Table of Contents

Class TimbnGameIds.Items

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The id of every item the game defines, such as Coal for coal, for anything that asks for an item by id.

public static class TimbnGameIds.Items
Inheritance
TimbnGameIds.Items
Inherited Members

Fields

Acid

Acid

public const string Acid = "acid"

Field Value

string

AdvancedRod

Advanced Rod

public const string AdvancedRod = "advanced_rod"

Field Value

string

AgreementFrontman

PR Agreement

public const string AgreementFrontman = "agreement_frontman"

Field Value

string

AgreementFrontmanSigned

Signed PR Agreement

public const string AgreementFrontmanSigned = "agreement_frontman_signed"

Field Value

string

AlchemyAlbedo

Albedo Tear

public const string AlchemyAlbedo = "alchemy_albedo"

Field Value

string

AlchemyAnimaMundi

Anima Mundi Fragment

public const string AlchemyAnimaMundi = "alchemy_anima_mundi"

Field Value

string

AlchemyBottle1

Alchemy Flasks I

public const string AlchemyBottle1 = "alchemy_bottle_1"

Field Value

string

AlchemyBottle2

Alchemy Flasks II

public const string AlchemyBottle2 = "alchemy_bottle_2"

Field Value

string

AlchemyConjunctio

Coniunctio Salt

public const string AlchemyConjunctio = "alchemy_conjunctio"

Field Value

string

AlchemyFlask

Alchemy Flasks

public const string AlchemyFlask = "alchemy_flask"

Field Value

string

AlchemyKit1

Starter Alchemist's Kit

public const string AlchemyKit1 = "alchemy_kit_1"

Field Value

string

AlchemyKit2

Alchemist's Kit

public const string AlchemyKit2 = "alchemy_kit_2"

Field Value

string

AlchemyKit3

Good Alchemist's kit

public const string AlchemyKit3 = "alchemy_kit_3"

Field Value

string

AlchemyMercurius

Mercurius Vivus

public const string AlchemyMercurius = "alchemy_mercurius"

Field Value

string

AlchemyMortificartio

Mortificatio Oil

public const string AlchemyMortificartio = "alchemy_mortificartio"

Field Value

string

AlchemyNigredo

Nigredo Ash

public const string AlchemyNigredo = "alchemy_nigredo"

Field Value

string

AlchemyPrimaMateria

Prima Materia Dust

public const string AlchemyPrimaMateria = "alchemy_prima_materia"

Field Value

string

AlchemyQuintessence

Quintessence Vial

public const string AlchemyQuintessence = "alchemy_quintessence"

Field Value

string

AlchemyRubedo

Rubedo Crystallis

public const string AlchemyRubedo = "alchemy_rubedo"

Field Value

string

AlchemySeparatio

Separatio Membrane

public const string AlchemySeparatio = "alchemy_separatio"

Field Value

string

AlchemySpagyric

Chaos Spagyric Root

public const string AlchemySpagyric = "alchemy_spagyric"

Field Value

string

AlchemySulfur

Philosophic Sulfur

public const string AlchemySulfur = "alchemy_sulfur"

Field Value

string

Alcohol

Alcohol

public const string Alcohol = "alcohol"

Field Value

string

Alkali

Alkali

public const string Alkali = "alkali"

Field Value

string

AllahblessPotionTest

public const string AllahblessPotionTest = "allahbless_potion_test"

Field Value

string

Alum

Alum

public const string Alum = "alum"

Field Value

string

AmateurRod

Amateur Rod

public const string AmateurRod = "amateur_rod"

Field Value

string

Apple

Apple

public const string Apple = "apple"

Field Value

string

AppleCider

Apple Cider

public const string AppleCider = "apple_cider"

Field Value

string

AppleJuice

Apple Juice

public const string AppleJuice = "apple_juice"

Field Value

string

AppleSeedling

Apple Tree Seedling

public const string AppleSeedling = "apple_seedling"

Field Value

string

AquaVitae

Aqua Vitae

public const string AquaVitae = "aqua_vitae"

Field Value

string

Armor0

Rusty Armor

public const string Armor0 = "armor_0"

Field Value

string

Armor1

Bronze Armor

public const string Armor1 = "armor_1"

Field Value

string

Armor2

Iron Armor

public const string Armor2 = "armor_2"

Field Value

string

Armor3

Steel Armor

public const string Armor3 = "armor_3"

Field Value

string

Armor4

Master Armor

public const string Armor4 = "armor_4"

Field Value

string

Ash

Ash

public const string Ash = "ash"

Field Value

string

Axe0

Rusty Axe

public const string Axe0 = "axe_0"

Field Value

string

Axe1

Bronze Axe

public const string Axe1 = "axe_1"

Field Value

string

Axe2

Iron Axe

public const string Axe2 = "axe_2"

Field Value

string

Axe3

Steel Axe

public const string Axe3 = "axe_3"

Field Value

string

BagAlchemy

Alchemist's bag

public const string BagAlchemy = "bag_alchemy"

Field Value

string

BagBuilder

Builder's bag

public const string BagBuilder = "bag_builder"

Field Value

string

BagFarming

Farmer's bag

public const string BagFarming = "bag_farming"

Field Value

string

BagFishing

Fisherman's bag

public const string BagFishing = "bag_fishing"

Field Value

string

BagFood

Food bag

public const string BagFood = "bag_food"

Field Value

string

BagPotions

Potion bag

public const string BagPotions = "bag_potions"

Field Value

string

BagQuest

public const string BagQuest = "bag_quest"

Field Value

string

BagScrollSmall

public const string BagScrollSmall = "bag_scroll_small"

Field Value

string

BagTools

Tool bag

public const string BagTools = "bag_tools"

Field Value

string

BagUniversal

Universal bag

public const string BagUniversal = "bag_universal"

Field Value

string

BagUniversalBig

Big universal bag

public const string BagUniversalBig = "bag_universal_big"

Field Value

string

Barricade1Pre

Barricade I

public const string Barricade1Pre = "barricade_1_pre"

Field Value

string

Barricade2Pre

Barricade II

public const string Barricade2Pre = "barricade_2_pre"

Field Value

string

Barricade3Pre

Barricade III

public const string Barricade3Pre = "barricade_3_pre"

Field Value

string

BarricadeSpike1Pre

Spiked Barricade I

public const string BarricadeSpike1Pre = "barricade_spike_1_pre"

Field Value

string

BarricadeSpike2Pre

Spiked Barricade II

public const string BarricadeSpike2Pre = "barricade_spike_2_pre"

Field Value

string

BarricadeSpike3Pre

Spiked Barricade III

public const string BarricadeSpike3Pre = "barricade_spike_3_pre"

Field Value

string

BarricadeWall1Pre

Fortified Barricade I

public const string BarricadeWall1Pre = "barricade_wall_1_pre"

Field Value

string

BarricadeWall2Pre

Fortified Barricade II

public const string BarricadeWall2Pre = "barricade_wall_2_pre"

Field Value

string

BarricadeWall3Pre

Fortified Barricade III

public const string BarricadeWall3Pre = "barricade_wall_3_pre"

Field Value

string

BasicRod

Basic Rod

public const string BasicRod = "basic_rod"

Field Value

string

BatWings

public const string BatWings = "bat_wings"

Field Value

string

Beer

Beer

public const string Beer = "beer"

Field Value

string

Beeswax

Beeswax

public const string Beeswax = "beeswax"

Field Value

string

Beet

Beet

public const string Beet = "beet"

Field Value

string

BeetSeed

Beet Seed

public const string BeetSeed = "beet_seed"

Field Value

string

Berry

Berry

public const string Berry = "berry"

Field Value

string

BerryBlue

Blueberry

public const string BerryBlue = "berry_blue"

Field Value

string

BerryCider

Berry Cider

public const string BerryCider = "berry_cider"

Field Value

string

BerryJuice

Berry Juice

public const string BerryJuice = "berry_juice"

Field Value

string

BerryPie

Berry Pie

public const string BerryPie = "berry_pie"

Field Value

string

BerrySeedling

Bush Seedling

public const string BerrySeedling = "berry_seedling"

Field Value

string

BerserkPotion

Berserker Potion. Gain infinite stamina for a short time. Combat Only.

public const string BerserkPotion = "berserk_potion"

Field Value

string

BerserkPotion2

Berserker Potion II. Gain infinite stamina for a time. Combat Only.

public const string BerserkPotion2 = "berserk_potion_2"

