Class TimbnGameIds.Items
The id of every item the game defines, such as Coal for coal, for anything that asks for an item by id.
public static class TimbnGameIds.Items
- Inheritance
-
TimbnGameIds.Items
- Inherited Members
Fields
Acid
Acid
public const string Acid = "acid"
Field Value
AdvancedRod
Advanced Rod
public const string AdvancedRod = "advanced_rod"
Field Value
AgreementFrontman
PR Agreement
public const string AgreementFrontman = "agreement_frontman"
Field Value
AgreementFrontmanSigned
Signed PR Agreement
public const string AgreementFrontmanSigned = "agreement_frontman_signed"
Field Value
AlchemyAlbedo
Albedo Tear
public const string AlchemyAlbedo = "alchemy_albedo"
Field Value
AlchemyAnimaMundi
Anima Mundi Fragment
public const string AlchemyAnimaMundi = "alchemy_anima_mundi"
Field Value
AlchemyBottle1
Alchemy Flasks I
public const string AlchemyBottle1 = "alchemy_bottle_1"
Field Value
AlchemyBottle2
Alchemy Flasks II
public const string AlchemyBottle2 = "alchemy_bottle_2"
Field Value
AlchemyConjunctio
Coniunctio Salt
public const string AlchemyConjunctio = "alchemy_conjunctio"
Field Value
AlchemyFlask
Alchemy Flasks
public const string AlchemyFlask = "alchemy_flask"
Field Value
AlchemyKit1
Starter Alchemist's Kit
public const string AlchemyKit1 = "alchemy_kit_1"
Field Value
AlchemyKit2
Alchemist's Kit
public const string AlchemyKit2 = "alchemy_kit_2"
Field Value
AlchemyKit3
Good Alchemist's kit
public const string AlchemyKit3 = "alchemy_kit_3"
Field Value
AlchemyMercurius
Mercurius Vivus
public const string AlchemyMercurius = "alchemy_mercurius"
Field Value
AlchemyMortificartio
Mortificatio Oil
public const string AlchemyMortificartio = "alchemy_mortificartio"
Field Value
AlchemyNigredo
Nigredo Ash
public const string AlchemyNigredo = "alchemy_nigredo"
Field Value
AlchemyPrimaMateria
Prima Materia Dust
public const string AlchemyPrimaMateria = "alchemy_prima_materia"
Field Value
AlchemyQuintessence
Quintessence Vial
public const string AlchemyQuintessence = "alchemy_quintessence"
Field Value
AlchemyRubedo
Rubedo Crystallis
public const string AlchemyRubedo = "alchemy_rubedo"
Field Value
AlchemySeparatio
Separatio Membrane
public const string AlchemySeparatio = "alchemy_separatio"
Field Value
AlchemySpagyric
Chaos Spagyric Root
public const string AlchemySpagyric = "alchemy_spagyric"
Field Value
AlchemySulfur
Philosophic Sulfur
public const string AlchemySulfur = "alchemy_sulfur"
Field Value
Alcohol
Alcohol
public const string Alcohol = "alcohol"
Field Value
Alkali
Alkali
public const string Alkali = "alkali"
Field Value
AllahblessPotionTest
public const string AllahblessPotionTest = "allahbless_potion_test"
Field Value
Alum
Alum
public const string Alum = "alum"
Field Value
AmateurRod
Amateur Rod
public const string AmateurRod = "amateur_rod"
Field Value
Apple
Apple
public const string Apple = "apple"
Field Value
AppleCider
Apple Cider
public const string AppleCider = "apple_cider"
Field Value
AppleJuice
Apple Juice
public const string AppleJuice = "apple_juice"
Field Value
AppleSeedling
Apple Tree Seedling
public const string AppleSeedling = "apple_seedling"
Field Value
AquaVitae
Aqua Vitae
public const string AquaVitae = "aqua_vitae"
Field Value
Armor0
Rusty Armor
public const string Armor0 = "armor_0"
Field Value
Armor1
Bronze Armor
public const string Armor1 = "armor_1"
