Table of Contents

Class TimbnGameIds.Buffs

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The temporary buffs and debuffs, including the talent buffs a talent potion grants.

public static class TimbnGameIds.Buffs
Inheritance
TimbnGameIds.Buffs
Inherited Members

Fields

Alchomaster

Alchomaster

public const string Alchomaster = "buff_alchomaster"

Field Value

string

Beer

Beer thirst. Beer tastes much better now!

public const string Beer = "buff_beer"

Field Value

string

Berserk1

Berserk. Your attacks no longer consume stamina.

public const string Berserk1 = "buff_berserk_1"

Field Value

string

Berserk2

Berserk II. Your attacks no longer consume stamina.

public const string Berserk2 = "buff_berserk_2"

Field Value

string

Berserk3

Berserk III. Your attacks no longer consume stamina.

public const string Berserk3 = "buff_berserk_3"

Field Value

string

Cleancut

Steady hand. Autopsy is easier.

public const string Cleancut = "buff_cleancut"

Field Value

string

Combat

God's fury. You combatants inflict more damage during battles.

public const string Combat = "buff_combat"

Field Value

string

Combat1

God's fury. You combatants inflict more damage during battles.

public const string Combat1 = "buff_combat_1"

Field Value

string

Combat2

God's fury. You combatants inflict more damage during battles.

public const string Combat2 = "buff_combat_2"

Field Value

string

Combat3

God's fury. You combatants inflict more damage during battles.

public const string Combat3 = "buff_combat_3"

Field Value

string

Consumption1

God of offer. You get more and from town orders.

public const string Consumption1 = "buff_consumption_1"

Field Value

string

Consumption2

God of offer. You get more and from town orders.

public const string Consumption2 = "buff_consumption_2"

Field Value

string

Consumption3

God of offer. You get more and from town orders.

public const string Consumption3 = "buff_consumption_3"

Field Value

string

Corpses1

God of dead. You get better corpses.

public const string Corpses1 = "buff_corpses_1"

Field Value

string

Corpses2

God of dead. You get better corpses.

public const string Corpses2 = "buff_corpses_2"

Field Value

string

Corpses3

God of dead. You get better corpses.

public const string Corpses3 = "buff_corpses_3"

Field Value

string

Damage1

Fighter. Your damage is slightly increased.

public const string Damage1 = "buff_damage_1"

Field Value

string

Damage2

Fighter II. Your damage is increased.

public const string Damage2 = "buff_damage_2"

Field Value

string

Damage3

Fighter III. Your damage is greatly increased.

public const string Damage3 = "buff_damage_3"

Field Value

string

DebuffExcessiveZombie

Excessive zombies. You have too many zombies, and it's creeping people out. Your sermons are less effective.

public const string DebuffExcessiveZombie = "debuff_excessive_zombie"

Field Value

string

Demand1

God of demand. You urgent town orders are not so urgent.

public const string Demand1 = "buff_demand_1"

Field Value

string

Demand2

God of demand. You urgent town orders are not so urgent.

public const string Demand2 = "buff_demand_2"

Field Value

string

Demand3

God of demand. You urgent town orders are not so urgent.

public const string Demand3 = "buff_demand_3"

Field Value

string

DiscoSuperStar

Disco Super Star

public const string DiscoSuperStar = "buff_disco_super_star"

Field Value

string

Excellence1

God of craftsmen. You receive bonus talents////.

public const string Excellence1 = "buff_excellence_1"

Field Value

string

Excellence2

God of craftsmen. You receive bonus talents////.

public const string Excellence2 = "buff_excellence_2"

Field Value

string

Excellence3

God of craftsmen. You receive bonus talents////.

public const string Excellence3 = "buff_excellence_3"

Field Value

string

Farm

God of nature. Your farms work faster.

public const string Farm = "buff_farm"

Field Value

string

Farm1

God of nature. Your farms work faster.

public const string Farm1 = "buff_farm_1"

Field Value

string

Farm2

God of nature. Your farms work faster.

public const string Farm2 = "buff_farm_2"

Field Value

string

Farm3

God of nature. Your farms work faster.

public const string Farm3 = "buff_farm_3"

Field Value

string

Fermentation

Fermentation

public const string Fermentation = "buff_fermentation"

Field Value

string

Fishing

Fast reflexes. You have additional time to hook a fish.

public const string Fishing = "buff_fishing"

Field Value

string

Fishing2

Good fisherman. You don't let fish off the hook easily.

public const string Fishing2 = "buff_fishing2"

Field Value

string

Hardwork

Hard worker. You spend less energy working with axes and pickaxes.

public const string Hardwork = "buff_hardwork"

Field Value

string

Hypno1

God of delusions. Your debuff for excessive zombies does not work anymore.

public const string Hypno1 = "buff_hypno_1"

Field Value

string

Hypno2

God of delusions. Your debuff for excessive zombies does not work anymore.

public const string Hypno2 = "buff_hypno_2"

Field Value

string

Hypno3

God of delusions. Your debuff for excessive zombies does not work anymore.

public const string Hypno3 = "buff_hypno_3"

Field Value

string

Imagination1

Creative God. You have a chance to get stories while working.

public const string Imagination1 = "buff_imagination_1"

Field Value

string

Imagination2

Creative God. You have a chance to get stories while working.

public const string Imagination2 = "buff_imagination_2"

Field Value

string

Imagination3

Creative God. You have a chance to get stories while working.

public const string Imagination3 = "buff_imagination_3"

Field Value

string

Insanity1

God of insane. You get more.

public const string Insanity1 = "buff_insanity_1"

Field Value

string

Insanity2

public const string Insanity2 = "buff_insanity_2"

