Class TimbnGameIds.BuildDesks
The id of every build desk the game defines, named without the builder_ prefix, such as Yard for builder_yard, for anything that asks for one by id.
public static class TimbnGameIds.BuildDesks
- Inheritance
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TimbnGameIds.BuildDesks
- Inherited Members
Fields
AlchemyLab
Alchemy Lab
public const string AlchemyLab = "builder_alchemy_lab"
Field Value
Carrier
Quarry
public const string Carrier = "builder_carrier"
Field Value
Church
Church. Church Quality
public const string Church = "builder_church"
Field Value
ClaySand
Zombie Digging
public const string ClaySand = "builder_clay_sand"
Field Value
Conveyor
Factory
public const string Conveyor = "builder_conveyor"
Field Value
ConveyorStorage
Supply Storage
public const string ConveyorStorage = "builder_conveyor_storage"
Field Value
FightMain
Command post
public const string FightMain = "builder_fight_main"
Field Value
GK1927
public const string GK1927 = "builder_GK1927"
Field Value
Garden
Garden
public const string Garden = "builder_garden"
Field Value
Graveyard
New Graveyard. Graveyard Quality
public const string Graveyard = "builder_graveyard"
Field Value
Home
Home
public const string Home = "builder_home"
Field Value
MilitaryBase
Barracks
public const string MilitaryBase = "builder_military_base"
Field Value
Mine
Zombie Mine
public const string Mine = "builder_mine"
Field Value
Morgue
Morgue
public const string Morgue = "builder_morgue"
Field Value
Sawmill
Abandoned sawmill
public const string Sawmill = "builder_sawmill"
Field Value
Vineyard
Vineyard
public const string Vineyard = "builder_vineyard"
Field Value
VineyardBasement
Vineyard Basement
public const string VineyardBasement = "builder_vineyard_basement"
Field Value
Writing
Writing Room
public const string Writing = "builder_writing"
Field Value
Yard
Yard
public const string Yard = "builder_yard"