Field Value
Armor2
Iron Armor
public const string Armor2 = "armor_2"
Field Value
Armor3
Steel Armor
public const string Armor3 = "armor_3"
Field Value
Armor4
Master Armor
public const string Armor4 = "armor_4"
Field Value
Ash
Ash
public const string Ash = "ash"
Field Value
Axe0
Rusty Axe
public const string Axe0 = "axe_0"
Field Value
Axe1
Bronze Axe
public const string Axe1 = "axe_1"
Field Value
Axe2
Iron Axe
public const string Axe2 = "axe_2"
Field Value
Axe3
Steel Axe
public const string Axe3 = "axe_3"
Field Value
BagAlchemy
Alchemist's bag
public const string BagAlchemy = "bag_alchemy"
Field Value
BagBuilder
Builder's bag
public const string BagBuilder = "bag_builder"
Field Value
BagFarming
Farmer's bag
public const string BagFarming = "bag_farming"
Field Value
BagFishing
Fisherman's bag
public const string BagFishing = "bag_fishing"
Field Value
BagFood
Food bag
public const string BagFood = "bag_food"
Field Value
BagPotions
Potion bag
public const string BagPotions = "bag_potions"
Field Value
BagQuest
public const string BagQuest = "bag_quest"
Field Value
BagScrollSmall
public const string BagScrollSmall = "bag_scroll_small"
Field Value
BagTools
Tool bag
public const string BagTools = "bag_tools"
Field Value
BagUniversal
Universal bag
public const string BagUniversal = "bag_universal"
Field Value
BagUniversalBig
Big universal bag
public const string BagUniversalBig = "bag_universal_big"
Field Value
Barricade1Pre
Barricade I
public const string Barricade1Pre = "barricade_1_pre"
Field Value
Barricade2Pre
Barricade II
public const string Barricade2Pre = "barricade_2_pre"
Field Value
Barricade3Pre
Barricade III
public const string Barricade3Pre = "barricade_3_pre"
Field Value
BarricadeSpike1Pre
Spiked Barricade I
public const string BarricadeSpike1Pre = "barricade_spike_1_pre"
Field Value
BarricadeSpike2Pre
Spiked Barricade II
public const string BarricadeSpike2Pre = "barricade_spike_2_pre"
Field Value
BarricadeSpike3Pre
Spiked Barricade III
public const string BarricadeSpike3Pre = "barricade_spike_3_pre"
Field Value
BarricadeWall1Pre
Fortified Barricade I
public const string BarricadeWall1Pre = "barricade_wall_1_pre"
Field Value
BarricadeWall2Pre
Fortified Barricade II
public const string BarricadeWall2Pre = "barricade_wall_2_pre"
Field Value
BarricadeWall3Pre
Fortified Barricade III
public const string BarricadeWall3Pre = "barricade_wall_3_pre"
Field Value
BasicRod
Basic Rod
public const string BasicRod = "basic_rod"
Field Value
BatWings
public const string BatWings = "bat_wings"
Field Value
Beer
Beer
public const string Beer = "beer"
Field Value
Beeswax
Beeswax
public const string Beeswax = "beeswax"
Field Value
Beet
Beet
public const string Beet = "beet"
Field Value
BeetSeed
Beet Seed
public const string BeetSeed = "beet_seed"
Field Value
Berry
Berry
public const string Berry = "berry"
Field Value
BerryBlue
Blueberry
public const string BerryBlue = "berry_blue"
Field Value
BerryCider
Berry Cider
public const string BerryCider = "berry_cider"
Field Value
BerryJuice
Berry Juice
public const string BerryJuice = "berry_juice"
Field Value
BerryPie
Berry Pie
public const string BerryPie = "berry_pie"
Field Value
BerrySeedling
Bush Seedling
public const string BerrySeedling = "berry_seedling"
Field Value
BerserkPotion
Berserker Potion. Gain infinite stamina for a short time. Combat Only.
