
public const string Damage2 = "buff_damage_2"
Field Value
Damage3
Fighter III. Your damage is greatly increased.
public const string Damage3 = "buff_damage_3"
Field Value
DebuffExcessiveZombie
Excessive zombies. You have too many zombies, and it's creeping people out. Your sermons are less effective.
public const string DebuffExcessiveZombie = "debuff_excessive_zombie"
Field Value
Demand1
God of demand. You urgent town orders are not so urgent.
public const string Demand1 = "buff_demand_1"
Field Value
Demand2
God of demand. You urgent town orders are not so urgent.
public const string Demand2 = "buff_demand_2"
Field Value
Demand3
God of demand. You urgent town orders are not so urgent.
public const string Demand3 = "buff_demand_3"
Field Value
DiscoSuperStar
Disco Super Star
public const string DiscoSuperStar = "buff_disco_super_star"
Field Value
Excellence1
God of craftsmen. You receive bonus talents////.
public const string Excellence1 = "buff_excellence_1"
Field Value
Excellence2
God of craftsmen. You receive bonus talents////.
public const string Excellence2 = "buff_excellence_2"
Field Value
Excellence3
God of craftsmen. You receive bonus talents////.
public const string Excellence3 = "buff_excellence_3"
Field Value
Farm
God of nature. Your farms work faster.
public const string Farm = "buff_farm"
Field Value
Farm1
God of nature. Your farms work faster.
public const string Farm1 = "buff_farm_1"
Field Value
Farm2
God of nature. Your farms work faster.
public const string Farm2 = "buff_farm_2"
Field Value
Farm3
God of nature. Your farms work faster.
public const string Farm3 = "buff_farm_3"
Field Value
Fermentation
Fermentation
public const string Fermentation = "buff_fermentation"
Field Value
Fishing
Fast reflexes. You have additional time to hook a fish.
public const string Fishing = "buff_fishing"
Field Value
Fishing2
Good fisherman. You don't let fish off the hook easily.
public const string Fishing2 = "buff_fishing2"
Field Value
Hardwork
Hard worker. You spend less energy working with axes and pickaxes.
public const string Hardwork = "buff_hardwork"
Field Value
Hypno1
God of delusions. Your debuff for excessive zombies does not work anymore.
public const string Hypno1 = "buff_hypno_1"
Field Value
Hypno2
God of delusions. Your debuff for excessive zombies does not work anymore.
public const string Hypno2 = "buff_hypno_2"
Field Value
Hypno3
God of delusions. Your debuff for excessive zombies does not work anymore.
public const string Hypno3 = "buff_hypno_3"
Field Value
Imagination1
Creative God. You have a chance to get stories while working.
public const string Imagination1 = "buff_imagination_1"
Field Value
Imagination2
Creative God. You have a chance to get stories while working.
public const string Imagination2 = "buff_imagination_2"
Field Value
Imagination3
Creative God. You have a chance to get stories while working.
public const string Imagination3 = "buff_imagination_3"
Field Value
Insanity1
God of insane. You get more.
public const string Insanity1 = "buff_insanity_1"
Field Value
Insanity2
public const string Insanity2 = "buff_insanity_2"
Field Value
Insanity3
public const string Insanity3 = "buff_insanity_3"
Field Value
LackOfSleepDebuff
Lack of sleep
public const string LackOfSleepDebuff = "lack_of_sleep_debuff"
Field Value
Likes1
God of love. Your maximum is unlimited.
public const string Likes1 = "buff_likes_1"
Field Value
Likes2
God of love. Your maximum is unlimited.
public const string Likes2 = "buff_likes_2"
Field Value
Likes3
God of love. Your maximum is unlimited.
public const string Likes3 = "buff_likes_3"
Field Value
Longtimer
Slow metabolism. All buffs last longer.
public const string Longtimer = "buff_longtimer"
Field Value
Motivator1
Zombie Motivation. Allied fighters' attack speed is increased.
public const string Motivator1 = "buff_motivator_1"
Field Value
Motivator2
Zombie Motivation II. Allied fighters' attack speed is increased.
public const string Motivator2 = "buff_motivator_2"
Field Value
Motivator3
Zombie Motivation III. Allied fighters' attack speed is increased.
public const string Motivator3 = "buff_motivator_3"
Field Value
Obedience1
God of the zombies. You zombies work faster and you con use worse collars to create them.