Field Value

string

BerserkPotion3

Berserker Potion III. Gain infinite stamina for a long time. Combat Only.

public const string BerserkPotion3 = "berserk_potion_3"

Field Value

string

BlackOil

Black Oil

public const string BlackOil = "black_oil"

Field Value

string

BlackPaint

public const string BlackPaint = "black_paint"

Field Value

string

Blood

Blood

public const string Blood = "blood"

Field Value

string

BlueBerryJuice

Blueberry Juice

public const string BlueBerryJuice = "blue_berry_juice"

Field Value

string

BlueberryCider

Blueberry Cider

public const string BlueberryCider = "blueberry_cider"

Field Value

string

BlueberrySeedling

Blueberry Seedling

public const string BlueberrySeedling = "blueberry_seedling"

Field Value

string

BodyCorpse

Corpse. Body

public const string BodyCorpse = "body_corpse"

Field Value

string

BodyWildZombie

public const string BodyWildZombie = "body_wild_zombie"

Field Value

string

BodyZombie

Zombie

public const string BodyZombie = "body_zombie"

Field Value

string

BoiledEgg

Boiled Egg

public const string BoiledEgg = "boiled_egg"

Field Value

string

Book

Written Softcover Book

public const string Book = "book"

Field Value

string

BookLove

Love Novel

public const string BookLove = "book_love"

Field Value

string

BookPoetry

Printed Poetry

public const string BookPoetry = "book_poetry"

Field Value

string

BottleEmpty

Empty Bottle

public const string BottleEmpty = "bottle_empty"

Field Value

string

Bow0

Simple Bow

public const string Bow0 = "bow_0"

Field Value

string

Bow1

Reinforced Bow

public const string Bow1 = "bow_1"

Field Value

string

Bow2

Battle Bow

public const string Bow2 = "bow_2"

Field Value

string

Bow3

Heavy Bow

public const string Bow3 = "bow_3"

Field Value

string

BoxAppliances1

Supply: Appliances I

public const string BoxAppliances1 = "box_appliances_1"

Field Value

string

BoxAppliances2

Supply: Appliances II

public const string BoxAppliances2 = "box_appliances_2"

Field Value

string

BoxBeer

Supply: Beer

public const string BoxBeer = "box_beer"

Field Value

string

BoxBuildingKit1

Supply: Building materials I

public const string BoxBuildingKit1 = "box_building_kit_1"

Field Value

string

BoxBuildingKit2

Supply: Building materials II

public const string BoxBuildingKit2 = "box_building_kit_2"

Field Value

string

BoxClothes1

Supply: Clothes I

public const string BoxClothes1 = "box_clothes_1"

Field Value

string

BoxClothes2

Supply: Clothes II

public const string BoxClothes2 = "box_clothes_2"

Field Value

string

BoxCutlery1

Supply: Cutlery I

public const string BoxCutlery1 = "box_cutlery_1"

Field Value

string

BoxCutlery2

Supply: Cutlery II

public const string BoxCutlery2 = "box_cutlery_2"

Field Value

string

BoxEmpty

Crate

public const string BoxEmpty = "box_empty"

Field Value

string

BoxEngineeringMechanism

Supply: Engineering Mechanism

public const string BoxEngineeringMechanism = "box_engineering_mechanism"

Field Value

string

BoxFabric

Supply: Fabric

public const string BoxFabric = "box_fabric"

Field Value

string

BoxFlour

Supply: Flour Sack

public const string BoxFlour = "box_flour"

Field Value

string

BoxFurniture1

Supply: Furniture I

public const string BoxFurniture1 = "box_furniture_1"

Field Value

string

BoxFurniture2

Supply: Furniture II

public const string BoxFurniture2 = "box_furniture_2"

Field Value

string

BoxIronIngot

Supply: Iron

public const string BoxIronIngot = "box_iron_ingot"

Field Value

string

BoxKitchenUtensils

Supply: Kitchen Utensils

public const string BoxKitchenUtensils = "box_kitchen_utensils"

Field Value

string

BoxPreserves1

Supply: Preserves I

public const string BoxPreserves1 = "box_preserves_1"

Field Value

string

BoxPreserves2

Supply: Preserves II

public const string BoxPreserves2 = "box_preserves_2"

Field Value

string

BoxToolsIron

Supply: Iron Tools

public const string BoxToolsIron = "box_tools_iron"

Field Value

string

BoxToolsSteel

Supply: Steel Tools

public const string BoxToolsSteel = "box_tools_steel"

Field Value

string

BoxVegetables

Supply: Vegetables

public const string BoxVegetables = "box_vegetables"

Field Value

string

BoxVine

Supply: Wine

public const string BoxVine = "box_vine"

Field Value

string

Bread

Bread

public const string Bread = "bread"

Field Value

string

BreadcrumbBite

Breadcrumb Bait. Attracts: Crucian, Bream, Carp, Gudgeon, Pike

public const string BreadcrumbBite = "breadcrumb_bite"

Field Value

string

Brick

Brick

public const string Brick = "brick"

Field Value

string

Brimstone

Brimstone

public const string Brimstone = "brimstone"

Field Value

string

BronzeGear

Bronze Gear

public const string BronzeGear = "bronze_gear"

Field Value

string

BronzeScrap

Bronze Scrap

public const string BronzeScrap = "bronze_scrap"

Field Value

string

BuildingKit1

Building Kit I

public const string BuildingKit1 = "building_kit_1"

Field Value

string

BuildingKit2

Building Kit II

public const string BuildingKit2 = "building_kit_2"

Field Value

string

Butter

public const string Butter = "butter"

Field Value

string

Cacao

Cacao

public const string Cacao = "cacao"

Field Value

string

Camphor

Camphor

public const string Camphor = "camphor"

Field Value

string

CandleAdvanced

Pretty Candle

public const string CandleAdvanced = "candle_advanced"

Field Value

string

CandleBasic

Simple Candle

public const string CandleBasic = "candle_basic"

Field Value

string

CandleMaster

Magnificent Candle

public const string CandleMaster = "candle_master"

Field Value

string

CardDeck

Deck of Cards

public const string CardDeck = "card_deck"

Field Value

string

Carpet

Carpet

public const string Carpet = "carpet"

Field Value

string

Carrot

Carrot

public const string Carrot = "carrot"

Field Value

string

CarrotSeed

Carrot seed

public const string CarrotSeed = "carrot_seed"

Field Value

string

CarvedWood

Carved Wood

public const string CarvedWood = "carved_wood"

Field Value

string

Catalyst

Catalyst

public const string Catalyst = "catalyst"

Field Value

string

Ceramic1

Clay Plate

public const string Ceramic1 = "ceramic_1"

Field Value

string

Ceramic2

Clay Urn

public const string Ceramic2 = "ceramic_2"

Field Value

string

Ceramic3

public const string Ceramic3 = "ceramic_3"

Field Value

string

CeramicBroken

Broken ceramic

public const string CeramicBroken = "ceramic_broken"

Field Value

string

CeramicFired1

Ceramic Plate

public const string CeramicFired1 = "ceramic_fired_1"

Field Value

string

CeramicFired2

Ceramic Urn

public const string CeramicFired2 = "ceramic_fired_2"

Field Value

string

Chair

public const string Chair = "chair"

Field Value

string

ChairComfortable

Comfortable Chair

public const string ChairComfortable = "chair_comfortable"

Field Value

string

Cheese

Cheese

public const string Cheese = "cheese"

Field Value

string

ChestMyst

Mysterious Chest

public const string ChestMyst = "chest_myst"

Field Value

string

ChiselBasic

Bronze Chisel

public const string ChiselBasic = "chisel_basic"

Field Value

string

ChiselIron

Iron Chisel

public const string ChiselIron = "chisel_iron"

Field Value

string

Chocolate

Chocolate

public const string Chocolate = "chocolate"

Field Value

string

Cinnabar

Cinnabar

public const string Cinnabar = "cinnabar"

Field Value

string

Clay

Clay

public const string Clay = "clay"

Field Value

string

ClayMolds

Clay Molds

public const string ClayMolds = "clay_molds"

Field Value

string

CleanPaper

Clean Paper

public const string CleanPaper = "clean_paper"

Field Value

string

Coal

Coal

public const string Coal = "coal"

Field Value

string

CollarBronze

Bronze Zombie Collar

public const string CollarBronze = "collar_bronze"

Field Value

string

CollarGold

Golden Zombie Collar

public const string CollarGold = "collar_gold"

Field Value

string

CollarSteel

Steel Zombie Collar

public const string CollarSteel = "collar_steel"