public const string BerserkPotion = "berserk_potion"
Field Value
BerserkPotion2
Berserker Potion II. Gain infinite stamina for a time. Combat Only.
public const string BerserkPotion2 = "berserk_potion_2"
Field Value
BerserkPotion3
Berserker Potion III. Gain infinite stamina for a long time. Combat Only.
public const string BerserkPotion3 = "berserk_potion_3"
Field Value
BlackOil
Black Oil
public const string BlackOil = "black_oil"
Field Value
BlackPaint
public const string BlackPaint = "black_paint"
Field Value
Blood
Blood
public const string Blood = "blood"
Field Value
BlueBerryJuice
Blueberry Juice
public const string BlueBerryJuice = "blue_berry_juice"
Field Value
BlueberryCider
Blueberry Cider
public const string BlueberryCider = "blueberry_cider"
Field Value
BlueberrySeedling
Blueberry Seedling
public const string BlueberrySeedling = "blueberry_seedling"
Field Value
BodyCorpse
Corpse. Body
public const string BodyCorpse = "body_corpse"
Field Value
BodyWildZombie
public const string BodyWildZombie = "body_wild_zombie"
Field Value
BodyZombie
Zombie
public const string BodyZombie = "body_zombie"
Field Value
BoiledEgg
Boiled Egg
public const string BoiledEgg = "boiled_egg"
Field Value
Book
Written Softcover Book
public const string Book = "book"
Field Value
BookLove
Love Novel
public const string BookLove = "book_love"
Field Value
BookPoetry
Printed Poetry
public const string BookPoetry = "book_poetry"
Field Value
BottleEmpty
Empty Bottle
public const string BottleEmpty = "bottle_empty"
Field Value
Bow0
Simple Bow
public const string Bow0 = "bow_0"
Field Value
Bow1
Reinforced Bow
public const string Bow1 = "bow_1"
Field Value
Bow2
Battle Bow
public const string Bow2 = "bow_2"
Field Value
Bow3
Heavy Bow
public const string Bow3 = "bow_3"
Field Value
BoxAppliances1
Supply: Appliances I
public const string BoxAppliances1 = "box_appliances_1"
Field Value
BoxAppliances2
Supply: Appliances II
public const string BoxAppliances2 = "box_appliances_2"
Field Value
BoxBeer
Supply: Beer
public const string BoxBeer = "box_beer"
Field Value
BoxBuildingKit1
Supply: Building materials I
public const string BoxBuildingKit1 = "box_building_kit_1"
Field Value
BoxBuildingKit2
Supply: Building materials II
public const string BoxBuildingKit2 = "box_building_kit_2"
Field Value
BoxClothes1
Supply: Clothes I
public const string BoxClothes1 = "box_clothes_1"
Field Value
BoxClothes2
Supply: Clothes II
public const string BoxClothes2 = "box_clothes_2"
Field Value
BoxCutlery1
Supply: Cutlery I
public const string BoxCutlery1 = "box_cutlery_1"
Field Value
BoxCutlery2
Supply: Cutlery II
public const string BoxCutlery2 = "box_cutlery_2"
Field Value
BoxEmpty
Crate
public const string BoxEmpty = "box_empty"
Field Value
BoxEngineeringMechanism
Supply: Engineering Mechanism
public const string BoxEngineeringMechanism = "box_engineering_mechanism"
Field Value
BoxFabric
Supply: Fabric
public const string BoxFabric = "box_fabric"
Field Value
BoxFlour
Supply: Flour Sack
public const string BoxFlour = "box_flour"
Field Value
BoxFurniture1
Supply: Furniture I
public const string BoxFurniture1 = "box_furniture_1"
Field Value
BoxFurniture2
Supply: Furniture II
public const string BoxFurniture2 = "box_furniture_2"
Field Value
BoxIronIngot
Supply: Iron
public const string BoxIronIngot = "box_iron_ingot"
Field Value
BoxKitchenUtensils
Supply: Kitchen Utensils