public const string Obedience1 = "buff_obedience_1"
Field Value
Obedience2
God of the zombies. You zombies work faster and you con use worse collars to create them.
public const string Obedience2 = "buff_obedience_2"
Field Value
Obedience3
God of the zombies. You zombies work faster and you con use worse collars to create them.
public const string Obedience3 = "buff_obedience_3"
Field Value
Plant
Fertility. Vegetables grow faster.
public const string Plant = "buff_plant"
Field Value
Protection1
God's protection. Your combatants receive less damage during battles.
public const string Protection1 = "buff_protection_1"
Field Value
Protection2
God's protection. Your combatants receive less damage during battles.
public const string Protection2 = "buff_protection_2"
Field Value
Protection3
God's protection. Your combatants receive less damage during battles.
public const string Protection3 = "buff_protection_3"
Field Value
Purity1
God of sane. You do not get at all.
public const string Purity1 = "buff_purity_1"
Field Value
Purity2
God of sane. You do not get at all.
public const string Purity2 = "buff_purity_2"
Field Value
Purity3
God of sane. You do not get at all.
public const string Purity3 = "buff_purity_3"
Field Value
Sauna
Steamed Up. You feel refreshed after your sauna: food gives +10%.
public const string Sauna = "buff_sauna"
Field Value
Sins
Repentance. More people come during the week to confess their sins.
public const string Sins = "buff_sins"
Field Value
Sleep
Deep sleep. Energy regeneration during sleeping is increased.
public const string Sleep = "buff_sleep"
Field Value
Speed
Running God. You and you zombies move faster.
public const string Speed = "buff_speed"
Field Value
Storm
God of the storms. You can resurrect zombies every time you need it.
public const string Storm = "buff_storm"
Field Value
Survay
Circumspect. You get extra points when studying new items.
public const string Survay = "buff_survay"
Field Value
TalentBlue1
Anatomy spirit I. You temporarily have +1.
public const string TalentBlue1 = "buff_talent_blue_1"
Field Value
TalentBlue2
Anatomy spirit II. You temporarily have +2.
public const string TalentBlue2 = "buff_talent_blue_2"
Field Value
TalentBlue3
Anatomy spirit III. You temporarily have +3.
public const string TalentBlue3 = "buff_talent_blue_3"
Field Value
TalentGreen1
Farming spirit I. You temporarily have +1.
public const string TalentGreen1 = "buff_talent_green_1"
Field Value
TalentGreen2
Farming spirit II. You temporarily have +2.
public const string TalentGreen2 = "buff_talent_green_2"
Field Value
TalentGreen3
Farming spirit III. You temporarily have +3.
public const string TalentGreen3 = "buff_talent_green_3"
Field Value
TalentOrange1
Building spirit I. You temporarily have +1.
public const string TalentOrange1 = "buff_talent_orange_1"
Field Value
TalentOrange2
Building spirit II. You temporarily have +2.
public const string TalentOrange2 = "buff_talent_orange_2"
Field Value
TalentOrange3
Building spirit III. You temporarily have +3.
public const string TalentOrange3 = "buff_talent_orange_3"
Field Value
TalentRed1
Smithing spirit I. You temporarily have +1.
public const string TalentRed1 = "buff_talent_red_1"
Field Value
TalentRed2
Smithing spirit II. You temporarily have +2.
public const string TalentRed2 = "buff_talent_red_2"
Field Value
TalentRed3
Smithing spirit III. You temporarily have +3.
public const string TalentRed3 = "buff_talent_red_3"
Field Value
TalentYellow1
Book writing spirit I. You temporarily have +1.
public const string TalentYellow1 = "buff_talent_yellow_1"
Field Value
TalentYellow2
Book writing spirit II. You temporarily have +2.
public const string TalentYellow2 = "buff_talent_yellow_2"
Field Value
TalentYellow3
Book writing spirit III. You temporarily have +3.
public const string TalentYellow3 = "buff_talent_yellow_3"
Field Value
ThirdEyeSalt
Third Eye Salt. You receive bonus talents////.
public const string ThirdEyeSalt = "buff_third_eye_salt"
Field Value
ThriftyFarmer
Thrifty farmer. Use fewer seeds when planting crops.
public const string ThriftyFarmer = "buff_thrifty_farmer"