Field Value

string

CometsTail

Comet's Tail

public const string CometsTail = "comets_tail"

Field Value

string

CookBakedApple

Baked apple

public const string CookBakedApple = "cook_baked_apple"

Field Value

string

CookBakedFish

Baked fish

public const string CookBakedFish = "cook_baked_fish"

Field Value

string

CookBakedMeat

Baked meat

public const string CookBakedMeat = "cook_baked_meat"

Field Value

string

CookBakedMushroom

Baked mushrooms

public const string CookBakedMushroom = "cook_baked_mushroom"

Field Value

string

CookBakedSalmon

Baked salmon

public const string CookBakedSalmon = "cook_baked_salmon"

Field Value

string

CookBeetGrated

Grated beets

public const string CookBeetGrated = "cook_beet_grated"

Field Value

string

CookBeetSliced

Beet slices

public const string CookBeetSliced = "cook_beet_sliced"

Field Value

string

CookBurger

Burger

public const string CookBurger = "cook_burger"

Field Value

string

CookCabbageSoup

Cabbage soup

public const string CookCabbageSoup = "cook_cabbage_soup"

Field Value

string

CookCake

Cake

public const string CookCake = "cook_cake"

Field Value

string

CookCarrotCutlet

Carrot cutlet

public const string CookCarrotCutlet = "cook_carrot_cutlet"

Field Value

string

CookCarrotSoup

Carrot soup

public const string CookCarrotSoup = "cook_carrot_soup"

Field Value

string

CookCroissant

Croissant

public const string CookCroissant = "cook_croissant"

Field Value

string

CookElderCatfish

Elder's meal

public const string CookElderCatfish = "cook_elder_catfish"

Field Value

string

CookFishNuggets

Fish nuggets

public const string CookFishNuggets = "cook_fish_nuggets"

Field Value

string

CookFishSoup

Fish soup

public const string CookFishSoup = "cook_fish_soup"

Field Value

string

CookFishermanPie

Fisherman's pie

public const string CookFishermanPie = "cook_fisherman_pie"

Field Value

string

CookGoldenCarp

Fried golden carp

public const string CookGoldenCarp = "cook_golden_carp"

Field Value

string

CookGrapePie

Grape pie

public const string CookGrapePie = "cook_grape_pie"

Field Value

string

CookGreenJelly

Green jelly

public const string CookGreenJelly = "cook_green_jelly"

Field Value

string

CookHeavenlySalmon

Heavenly salmon

public const string CookHeavenlySalmon = "cook_heavenly_salmon"

Field Value

string

CookKebabFishMushrooms

Kebab with fish and mushrooms

public const string CookKebabFishMushrooms = "cook_kebab_fish_mushrooms"

Field Value

string

CookKebabFishOnion

Kebab with fish and onion

public const string CookKebabFishOnion = "cook_kebab_fish_onion"

Field Value

string

CookKebabFishPumpkin

Kebab with fish and pumpkin

public const string CookKebabFishPumpkin = "cook_kebab_fish_pumpkin"

Field Value

string

CookKrakenJr

Kraken steak

public const string CookKrakenJr = "cook_kraken_jr"

Field Value

string

CookLasagna

Lasagna

public const string CookLasagna = "cook_lasagna"

Field Value

string

CookMuffin

Muffin

public const string CookMuffin = "cook_muffin"

Field Value

string

CookOmelette

Omelet

public const string CookOmelette = "cook_omelette"

Field Value

string

CookOnionRings

Onion rings

public const string CookOnionRings = "cook_onion_rings"

Field Value

string

CookOnionToast

Toast with onions

public const string CookOnionToast = "cook_onion_toast"

Field Value

string

CookPancakes

Pancakes

public const string CookPancakes = "cook_pancakes"

Field Value

string

CookPasta

Pasta

public const string CookPasta = "cook_pasta"

Field Value

string

CookPumpkinBaked

Baked pumpkin

public const string CookPumpkinBaked = "cook_pumpkin_baked"

Field Value

string

CookPumpkinSoup

Pumpkin soup

public const string CookPumpkinSoup = "cook_pumpkin_soup"

Field Value

string

CookRedJelly

Red jelly

public const string CookRedJelly = "cook_red_jelly"

Field Value

string

CookSandwich

Sandwich

public const string CookSandwich = "cook_sandwich"

Field Value

string

CookSmothie

Berry smoothie

public const string CookSmothie = "cook_smothie"

Field Value

string

CookSoldierAle

Soldier's ale

public const string CookSoldierAle = "cook_soldier_ale"

Field Value

string

CookSoldierStew

Soldier's stew

public const string CookSoldierStew = "cook_soldier_stew"

Field Value

string

CookVegetabeSoup

Vegetable soup

public const string CookVegetabeSoup = "cook_vegetabe_soup"

Field Value

string

CookVegetableStew

public const string CookVegetableStew = "cook_vegetable_stew"

Field Value

string

CookYogurt

Yogurt

public const string CookYogurt = "cook_yogurt"

Field Value

string

CopperScrap

Copper Scrap

public const string CopperScrap = "copper_scrap"

Field Value

string

CraftInventory

public const string CraftInventory = "craftInventory"

Field Value

string

CrystalGoddess

Blue Crystal

public const string CrystalGoddess = "crystal_goddess"

Field Value

string

DamagePotion

Damage Potion. Slightly increases your damage. Combat Only.

public const string DamagePotion = "damage_potion"

Field Value

string

DamagePotion2

Damage Potion II. Increases your damage. Combat Only.

public const string DamagePotion2 = "damage_potion_2"

Field Value

string

DamagePotion3

Damage Potion III. Greatly increases your damage. Combat Only.

public const string DamagePotion3 = "damage_potion_3"

Field Value

string

Detail1

Simple iron part

public const string Detail1 = "detail_1"

Field Value

string

Detail1Iron

Iron Detail

public const string Detail1Iron = "detail_1_iron"

Field Value

string

Detail1Steel

Steel Detail

public const string Detail1Steel = "detail_1_steel"

Field Value

string

Detail2Iron

Advanced Detail

public const string Detail2Iron = "detail_2_iron"

Field Value

string

Detail2Steel

Engineering Details

public const string Detail2Steel = "detail_2_steel"

Field Value

string

Details1Bronze

Bronze Detail

public const string Details1Bronze = "details_1_bronze"

Field Value

string

Details1Copper

Copper Detail

public const string Details1Copper = "details_1_copper"

Field Value

string

DiscoPrayerTest

Disco Prayer

public const string DiscoPrayerTest = "disco_prayer_test"

Field Value

string

DoctorMeetingCode

Secret combination

public const string DoctorMeetingCode = "doctor_meeting_code"

Field Value

string

Dough

Dough

public const string Dough = "dough"

Field Value

string

DrapeLuxury

Luxury Drapes

public const string DrapeLuxury = "drape_luxury"

Field Value

string

DustExplosive

Explosive Dust

public const string DustExplosive = "dust_explosive"

Field Value

string

Dye

Dye

public const string Dye = "dye"

Field Value

string

Dynamite

Dynamite

public const string Dynamite = "dynamite"

Field Value

string

EggChicken

Chicken Egg

public const string EggChicken = "egg_chicken"

Field Value

string

Empty

public const string Empty = "empty"

Field Value

string

EnergyPotion

Energy Potion. Grants temporary energy regeneration

public const string EnergyPotion = "energy_potion"

Field Value

string

EnergyPotion2

Energy Potion II

public const string EnergyPotion2 = "energy_potion_2"

Field Value

string

EnergyPotion3

Energy Potion III

public const string EnergyPotion3 = "energy_potion_3"

Field Value

string

EnergyPotionScroll

Energy Potion Scroll

public const string EnergyPotionScroll = "energy_potion_scroll"

Field Value

string

EngineeringKit

Engineering Kit

public const string EngineeringKit = "engineering_kit"

Field Value

string

EvNeedles

Everlasting Needles

public const string EvNeedles = "ev_needles"

Field Value

string

ExhumeCertificate

Exhumation Certificate

public const string ExhumeCertificate = "exhume_certificate"

Field Value

string

ExpBluePotion

Toxic Potion

public const string ExpBluePotion = "exp_blue_potion"

Field Value

string

ExpBluePotion2

Toxic Potion II

public const string ExpBluePotion2 = "exp_blue_potion_2"

Field Value

string

ExpGreenPotion

Toxic Potion

public const string ExpGreenPotion = "exp_green_potion"