public const string BoxKitchenUtensils = "box_kitchen_utensils"
Field Value
BoxPreserves1
Supply: Preserves I
public const string BoxPreserves1 = "box_preserves_1"
Field Value
BoxPreserves2
Supply: Preserves II
public const string BoxPreserves2 = "box_preserves_2"
Field Value
BoxToolsIron
Supply: Iron Tools
public const string BoxToolsIron = "box_tools_iron"
Field Value
BoxToolsSteel
Supply: Steel Tools
public const string BoxToolsSteel = "box_tools_steel"
Field Value
BoxVegetables
Supply: Vegetables
public const string BoxVegetables = "box_vegetables"
Field Value
BoxVine
Supply: Wine
public const string BoxVine = "box_vine"
Field Value
Bread
Bread
public const string Bread = "bread"
Field Value
BreadcrumbBite
Breadcrumb Bait. Attracts: Crucian, Bream, Carp, Gudgeon, Pike
public const string BreadcrumbBite = "breadcrumb_bite"
Field Value
Brick
Brick
public const string Brick = "brick"
Field Value
Brimstone
Brimstone
public const string Brimstone = "brimstone"
Field Value
BronzeGear
Bronze Gear
public const string BronzeGear = "bronze_gear"
Field Value
BronzeScrap
Bronze Scrap
public const string BronzeScrap = "bronze_scrap"
Field Value
BuildingKit1
Building Kit I
public const string BuildingKit1 = "building_kit_1"
Field Value
BuildingKit2
Building Kit II
public const string BuildingKit2 = "building_kit_2"
Field Value
Butter
public const string Butter = "butter"
Field Value
Cacao
Cacao
public const string Cacao = "cacao"
Field Value
Camphor
Camphor
public const string Camphor = "camphor"
Field Value
CandleAdvanced
Pretty Candle
public const string CandleAdvanced = "candle_advanced"
Field Value
CandleBasic
Simple Candle
public const string CandleBasic = "candle_basic"
Field Value
CandleMaster
Magnificent Candle
public const string CandleMaster = "candle_master"
Field Value
CardDeck
Deck of Cards
public const string CardDeck = "card_deck"
Field Value
Carpet
Carpet
public const string Carpet = "carpet"
Field Value
Carrot
Carrot
public const string Carrot = "carrot"
Field Value
CarrotSeed
Carrot seed
public const string CarrotSeed = "carrot_seed"
Field Value
CarvedWood
Carved Wood
public const string CarvedWood = "carved_wood"
Field Value
Catalyst
Catalyst
public const string Catalyst = "catalyst"
Field Value
Ceramic1
Clay Plate
public const string Ceramic1 = "ceramic_1"
Field Value
Ceramic2
Clay Urn
public const string Ceramic2 = "ceramic_2"
Field Value
Ceramic3
public const string Ceramic3 = "ceramic_3"
Field Value
CeramicBroken
Broken ceramic
public const string CeramicBroken = "ceramic_broken"
Field Value
CeramicFired1
Ceramic Plate
public const string CeramicFired1 = "ceramic_fired_1"
Field Value
CeramicFired2
Ceramic Urn
public const string CeramicFired2 = "ceramic_fired_2"
Field Value
Chair
public const string Chair = "chair"
Field Value
ChairComfortable
Comfortable Chair
public const string ChairComfortable = "chair_comfortable"
Field Value
Cheese
Cheese
public const string Cheese = "cheese"
Field Value
ChestMyst
Mysterious Chest
public const string ChestMyst = "chest_myst"
Field Value
ChiselBasic
Bronze Chisel
public const string ChiselBasic = "chisel_basic"
Field Value
ChiselIron
Iron Chisel
public const string ChiselIron = "chisel_iron"
Field Value
Chocolate
Chocolate
public const string Chocolate = "chocolate"
Field Value
Cinnabar
Cinnabar
public const string Cinnabar = "cinnabar"
Field Value
Clay
Clay
public const string Clay = "clay"