Field Value

string

Insanity3

public const string Insanity3 = "buff_insanity_3"

Field Value

string

LackOfSleepDebuff

Lack of sleep

public const string LackOfSleepDebuff = "lack_of_sleep_debuff"

Field Value

string

Likes1

God of love. Your maximum is unlimited.

public const string Likes1 = "buff_likes_1"

Field Value

string

Likes2

God of love. Your maximum is unlimited.

public const string Likes2 = "buff_likes_2"

Field Value

string

Likes3

God of love. Your maximum is unlimited.

public const string Likes3 = "buff_likes_3"

Field Value

string

Longtimer

Slow metabolism. All buffs last longer.

public const string Longtimer = "buff_longtimer"

Field Value

string

Motivator1

Zombie Motivation. Allied fighters' attack speed is increased.

public const string Motivator1 = "buff_motivator_1"

Field Value

string

Motivator2

Zombie Motivation II. Allied fighters' attack speed is increased.

public const string Motivator2 = "buff_motivator_2"

Field Value

string

Motivator3

Zombie Motivation III. Allied fighters' attack speed is increased.

public const string Motivator3 = "buff_motivator_3"

Field Value

string

Obedience1

God of the zombies. You zombies work faster and you con use worse collars to create them.

public const string Obedience1 = "buff_obedience_1"

Field Value

string

Obedience2

God of the zombies. You zombies work faster and you con use worse collars to create them.

public const string Obedience2 = "buff_obedience_2"

Field Value

string

Obedience3

God of the zombies. You zombies work faster and you con use worse collars to create them.

public const string Obedience3 = "buff_obedience_3"

Field Value

string

Plant

Fertility. Vegetables grow faster.

public const string Plant = "buff_plant"

Field Value

string

Protection1

God's protection. Your combatants receive less damage during battles.

public const string Protection1 = "buff_protection_1"

Field Value

string

Protection2

God's protection. Your combatants receive less damage during battles.

public const string Protection2 = "buff_protection_2"

Field Value

string

Protection3

God's protection. Your combatants receive less damage during battles.

public const string Protection3 = "buff_protection_3"

Field Value

string

Purity1

God of sane. You do not get at all.

public const string Purity1 = "buff_purity_1"

Field Value

string

Purity2

God of sane. You do not get at all.

public const string Purity2 = "buff_purity_2"

Field Value

string

Purity3

God of sane. You do not get at all.

public const string Purity3 = "buff_purity_3"

Field Value

string

Sauna

Steamed Up. You feel refreshed after your sauna: food gives +10%.

public const string Sauna = "buff_sauna"

Field Value

string

Sins

Repentance. More people come during the week to confess their sins.

public const string Sins = "buff_sins"

Field Value

string

Sleep

Deep sleep. Energy regeneration during sleeping is increased.

public const string Sleep = "buff_sleep"

Field Value

string

Speed

Running God. You and you zombies move faster.

public const string Speed = "buff_speed"

Field Value

string

Storm

God of the storms. You can resurrect zombies every time you need it.

public const string Storm = "buff_storm"

Field Value

string

Survay

Circumspect. You get extra points when studying new items.

public const string Survay = "buff_survay"

Field Value

string

TalentBlue1

Anatomy spirit I. You temporarily have +1.

public const string TalentBlue1 = "buff_talent_blue_1"

Field Value

string

TalentBlue2

Anatomy spirit II. You temporarily have +2.

public const string TalentBlue2 = "buff_talent_blue_2"

Field Value

string

TalentBlue3

Anatomy spirit III. You temporarily have +3.

public const string TalentBlue3 = "buff_talent_blue_3"

Field Value

string

TalentGreen1

Farming spirit I. You temporarily have +1.

public const string TalentGreen1 = "buff_talent_green_1"

Field Value

string

TalentGreen2

Farming spirit II. You temporarily have +2.

public const string TalentGreen2 = "buff_talent_green_2"

Field Value

string

TalentGreen3

Farming spirit III. You temporarily have +3.

public const string TalentGreen3 = "buff_talent_green_3"

Field Value

string

TalentOrange1

Building spirit I. You temporarily have +1.

public const string TalentOrange1 = "buff_talent_orange_1"

Field Value

string

TalentOrange2

Building spirit II. You temporarily have +2.

public const string TalentOrange2 = "buff_talent_orange_2"

Field Value

string

TalentOrange3

Building spirit III. You temporarily have +3.

public const string TalentOrange3 = "buff_talent_orange_3"

Field Value

string

TalentRed1

Smithing spirit I. You temporarily have +1.

public const string TalentRed1 = "buff_talent_red_1"

Field Value

string

TalentRed2

Smithing spirit II. You temporarily have +2.

public const string TalentRed2 = "buff_talent_red_2"

Field Value

string

TalentRed3

Smithing spirit III. You temporarily have +3.

public const string TalentRed3 = "buff_talent_red_3"

Field Value

string

TalentYellow1

Book writing spirit I. You temporarily have +1.

public const string TalentYellow1 = "buff_talent_yellow_1"

Field Value

string

TalentYellow2

Book writing spirit II. You temporarily have +2.

public const string TalentYellow2 = "buff_talent_yellow_2"

Field Value

string

TalentYellow3

Book writing spirit III. You temporarily have +3.

public const string TalentYellow3 = "buff_talent_yellow_3"

Field Value

string

ThirdEyeSalt

Third Eye Salt. You receive bonus talents////.

public const string ThirdEyeSalt = "buff_third_eye_salt"

Field Value

string

ThriftyFarmer

Thrifty farmer. Use fewer seeds when planting crops.

public const string ThriftyFarmer = "buff_thrifty_farmer"

Field Value

string