Field Value

string

ExpGreenPotion2

Toxic Potion II

public const string ExpGreenPotion2 = "exp_green_potion_2"

Field Value

string

ExpOrangePotion

Toxic Potion

public const string ExpOrangePotion = "exp_orange_potion"

Field Value

string

ExpOrangePotion2

Toxic Potion II

public const string ExpOrangePotion2 = "exp_orange_potion_2"

Field Value

string

ExpPotionB1

Toxic Potion

public const string ExpPotionB1 = "exp_potion_b_1"

Field Value

string

ExpPotionB2

Toxic Potion II

public const string ExpPotionB2 = "exp_potion_b_2"

Field Value

string

ExpPotionG1

Toxic Potion

public const string ExpPotionG1 = "exp_potion_g_1"

Field Value

string

ExpPotionG2

Toxic Potion II

public const string ExpPotionG2 = "exp_potion_g_2"

Field Value

string

ExpPotionR1

Toxic Potion

public const string ExpPotionR1 = "exp_potion_r_1"

Field Value

string

ExpPotionR2

Toxic Potion II

public const string ExpPotionR2 = "exp_potion_r_2"

Field Value

string

ExpRedPotion

Toxic Potion

public const string ExpRedPotion = "exp_red_potion"

Field Value

string

ExpRedPotion2

Toxic Potion II

public const string ExpRedPotion2 = "exp_red_potion_2"

Field Value

string

ExpYellowPotion

Toxic Potion

public const string ExpYellowPotion = "exp_yellow_potion"

Field Value

string

ExpYellowPotion2

Toxic Potion II

public const string ExpYellowPotion2 = "exp_yellow_potion_2"

Field Value

string

FabricFlax

Fabric

public const string FabricFlax = "fabric_flax"

Field Value

string

FairySwampMap

Fairy's Swamp Map

public const string FairySwampMap = "fairy_swamp_map"

Field Value

string

Faith

Faith

public const string Faith = "faith"

Field Value

string

FaithPrayerTier1Test

Faith Prayer

public const string FaithPrayerTier1Test = "faith_prayer_tier_1_test"

Field Value

string

FakePorterSlotFiller

public const string FakePorterSlotFiller = "fake_porter_slot_filler"

Field Value

string

Fat

Fat

public const string Fat = "fat"

Field Value

string

FilletFishMyst

Mysterious fish fillet

public const string FilletFishMyst = "fillet_fish_myst"

Field Value

string

FilletFishRiver

River fish fillet

public const string FilletFishRiver = "fillet_fish_river"

Field Value

string

FilletFishSea

Sea fish fillet

public const string FilletFishSea = "fillet_fish_sea"

Field Value

string

Fire

Fuel

public const string Fire = "fire"

Field Value

string

Fireflight

Firefly

public const string Fireflight = "fireflight"

Field Value

string

Firewood

Firewood

public const string Firewood = "firewood"

Field Value

string

FishAnchovy

Anchovy

public const string FishAnchovy = "fish_anchovy"

Field Value

string

FishBream

Bream

public const string FishBream = "fish_bream"

Field Value

string

FishCarp

Carp

public const string FishCarp = "fish_carp"

Field Value

string

FishCatfish

Catfish

public const string FishCatfish = "fish_catfish"

Field Value

string

FishCelestialSalmon

Celestial Salmon

public const string FishCelestialSalmon = "fish_celestial_salmon"

Field Value

string

FishCrucian

Crucian

public const string FishCrucian = "fish_crucian"

Field Value

string

FishDace

Herring

public const string FishDace = "fish_dace"

Field Value

string

FishEel

Eel

public const string FishEel = "fish_eel"

Field Value

string

FishElderCatfish

Elder Catfish

public const string FishElderCatfish = "fish_elder_catfish"

Field Value

string

FishFrog

Frog

public const string FishFrog = "fish_frog"

Field Value

string

FishGoldfish

Goldfish

public const string FishGoldfish = "fish_goldfish"

Field Value

string

FishGudgeon

Gudgeon

public const string FishGudgeon = "fish_gudgeon"

Field Value

string

FishKrakenJr

Kraken Jr

public const string FishKrakenJr = "fish_kraken_jr"

Field Value

string

FishMackerel

Mackerel

public const string FishMackerel = "fish_mackerel"

Field Value

string

FishMythicCarp

Mythic Carp

public const string FishMythicCarp = "fish_mythic_carp"

Field Value

string

FishPike

Pike

public const string FishPike = "fish_pike"

Field Value

string

FishRoach

Roach

public const string FishRoach = "fish_roach"

Field Value

string

FishSalmon

Salmon

public const string FishSalmon = "fish_salmon"

Field Value

string

FishSilverfin

Silverfin

public const string FishSilverfin = "fish_silverfin"

Field Value

string

FishSwampGhost

Swamp Ghost

public const string FishSwampGhost = "fish_swamp_ghost"

Field Value

string

FishTrout

Trout

public const string FishTrout = "fish_trout"

Field Value

string

FishTuna

Tuna

public const string FishTuna = "fish_tuna"

Field Value

string

FishingRod0

public const string FishingRod0 = "fishing_rod_0"

Field Value

string

FlagBlue

Victory Flag

public const string FlagBlue = "flag_blue"

Field Value

string

FlagReward

Victory Banner

public const string FlagReward = "flag_reward"

Field Value

string

Flax

Flax

public const string Flax = "flax"

Field Value

string

FlaxSeed

Flax Seed

public const string FlaxSeed = "flax_seed"

Field Value

string

Flesh

Flesh

public const string Flesh = "flesh"

Field Value

string

Flitch

Board. A useful item for crafting

public const string Flitch = "flitch"

Field Value

string

Flour

Flour

public const string Flour = "flour"

Field Value

string

FlowerNight

Night flower

public const string FlowerNight = "flower_night"

Field Value

string

FlowerRhod

Rhododendron

public const string FlowerRhod = "flower_rhod"

Field Value

string

ForestPass

Forest Pass. Might be useful for entering the forest.

public const string ForestPass = "forest_pass"

Field Value

string

Fragrance

Fragrance

public const string Fragrance = "fragrance"

Field Value

string

FriedEgg

Fried egg

public const string FriedEgg = "fried_egg"

Field Value

string

Frill

Lace

public const string Frill = "frill"

Field Value

string

FurnitureKit1

Furniture Kit I

public const string FurnitureKit1 = "furniture_kit_1"

Field Value

string

FurnitureKit2

Furniture Kit II

public const string FurnitureKit2 = "furniture_kit_2"

Field Value

string

GameResTechBlue

public const string GameResTechBlue = "game_res_tech_blue"

Field Value

string

GameResTechGreen

public const string GameResTechGreen = "game_res_tech_green"

Field Value

string

GameResTechRed

public const string GameResTechRed = "game_res_tech_red"

Field Value

string

Gem

Gem

public const string Gem = "gem"

Field Value

string

Glass

Glass

public const string Glass = "glass"

Field Value

string

GlassBottleEmpty

Empty Glass Bottle

public const string GlassBottleEmpty = "glass_bottle_empty"

Field Value

string

GlassContainers

Glass Containers

public const string GlassContainers = "glass_containers"

Field Value

string

Glue

Glue

public const string Glue = "glue"

Field Value

string

GodblessPotion

public const string GodblessPotion = "godbless_potion"

Field Value

string

GoldNugget

Golden nugget

public const string GoldNugget = "gold_nugget"

Field Value

string

GraveBotMrb1

Marble Fence I

public const string GraveBotMrb1 = "grave_bot_mrb_1"

Field Value

string

GraveBotMrb2

Marble Fence II

public const string GraveBotMrb2 = "grave_bot_mrb_2"

Field Value

string

GraveBotStn1

Stone Fence I

public const string GraveBotStn1 = "grave_bot_stn_1"

Field Value

string

GraveBotStn2

Stone Fence II

public const string GraveBotStn2 = "grave_bot_stn_2"

Field Value

string

GraveBotWd1

Wooden Fence I

public const string GraveBotWd1 = "grave_bot_wd_1"

Field Value

string

GraveBotWd2

Wooden Fence II

public const string GraveBotWd2 = "grave_bot_wd_2"

Field Value

string

GraveTopMrb1

Marble Cross I

public const string GraveTopMrb1 = "grave_top_mrb_1"

Field Value

string

GraveTopMrb2

Marble Cross II

public const string GraveTopMrb2 = "grave_top_mrb_2"