Field Value
ClayMolds
Clay Molds
public const string ClayMolds = "clay_molds"
Field Value
CleanPaper
Clean Paper
public const string CleanPaper = "clean_paper"
Field Value
Coal
Coal
public const string Coal = "coal"
Field Value
CollarBronze
Bronze Zombie Collar
public const string CollarBronze = "collar_bronze"
Field Value
CollarGold
Golden Zombie Collar
public const string CollarGold = "collar_gold"
Field Value
CollarSteel
Steel Zombie Collar
public const string CollarSteel = "collar_steel"
Field Value
CometsTail
Comet's Tail
public const string CometsTail = "comets_tail"
Field Value
CookBakedApple
Baked apple
public const string CookBakedApple = "cook_baked_apple"
Field Value
CookBakedFish
Baked fish
public const string CookBakedFish = "cook_baked_fish"
Field Value
CookBakedMeat
Baked meat
public const string CookBakedMeat = "cook_baked_meat"
Field Value
CookBakedMushroom
Baked mushrooms
public const string CookBakedMushroom = "cook_baked_mushroom"
Field Value
CookBakedSalmon
Baked salmon
public const string CookBakedSalmon = "cook_baked_salmon"
Field Value
CookBeetGrated
Grated beets
public const string CookBeetGrated = "cook_beet_grated"
Field Value
CookBeetSliced
Beet slices
public const string CookBeetSliced = "cook_beet_sliced"
Field Value
CookBurger
Burger
public const string CookBurger = "cook_burger"
Field Value
CookCabbageSoup
Cabbage soup
public const string CookCabbageSoup = "cook_cabbage_soup"
Field Value
CookCake
Cake
public const string CookCake = "cook_cake"
Field Value
CookCarrotCutlet
Carrot cutlet
public const string CookCarrotCutlet = "cook_carrot_cutlet"
Field Value
CookCarrotSoup
Carrot soup
public const string CookCarrotSoup = "cook_carrot_soup"
Field Value
CookCroissant
Croissant
public const string CookCroissant = "cook_croissant"
Field Value
CookElderCatfish
Elder's meal
public const string CookElderCatfish = "cook_elder_catfish"
Field Value
CookFishNuggets
Fish nuggets
public const string CookFishNuggets = "cook_fish_nuggets"
Field Value
CookFishSoup
Fish soup
public const string CookFishSoup = "cook_fish_soup"
Field Value
CookFishermanPie
Fisherman's pie
public const string CookFishermanPie = "cook_fisherman_pie"
Field Value
CookGoldenCarp
Fried golden carp
public const string CookGoldenCarp = "cook_golden_carp"
Field Value
CookGrapePie
Grape pie
public const string CookGrapePie = "cook_grape_pie"
Field Value
CookGreenJelly
Green jelly
public const string CookGreenJelly = "cook_green_jelly"
Field Value
CookHeavenlySalmon
Heavenly salmon
public const string CookHeavenlySalmon = "cook_heavenly_salmon"
Field Value
CookKebabFishMushrooms
Kebab with fish and mushrooms
public const string CookKebabFishMushrooms = "cook_kebab_fish_mushrooms"
Field Value
CookKebabFishOnion
Kebab with fish and onion
public const string CookKebabFishOnion = "cook_kebab_fish_onion"
Field Value
CookKebabFishPumpkin
Kebab with fish and pumpkin
public const string CookKebabFishPumpkin = "cook_kebab_fish_pumpkin"
Field Value
CookKrakenJr
Kraken steak
public const string CookKrakenJr = "cook_kraken_jr"
Field Value
CookLasagna
Lasagna
public const string CookLasagna = "cook_lasagna"
Field Value
CookMuffin
Muffin
public const string CookMuffin = "cook_muffin"
Field Value
CookOmelette
Omelet
public const string CookOmelette = "cook_omelette"
Field Value
CookOnionRings
Onion rings
public const string CookOnionRings = "cook_onion_rings"