Field Value

string

GraveTopStn1

Gravestone I

public const string GraveTopStn1 = "grave_top_stn_1"

Field Value

string

GraveTopStn2

Gravestone II

public const string GraveTopStn2 = "grave_top_stn_2"

Field Value

string

GraveTopWd0

Wooden Sign

public const string GraveTopWd0 = "grave_top_wd_0"

Field Value

string

GraveTopWd1

Wooden Cross I

public const string GraveTopWd1 = "grave_top_wd_1"

Field Value

string

GraveTopWd2

Wooden Cross II

public const string GraveTopWd2 = "grave_top_wd_2"

Field Value

string

GreenScroll

Green Scroll

public const string GreenScroll = "green_scroll"

Field Value

string

GrowPotion

Grow potion. Used to create fertilizers

public const string GrowPotion = "grow_potion"

Field Value

string

GrowPotionScroll

public const string GrowPotionScroll = "grow_potion_scroll"

Field Value

string

Hammer0

Rusty Hammer

public const string Hammer0 = "hammer_0"

Field Value

string

Hammer1

Bronze Hammer

public const string Hammer1 = "hammer_1"

Field Value

string

Hammer2

Iron Hammer

public const string Hammer2 = "hammer_2"

Field Value

string

Hammer3

Steel Hammer

public const string Hammer3 = "hammer_3"

Field Value

string

HandProthesis

Prosthetic Hand

public const string HandProthesis = "hand_prothesis"

Field Value

string

HandProthesisElegant

Elegant Prosthetic Hand

public const string HandProthesisElegant = "hand_prothesis_elegant"

Field Value

string

HandTool

Hands

public const string HandTool = "hand_tool"

Field Value

string

HealPotion

Healing Potion. Restores health. Combat Only.

public const string HealPotion = "heal_potion"

Field Value

string

HealPotion2

Healing Potion II. Restores health. Combat Only.

public const string HealPotion2 = "heal_potion_2"

Field Value

string

HealPotion3

Healing Potion III. Restores health. Combat Only.

public const string HealPotion3 = "heal_potion_3"

Field Value

string

HealPotionScroll

Healing Potion Scroll

public const string HealPotionScroll = "heal_potion_scroll"

Field Value

string

HeroClothes9001

Keeper's Clothes

public const string HeroClothes9001 = "hero_clothes_9001"

Field Value

string

HeroClothes9002

Farmer's Clothes

public const string HeroClothes9002 = "hero_clothes_9002"

Field Value

string

HeroClothes9004

Alchemist's Clothes

public const string HeroClothes9004 = "hero_clothes_9004"

Field Value

string

HeroClothes9005

Blacksmith's Clothes

public const string HeroClothes9005 = "hero_clothes_9005"

Field Value

string

HeroClothes9006

Pilgrim's Clothes

public const string HeroClothes9006 = "hero_clothes_9006"

Field Value

string

HeroClothes9007

Special Clothes

public const string HeroClothes9007 = "hero_clothes_9007"

Field Value

string

HeroClothes9008

Priest's Clothes

public const string HeroClothes9008 = "hero_clothes_9008"

Field Value

string

Homunculus

Homunculus

public const string Homunculus = "homunculus"

Field Value

string

Honey

Honey

public const string Honey = "honey"

Field Value

string

Hop

Hops

public const string Hop = "hop"

Field Value

string

HopSeed

Hop Seeds

public const string HopSeed = "hop_seed"

Field Value

string

HypnoDevice

Hypno-device. With a little bit of faith, a miracle could happen... or not.

public const string HypnoDevice = "hypno_device"

Field Value

string

HypnoDeviceCharged

Charged hypno-device. Can be used for Panic Reduction.

public const string HypnoDeviceCharged = "hypno_device_charged"

Field Value

string

ImportedComponents

Imported Components

public const string ImportedComponents = "imported_components"

Field Value

string

IncenseAdvanced

Fancy Incense

public const string IncenseAdvanced = "incense_advanced"

Field Value

string

IncenseBasic

Simple Incense

public const string IncenseBasic = "incense_basic"

Field Value

string

IngotBronze

Bronze Ingot

public const string IngotBronze = "ingot_bronze"

Field Value

string

IngotCopper

Copper Ingot

public const string IngotCopper = "ingot_copper"

Field Value

string

IngotGold

Golden ingot

public const string IngotGold = "ingot_gold"

Field Value

string

IngotIron

Iron Ingot

public const string IngotIron = "ingot_iron"

Field Value

string

IngotSteel

Steel Ingot

public const string IngotSteel = "ingot_steel"

Field Value

string

Ink

Ink

public const string Ink = "ink"

Field Value

string

InqNote1

Inquisitor's Note I

public const string InqNote1 = "inq_note_1"

Field Value

string

InqNote2

Inquisitor's Note II

public const string InqNote2 = "inq_note_2"

Field Value

string

InsectBite

Insect Bait. Attracts: Pike, Silverfin, Gudgeon, Salmon, Trout, Roach, Herring, Frog, Eel, Catfish

public const string InsectBite = "insect_bite"

Field Value

string

IntroPrisonKey

Key from the Inquisition dungeon

public const string IntroPrisonKey = "intro_prison_key"

Field Value

string

IntroPrisonKingsSignet

King's signet

public const string IntroPrisonKingsSignet = "intro_prison_kings_signet"

Field Value

string

IntroPrisonMedallion

Inquisitor's medallion

public const string IntroPrisonMedallion = "intro_prison_medallion"

Field Value

string

IntroPrisonNote

Inquisitor's note

public const string IntroPrisonNote = "intro_prison_note"

Field Value

string

Inventory

Inventory

public const string Inventory = "inventory"

Field Value

string

IronKit1

Iron Kit I

public const string IronKit1 = "iron_kit_1"

Field Value

string

IronKit2

Iron Kit II

public const string IronKit2 = "iron_kit_2"

Field Value

string

IronOre

Iron Ore

public const string IronOre = "iron_ore"

Field Value

string

IronOre2h

public const string IronOre2h = "iron_ore_2h"

Field Value

string

IronScrap

Iron Scrap

public const string IronScrap = "iron_scrap"

Field Value

string

Item1hMarble

Marble

public const string Item1hMarble = "1h_marble"

Field Value

string

Item1hStone

Stone

public const string Item1hStone = "1h_stone"

Field Value

string

Jewelry

Fine Jewelry

public const string Jewelry = "jewelry"

Field Value

string

JugMilk

Jug of Milk

public const string JugMilk = "jug_milk"

Field Value

string

KeyResurrection

Key to the Resurrection Room

public const string KeyResurrection = "key_resurrection"

Field Value

string

KeysLooters

Keys for Looters. Can be used at the Port Club to place an order with the Looters.

public const string KeysLooters = "keys_looters"

Field Value

string

KrotowuhaPotion

Krotowuha. Grants immortality. If you survive...

public const string KrotowuhaPotion = "krotowuha_potion"

Field Value

string

KrotowuhaPotionScroll

Krotowuha Scroll

public const string KrotowuhaPotionScroll = "krotowuha_potion_scroll"

Field Value

string

Lacquer

Lacquer. Albert wants it for his sister's violin.

public const string Lacquer = "lacquer"

Field Value

string

Lead

Tin

public const string Lead = "lead"

Field Value

string

Leaf

Leaf

public const string Leaf = "leaf"

Field Value

string

Lence

Lens

public const string Lence = "lence"

Field Value

string

Lences

public const string Lences = "lences"

Field Value

string

LiquidHarden

Tannin Liquid

public const string LiquidHarden = "liquid_harden"

Field Value

string

LootBattlePurse

Battle Loot

public const string LootBattlePurse = "loot_battle_purse"

Field Value

string

Marble

public const string Marble = "marble"

Field Value

string

MarbleKit

Marble Kit

public const string MarbleKit = "marble_kit"

Field Value

string

MarblePlate1

Marble Plate

public const string MarblePlate1 = "marble_plate_1"

Field Value

string

MarblePlate2

Polished Marble

public const string MarblePlate2 = "marble_plate_2"

Field Value

string

MarblePlate3

Carved Marble

public const string MarblePlate3 = "marble_plate_3"

Field Value

string

Mash

Mash drop

public const string Mash = "mash"

Field Value

string

MasterRod

Master Rod

public const string MasterRod = "master_rod"

Field Value

string

Mead

Mead

public const string Mead = "mead"

Field Value

string

MeltedFat

Melted Fat. So stinky...

public const string MeltedFat = "melted_fat"

Field Value

string

MincedMeat

Minced Meat

public const string MincedMeat = "minced_meat"

Field Value

string

MiracleGrowingElixir

Miracle growth elixir

public const string MiracleGrowingElixir = "miracle_growing_elixir"

Field Value

string

Mirror

public const string Mirror = "mirror"

Field Value

string

MoldGreen

Green mold

public const string MoldGreen = "mold_green"

Field Value

string

MoneyPrayerTier1Test

Money Prayer

public const string MoneyPrayerTier1Test = "money_prayer_tier_1_test"

Field Value

string

Moonshine

Moonshine

public const string Moonshine = "moonshine"

Field Value

string

MotivatorPotion

Zombie Motivator Potion. Increases the attack speed of all allied fighters for a short time. Combat Only.

public const string MotivatorPotion = "motivator_potion"

Field Value

string

MotivatorPotion2

Zombie Motivator Potion II. Increases the attack speed of all allied fighters for a time. Combat Only.

public const string MotivatorPotion2 = "motivator_potion_2"

Field Value

string

MotivatorPotion3

Zombie Motivator Potion III. Increases the attack speed of all allied fighters for a long time. Combat Only.

public const string MotivatorPotion3 = "motivator_potion_3"

Field Value

string

MouthSpit

public const string MouthSpit = "mouth_spit"

Field Value

string

MushroomBrown

Brown Mushroom

public const string MushroomBrown = "mushroom_brown"

Field Value

string

MushroomGreen

Swamp mushroom

public const string MushroomGreen = "mushroom_green"

Field Value

string

MushroomRed

Red Mushroom

public const string MushroomRed = "mushroom_red"

Field Value

string

MusicNotes

Music Notes

public const string MusicNotes = "music_notes"

Field Value

string

MwaterDrop

Life water

public const string MwaterDrop = "mwater_drop"

Field Value

string

NailsBronze

Bronze Nails

public const string NailsBronze = "nails_bronze"

Field Value

string

NailsCopper

Copper Nails

public const string NailsCopper = "nails_copper"

Field Value

string

NailsIron

Iron Nails

public const string NailsIron = "nails_iron"

Field Value

string

NaturalResin

Natural Resin. The raw essence of nature itself

public const string NaturalResin = "natural_resin"

Field Value

string

Necromonicon

Necronomicon. To bring one to life, harvest the green goo from a walking one, and add tin and some ash.

public const string Necromonicon = "necromonicon"

Field Value

string

NoBait

No Bait. Attracts: Crucian, Bream, Carp, Frog, Gudgeon

public const string NoBait = "no_bait"

Field Value

string

NoteLabTower

Alchemist's note

public const string NoteLabTower = "note_lab_tower"

Field Value

string

NoteResurrection

Resurrection Note

public const string NoteResurrection = "note_resurrection"

Field Value

string

Notebook

Blank Softcover Notebook

public const string Notebook = "notebook"

Field Value

string

NotebookHard

Blank Hardcover Notebook

public const string NotebookHard = "notebook_hard"

Field Value

string

NpcTownBarracksMercenary1Armor

public const string NpcTownBarracksMercenary1Armor = "npc_town_barracks_mercenary_1_armor"

Field Value

string

NpcTownBarracksMercenary1Weapon

public const string NpcTownBarracksMercenary1Weapon = "npc_town_barracks_mercenary_1_weapon"

Field Value

string

NpcTownBarracksMercenary2Armor

public const string NpcTownBarracksMercenary2Armor = "npc_town_barracks_mercenary_2_armor"

Field Value

string

NpcTownBarracksMercenary2Weapon

public const string NpcTownBarracksMercenary2Weapon = "npc_town_barracks_mercenary_2_weapon"

Field Value

string

NpcTownBarracksMercenary3Armor

public const string NpcTownBarracksMercenary3Armor = "npc_town_barracks_mercenary_3_armor"

Field Value

string

NpcTownBarracksMercenary3Weapon

public const string NpcTownBarracksMercenary3Weapon = "npc_town_barracks_mercenary_3_weapon"

Field Value

string

NpcTownBarracksMercenary4Armor

public const string NpcTownBarracksMercenary4Armor = "npc_town_barracks_mercenary_4_armor"

Field Value

string

NpcTownBarracksMercenary4Weapon

public const string NpcTownBarracksMercenary4Weapon = "npc_town_barracks_mercenary_4_weapon"

Field Value

string

NuggetCopper

Copper Nugget

public const string NuggetCopper = "nugget_copper"

Field Value

string

OiledBeam

Oiled Beam

public const string OiledBeam = "oiled_beam"

Field Value

string

OiledPlank

Oiled Plank

public const string OiledPlank = "oiled_plank"

Field Value

string

OrganImproverRed

Organ Improver. Creates best organ.

public const string OrganImproverRed = "organ_improver_red"

Field Value

string

OrganImproverWhite

Organ Improver. Creates best organ.

public const string OrganImproverWhite = "organ_improver_white"

Field Value

string

OrganRandomizer

Organ Randomizer. Change organ for the same type but different quality.

public const string OrganRandomizer = "organ_randomizer"

Field Value

string

OrganRestoration

Organ Restorer. Restores surgery mistakes.

public const string OrganRestoration = "organ_restoration"

Field Value

string

PaperLiquid

Paper glop

public const string PaperLiquid = "paper_liquid"

Field Value

string

PaperWanted

Wanted Poster

public const string PaperWanted = "paper_wanted"

Field Value

string

PhilosopherStone

Philosopher Stone. Turns iron into gold.

public const string PhilosopherStone = "philosopher_stone"

Field Value

string

Pickaxe0

Rusty Pickaxe

public const string Pickaxe0 = "pickaxe_0"

Field Value

string

Pickaxe1

Bronze Pickaxe

public const string Pickaxe1 = "pickaxe_1"

Field Value

string

Pickaxe2

Iron Pickaxe

public const string Pickaxe2 = "pickaxe_2"

Field Value

string

Pickaxe3

Steel Pickaxe

public const string Pickaxe3 = "pickaxe_3"

Field Value

string

Pike0

Simple Pike

public const string Pike0 = "pike_0"

Field Value

string

Pike1

Light Pike

public const string Pike1 = "pike_1"

Field Value

string

Pike2

Battle Pike

public const string Pike2 = "pike_2"

Field Value

string

Pike3

Knight's Spear

public const string Pike3 = "pike_3"

Field Value

string

PolishedBronze

Polished Bronze

public const string PolishedBronze = "polished_bronze"

Field Value

string

PolishingPaste

Polishing Paste

public const string PolishingPaste = "polishing_paste"

Field Value

string

PortalStoneEnvy

Portal fragment Envy

public const string PortalStoneEnvy = "portal_stone_envy"

Field Value

string

PortalStoneGluttony

Portal fragment Gluttony

public const string PortalStoneGluttony = "portal_stone_gluttony"

Field Value

string

PortalStoneGreed

Portal fragment Greed

public const string PortalStoneGreed = "portal_stone_greed"

Field Value

string

PortalStoneLust

Portal fragment Lust

public const string PortalStoneLust = "portal_stone_lust"

Field Value

string

PortalStonePride

Portal fragment Pride

public const string PortalStonePride = "portal_stone_pride"

Field Value

string

PortalStoneSloth

Portal fragment Sloth

public const string PortalStoneSloth = "portal_stone_sloth"

Field Value

string

PortalStoneWrath

Portal fragment Wrath

public const string PortalStoneWrath = "portal_stone_wrath"

Field Value

string

Potato

Po-ta-to

public const string Potato = "potato"

Field Value

string

PowderB

Alchemic Powder[b]

public const string PowderB = "powder_b"

Field Value

string

PowderBB

Alchemic Powder[b][b]

public const string PowderBB = "powder_b_b"

Field Value

string

PowderBBB

Alchemic Powder[b][b][b]

public const string PowderBBB = "powder_b_b_b"

Field Value

string

PowderDreams

Dream Dust

public const string PowderDreams = "powder_dreams"

Field Value

string

PowderG

Alchemic Powder[g]

public const string PowderG = "powder_g"

Field Value

string

PowderGB

Alchemic Powder[g][b]

public const string PowderGB = "powder_g_b"

Field Value

string

PowderGBB

Alchemic Powder[g][b][b]

public const string PowderGBB = "powder_g_b_b"

Field Value

string

PowderGG

Alchemic Powder[g][g]

public const string PowderGG = "powder_g_g"