Field Value
CookOnionToast
Toast with onions
public const string CookOnionToast = "cook_onion_toast"
Field Value
CookPancakes
Pancakes
public const string CookPancakes = "cook_pancakes"
Field Value
CookPasta
Pasta
public const string CookPasta = "cook_pasta"
Field Value
CookPumpkinBaked
Baked pumpkin
public const string CookPumpkinBaked = "cook_pumpkin_baked"
Field Value
CookPumpkinSoup
Pumpkin soup
public const string CookPumpkinSoup = "cook_pumpkin_soup"
Field Value
CookRedJelly
Red jelly
public const string CookRedJelly = "cook_red_jelly"
Field Value
CookSandwich
Sandwich
public const string CookSandwich = "cook_sandwich"
Field Value
CookSmothie
Berry smoothie
public const string CookSmothie = "cook_smothie"
Field Value
CookSoldierAle
Soldier's ale
public const string CookSoldierAle = "cook_soldier_ale"
Field Value
CookSoldierStew
Soldier's stew
public const string CookSoldierStew = "cook_soldier_stew"
Field Value
CookVegetabeSoup
Vegetable soup
public const string CookVegetabeSoup = "cook_vegetabe_soup"
Field Value
CookVegetableStew
public const string CookVegetableStew = "cook_vegetable_stew"
Field Value
CookYogurt
Yogurt
public const string CookYogurt = "cook_yogurt"
Field Value
CopperScrap
Copper Scrap
public const string CopperScrap = "copper_scrap"
Field Value
CraftInventory
public const string CraftInventory = "craftInventory"
Field Value
CrystalGoddess
Blue Crystal
public const string CrystalGoddess = "crystal_goddess"
Field Value
DamagePotion
Damage Potion. Slightly increases your damage. Combat Only.
public const string DamagePotion = "damage_potion"
Field Value
DamagePotion2
Damage Potion II. Increases your damage. Combat Only.
public const string DamagePotion2 = "damage_potion_2"
Field Value
DamagePotion3
Damage Potion III. Greatly increases your damage. Combat Only.
public const string DamagePotion3 = "damage_potion_3"
Field Value
Detail1
Simple iron part
public const string Detail1 = "detail_1"
Field Value
Detail1Iron
Iron Detail
public const string Detail1Iron = "detail_1_iron"
Field Value
Detail1Steel
Steel Detail
public const string Detail1Steel = "detail_1_steel"
Field Value
Detail2Iron
Advanced Detail
public const string Detail2Iron = "detail_2_iron"
Field Value
Detail2Steel
Engineering Details
public const string Detail2Steel = "detail_2_steel"
Field Value
Details1Bronze
Bronze Detail
public const string Details1Bronze = "details_1_bronze"
Field Value
Details1Copper
Copper Detail
public const string Details1Copper = "details_1_copper"
Field Value
DiscoPrayerTest
Disco Prayer
public const string DiscoPrayerTest = "disco_prayer_test"
Field Value
DoctorMeetingCode
Secret combination
public const string DoctorMeetingCode = "doctor_meeting_code"
Field Value
Dough
Dough
public const string Dough = "dough"
Field Value
DrapeLuxury
Luxury Drapes
public const string DrapeLuxury = "drape_luxury"
Field Value
DustExplosive
Explosive Dust
public const string DustExplosive = "dust_explosive"
Field Value
Dye
Dye
public const string Dye = "dye"
Field Value
Dynamite
Dynamite
public const string Dynamite = "dynamite"
Field Value
EggChicken
Chicken Egg
public const string EggChicken = "egg_chicken"
Field Value
Empty
public const string Empty = "empty"
Field Value
EnergyPotion
Energy Potion. Grants temporary energy regeneration
public const string EnergyPotion = "energy_potion"
Field Value
EnergyPotion2
Energy Potion II