Field Value

string

PowderGGB

Alchemic Powder[g][g][b]

public const string PowderGGB = "powder_g_g_b"

Field Value

string

PowderGGG

Alchemic Powder[g][g][g]

public const string PowderGGG = "powder_g_g_g"

Field Value

string

PowderGun

Gunpowder

public const string PowderGun = "powder_gun"

Field Value

string

PowderR

Alchemic Powder[r]

public const string PowderR = "powder_r"

Field Value

string

PowderRB

Alchemic Powder[r][b]

public const string PowderRB = "powder_r_b"

Field Value

string

PowderRBB

Alchemic Powder[r][b][b]

public const string PowderRBB = "powder_r_b_b"

Field Value

string

PowderRG

Alchemic Powder[r][g]

public const string PowderRG = "powder_r_g"

Field Value

string

PowderRGB

Alchemic Powder[r][g][b]

public const string PowderRGB = "powder_r_g_b"

Field Value

string

PowderRGG

Alchemic Powder[r][g][g]

public const string PowderRGG = "powder_r_g_g"

Field Value

string

PowderRR

Alchemic Powder[r][r]

public const string PowderRR = "powder_r_r"

Field Value

string

PowderRRB

Alchemic Powder[r][r][b]

public const string PowderRRB = "powder_r_r_b"

Field Value

string

PowderRRG

Alchemic Powder[r][r][g]

public const string PowderRRG = "powder_r_r_g"

Field Value

string

PowderRRR

Alchemic Powder[r][r][r]

public const string PowderRRR = "powder_r_r_r"

Field Value

string

PrayerInsanityLess

public const string PrayerInsanityLess = "prayer_insanity_less"

Field Value

string

PrayerInsanityMore

public const string PrayerInsanityMore = "prayer_insanity_more"

Field Value

string

PrayerMusic

Prayer for Music

public const string PrayerMusic = "prayer_music"

Field Value

string

PrayerOldGod

Prayer for Old God

public const string PrayerOldGod = "prayer_old_god"

Field Value

string

PrayerSpeed

Prayer for Speed

public const string PrayerSpeed = "prayer_speed"

Field Value

string

PrayerStorms

Prayer for Storms

public const string PrayerStorms = "prayer_storms"

Field Value

string

Preservative

Preservative

public const string Preservative = "preservative"

Field Value

string

PrintedMoney

Printed Money

public const string PrintedMoney = "printed_money"

Field Value

string

PrintedMoneySigned

Signed Printed Money

public const string PrintedMoneySigned = "printed_money_signed"

Field Value

string

ProRod

Pro Rod

public const string ProRod = "pro_rod"

Field Value

string

ProsperityItem

public const string ProsperityItem = "prosperity_item"

Field Value

string

PseudoBlood

public const string PseudoBlood = "pseudo_blood"

Field Value

string

PseudoBones

public const string PseudoBones = "pseudo_bones"

Field Value

string

PseudoBrain

public const string PseudoBrain = "pseudo_brain"

Field Value

string

PseudoFat

public const string PseudoFat = "pseudo_fat"

Field Value

string

PseudoFlesh

public const string PseudoFlesh = "pseudo_flesh"

Field Value

string

PseudoGuts

public const string PseudoGuts = "pseudo_guts"

Field Value

string

PseudoHeart

public const string PseudoHeart = "pseudo_heart"

Field Value

string

PseudoSkin

public const string PseudoSkin = "pseudo_skin"

Field Value

string

PseudoSkull

public const string PseudoSkull = "pseudo_skull"

Field Value

string

PseudoTool

public const string PseudoTool = "pseudo_tool"

Field Value

string

PseudoTooth

public const string PseudoTooth = "pseudo_tooth"

Field Value

string

QualityFoodGold

Umami. Improves silver food and drinks.

public const string QualityFoodGold = "quality_food_gold"

Field Value

string

QualityFoodSilver

Spices. Improves bronze food and drinks.

public const string QualityFoodSilver = "quality_food_silver"

Field Value

string

QualityItemsGold

Transmutation Potion II. Improves silver items.

public const string QualityItemsGold = "quality_items_gold"

Field Value

string

QualityItemsSilver

Transmutation Potion I. Improves bronze items.

public const string QualityItemsSilver = "quality_items_silver"

Field Value

string

QuestBell

Magic bell

public const string QuestBell = "quest_bell"

Field Value

string

QuestPaint

Paint

public const string QuestPaint = "quest_paint"

Field Value

string

Quicksilver

Quicksilver

public const string Quicksilver = "quicksilver"

Field Value

string

RedEye

Red Eye

public const string RedEye = "red_eye"

Field Value

string

ReinforcedBeam

Reinforced Beam

public const string ReinforcedBeam = "reinforced_beam"

Field Value

string

ReinforcedPlank

Reinforced Plank

public const string ReinforcedPlank = "reinforced_plank"

Field Value

string

Resin

Resin

public const string Resin = "resin"

Field Value

string

ResurrectionBalm

Reanimation Liquid

public const string ResurrectionBalm = "resurrection_balm"

Field Value

string

ResurrectionLiquid

Reanimation Liquid

public const string ResurrectionLiquid = "resurrection_liquid"

Field Value

string

RhodSeedling

Rhododendron Seedling

public const string RhodSeedling = "rhod_seedling"

Field Value

string

RichGrowingElixir

Rich growth elixir

public const string RichGrowingElixir = "rich_growing_elixir"

Field Value

string

RoyalPardon

Royal Pardon. The bandits want it for some reason.

public const string RoyalPardon = "royal_pardon"

Field Value

string

Salt

Salt

public const string Salt = "salt"

Field Value

string

Sand

Sand

public const string Sand = "sand"

Field Value

string

Saw

public const string Saw = "saw"

Field Value

string

ScaryIdol

Scary Idol

public const string ScaryIdol = "scary_idol"

Field Value

string

Science

Science

public const string Science = "science"

Field Value

string

ScienceKit1

Science Kit I

public const string ScienceKit1 = "science_kit_1"

Field Value

string

ScienceKit2

Science Kit II

public const string ScienceKit2 = "science_kit_2"

Field Value

string

ScrewSteel

Steel Screws

public const string ScrewSteel = "screw_steel"

Field Value

string

SculptureKit1

Sculpture Kit I

public const string SculptureKit1 = "sculpture_kit_1"

Field Value

string

SculptureKit2

Sculpture Kit II

public const string SculptureKit2 = "sculpture_kit_2"

Field Value

string

SeedOil

Seed oil

public const string SeedOil = "seed_oil"

Field Value

string

ShieldSquad

Defender's Emblem. Can be used in the Barracks to unlock a new squad slot.

public const string ShieldSquad = "shield_squad"

Field Value

string

Shovel0

Rusty Shovel

public const string Shovel0 = "shovel_0"

Field Value

string

Shovel1

Bronze Shovel

public const string Shovel1 = "shovel_1"

Field Value

string

Shovel2

Iron Shovel

public const string Shovel2 = "shovel_2"

Field Value

string

Shovel3

Steel Shovel

public const string Shovel3 = "shovel_3"

Field Value

string

ShrimpBite

Shrimp Bait. Attracts: Swamp Ghost, Anchovy, Goldfish, Mackerel, Tuna

public const string ShrimpBite = "shrimp_bite"

Field Value

string

SinfulIdol

Unholy Idol

public const string SinfulIdol = "sinful_idol"

Field Value

string

SkrollSkinPig

Leather Scroll

public const string SkrollSkinPig = "skroll_skin_pig"

Field Value

string

Slug

Slug

public const string Slug = "slug"

Field Value

string

SmallInstruments1

Bronze tools

public const string SmallInstruments1 = "small_instruments_1"

Field Value

string

SmallInstruments2

Iron tools

public const string SmallInstruments2 = "small_instruments_2"

Field Value

string

SmallInstruments3

Steel tools

public const string SmallInstruments3 = "small_instruments_3"

Field Value

string

SmallPrintingPress

Small Printing Press

public const string SmallPrintingPress = "small_printing_press"

Field Value

string

SomeEm1

public const string SomeEm1 = "some_em_1"

Field Value

string

SomeEm2

public const string SomeEm2 = "some_em_2"

Field Value

string

SpeechWritingDevice

Speech Writing Device

public const string SpeechWritingDevice = "speech_writing_device"

Field Value

string

SpeedPotion

Speed Potion. Temporarily increases movement speed

public const string SpeedPotion = "speed_potion"

Field Value

string

SpeedPotionScroll

Speed Potion Scroll

public const string SpeedPotionScroll = "speed_potion_scroll"

Field Value

string

Spices

Spices

public const string Spices = "spices"

Field Value

string

Stick

Stick

public const string Stick = "stick"

Field Value

string

Stone

public const string Stone = "stone"

Field Value

string

StoneKit1

Stone Kit

public const string StoneKit1 = "stone_kit_1"

Field Value

string

StonePlate1

Piece of stone

public const string StonePlate1 = "stone_plate_1"

Field Value

string

StonePlate2

Polished Stone

public const string StonePlate2 = "stone_plate_2"

Field Value

string

StonePlate3

Carved Stone

public const string StonePlate3 = "stone_plate_3"

Field Value

string

SurgeonMistakeBones

Surgeon's Error

public const string SurgeonMistakeBones = "surgeon_mistake_bones"

Field Value

string

SurgeonMistakeBrain

Surgeon's Error

public const string SurgeonMistakeBrain = "surgeon_mistake_brain"

Field Value

string

SurgeonMistakeFlesh

public const string SurgeonMistakeFlesh = "surgeon_mistake_flesh"

Field Value

string

SurgeonMistakeGuts

Surgeon's Error

public const string SurgeonMistakeGuts = "surgeon_mistake_guts"

Field Value

string

SurgeonMistakeHeart

Surgeon's Error

public const string SurgeonMistakeHeart = "surgeon_mistake_heart"

Field Value

string

SurgeonMistakeOptional

public const string SurgeonMistakeOptional = "surgeon_mistake_optional"

Field Value

string

SurgeonMistakeSkin

Surgeon's Error

public const string SurgeonMistakeSkin = "surgeon_mistake_skin"

Field Value

string

SurgeonMistakeSkull

Surgeon's Error

public const string SurgeonMistakeSkull = "surgeon_mistake_skull"

Field Value

string

SurgicalKit1

Butcher's Kit

public const string SurgicalKit1 = "surgical_kit_1"

Field Value

string

SurgicalKit2

Surgeon's Kit

public const string SurgicalKit2 = "surgical_kit_2"

Field Value

string

SurgicalKit3

Master Surgeon's Kit

public const string SurgicalKit3 = "surgical_kit_3"

Field Value

string

Sword0

Rusty Sword

public const string Sword0 = "sword_0"

Field Value

string

Sword1

Bronze Sword

public const string Sword1 = "sword_1"

Field Value

string

Sword2

Iron Sword

public const string Sword2 = "sword_2"

Field Value

string

Sword3

Steel Sword

public const string Sword3 = "sword_3"

Field Value

string

Sword4

Master Sword

public const string Sword4 = "sword_4"

Field Value

string

Tableware

Tableware

public const string Tableware = "tableware"

Field Value

string

Tannin

public const string Tannin = "tannin"

Field Value

string

TechbookB1

Blue Techbook

public const string TechbookB1 = "techbook_b_1"

Field Value

string

TechbookB2

Blue Techbook II

public const string TechbookB2 = "techbook_b_2"

Field Value

string

TechbookG1

Green Techbook

public const string TechbookG1 = "techbook_g_1"

Field Value

string

TechbookG2

Green Techbook II

public const string TechbookG2 = "techbook_g_2"

Field Value

string

TechbookR1

Red Techbook

public const string TechbookR1 = "techbook_r_1"

Field Value

string

TechbookR2

Red Techbook II

public const string TechbookR2 = "techbook_r_2"

Field Value

string

TempVillageHeadPaper

Temporary Head of the Village Certificate. I need to give to Jully, but he won't be happy that it's temporary.

public const string TempVillageHeadPaper = "temp_village_head_paper"

Field Value

string

Temptation

Temptation

public const string Temptation = "temptation"

Field Value

string

ThirdEyeSalt

Third Eye Salt

public const string ThirdEyeSalt = "third_eye_salt"

Field Value

string

ThreadFlax

Flax Thread

public const string ThreadFlax = "thread_flax"

Field Value

string

ThreadMetal

Fishing Line

public const string ThreadMetal = "thread_metal"

Field Value

string

ToolBeltInventory

public const string ToolBeltInventory = "toolBeltInventory"

Field Value

string

ToolBook1

Primer

public const string ToolBook1 = "tool_book_1"

Field Value

string

ToolBook2

Dictionary

public const string ToolBook2 = "tool_book_2"

Field Value

string

ToolBook3

Glossary

public const string ToolBook3 = "tool_book_3"

Field Value

string

ToolTalisman1

Bronze Talisman

public const string ToolTalisman1 = "tool_talisman_1"

Field Value

string

ToolTalisman2

Silver Talisman

public const string ToolTalisman2 = "tool_talisman_2"

Field Value

string

ToolTalisman3

Golden Talisman

public const string ToolTalisman3 = "tool_talisman_3"

Field Value

string

Tooth

Tooth

public const string Tooth = "tooth"

Field Value

string

Tower1Pre

Archer Tower I

public const string Tower1Pre = "tower_1_pre"

Field Value

string

Tower2Pre

Archer Tower II

public const string Tower2Pre = "tower_2_pre"

Field Value

string

Tower3Pre

Archer Tower III

public const string Tower3Pre = "tower_3_pre"

Field Value

string

TownGratitude

Town Gratitude. Gives 5. Use it wisely.

public const string TownGratitude = "town_gratitude"

Field Value

string

TownHappiness

public const string TownHappiness = "town_happiness"

Field Value

string

Trilogy

Trilogy

public const string Trilogy = "trilogy"

Field Value

string

TrinketsBronze

Copper Trinkets

public const string TrinketsBronze = "trinkets_bronze"

Field Value

string

TrinketsGold

Precious Trinkets

public const string TrinketsGold = "trinkets_gold"

Field Value

string

TrinketsStone

Stone Marbles

public const string TrinketsStone = "trinkets_stone"

Field Value

string

TrinketsWood

Wooden Trinkets

public const string TrinketsWood = "trinkets_wood"

Field Value

string

UltimateBite

Live Bait. Attracts: Mythic Carp, Celestial Salmon, Elder Catfish, Kraken Jr

public const string UltimateBite = "ultimate_bite"

Field Value

string

UrnAshes1

Urn with Ashes I

public const string UrnAshes1 = "urn_ashes_1"

Field Value

string

UrnAshes2

Urn with Ashes II

public const string UrnAshes2 = "urn_ashes_2"

Field Value

string

Violine

Violin. The violin of Albert's sister, intended for Linda.

public const string Violine = "violine"

Field Value

string

Water

Water

public const string Water = "water"

Field Value

string

WeakGrowingElixir

Weak growth elixir

public const string WeakGrowingElixir = "weak_growing_elixir"

Field Value

string

Wheat

Wheat

public const string Wheat = "wheat"

Field Value

string

WheatSeed

Wheat seed

public const string WheatSeed = "wheat_seed"

Field Value

string

Wood

Log

public const string Wood = "wood"

Field Value

string

Wood1

Short Log

public const string Wood1 = "wood1"

Field Value

string

Wood2

Special Wood

public const string Wood2 = "wood_2"

Field Value

string

WoodBillet

Wooden Billet

public const string WoodBillet = "wood_billet"

Field Value

string

WoodOLD

public const string WoodOLD = "wood_OLD"

Field Value

string

WoodWedge

Wood wedge

public const string WoodWedge = "wood_wedge"

Field Value

string

WoodenBeam

Wooden beam

public const string WoodenBeam = "wooden_beam"

Field Value

string

WoodenJoint

Wooden Joint

public const string WoodenJoint = "wooden_joint"

Field Value

string

WoodenKit1

Wooden Kit I

public const string WoodenKit1 = "wooden_kit_1"

Field Value

string

WoodenKit2

Wooden Kit II

public const string WoodenKit2 = "wooden_kit_2"

Field Value

string

WoodenPlank

Wooden Plank

public const string WoodenPlank = "wooden_plank"

Field Value

string

WormsBite

Worms Bait. Attracts: Salmon, Herring, Eel, Catfish, Swamp Ghost, Anchovy

public const string WormsBite = "worms_bite"

Field Value

string

ZombieGoo

Zombie goo

public const string ZombieGoo = "zombie_goo"

Field Value

string

ZombieMechanism

Zombie Mechanism

public const string ZombieMechanism = "zombie_mechanism"

Field Value

string

ZombiePower

Zombie Power

public const string ZombiePower = "zombie_power"

Field Value

string