public const string EnergyPotion2 = "energy_potion_2"
Field Value
EnergyPotion3
Energy Potion III
public const string EnergyPotion3 = "energy_potion_3"
Field Value
EnergyPotionScroll
Energy Potion Scroll
public const string EnergyPotionScroll = "energy_potion_scroll"
Field Value
EngineeringKit
Engineering Kit
public const string EngineeringKit = "engineering_kit"
Field Value
EvNeedles
Everlasting Needles
public const string EvNeedles = "ev_needles"
Field Value
ExhumeCertificate
Exhumation Certificate
public const string ExhumeCertificate = "exhume_certificate"
Field Value
ExpBluePotion
Toxic Potion
public const string ExpBluePotion = "exp_blue_potion"
Field Value
ExpBluePotion2
Toxic Potion II
public const string ExpBluePotion2 = "exp_blue_potion_2"
Field Value
ExpGreenPotion
Toxic Potion
public const string ExpGreenPotion = "exp_green_potion"
Field Value
ExpGreenPotion2
Toxic Potion II
public const string ExpGreenPotion2 = "exp_green_potion_2"
Field Value
ExpOrangePotion
Toxic Potion
public const string ExpOrangePotion = "exp_orange_potion"
Field Value
ExpOrangePotion2
Toxic Potion II
public const string ExpOrangePotion2 = "exp_orange_potion_2"
Field Value
ExpPotionB1
Toxic Potion
public const string ExpPotionB1 = "exp_potion_b_1"
Field Value
ExpPotionB2
Toxic Potion II
public const string ExpPotionB2 = "exp_potion_b_2"
Field Value
ExpPotionG1
Toxic Potion
public const string ExpPotionG1 = "exp_potion_g_1"
Field Value
ExpPotionG2
Toxic Potion II
public const string ExpPotionG2 = "exp_potion_g_2"
Field Value
ExpPotionR1
Toxic Potion
public const string ExpPotionR1 = "exp_potion_r_1"
Field Value
ExpPotionR2
Toxic Potion II
public const string ExpPotionR2 = "exp_potion_r_2"
Field Value
ExpRedPotion
Toxic Potion
public const string ExpRedPotion = "exp_red_potion"
Field Value
ExpRedPotion2
Toxic Potion II
public const string ExpRedPotion2 = "exp_red_potion_2"
Field Value
ExpYellowPotion
Toxic Potion
public const string ExpYellowPotion = "exp_yellow_potion"
Field Value
ExpYellowPotion2
Toxic Potion II
public const string ExpYellowPotion2 = "exp_yellow_potion_2"
Field Value
FabricFlax
Fabric
public const string FabricFlax = "fabric_flax"
Field Value
FairySwampMap
Fairy's Swamp Map
public const string FairySwampMap = "fairy_swamp_map"
Field Value
Faith
Faith
public const string Faith = "faith"
Field Value
FaithPrayerTier1Test
Faith Prayer
public const string FaithPrayerTier1Test = "faith_prayer_tier_1_test"
Field Value
FakePorterSlotFiller
public const string FakePorterSlotFiller = "fake_porter_slot_filler"
Field Value
Fat
Fat
public const string Fat = "fat"
Field Value
FilletFishMyst
Mysterious fish fillet
public const string FilletFishMyst = "fillet_fish_myst"
Field Value
FilletFishRiver
River fish fillet
public const string FilletFishRiver = "fillet_fish_river"
Field Value
FilletFishSea
Sea fish fillet
public const string FilletFishSea = "fillet_fish_sea"
Field Value
Fire
Fuel
public const string Fire = "fire"
Field Value
Fireflight
Firefly
public const string Fireflight = "fireflight"
Field Value
Firewood
Firewood
public const string Firewood = "firewood"
Field Value
FishAnchovy
Anchovy
public const string FishAnchovy = "fish_anchovy"
Field Value
FishBream
Bream
public const string FishBream = "fish_bream"
Field Value
FishCarp
Carp
public const string FishCarp = "fish_carp"
Field Value
FishCatfish
Catfish
public const string FishCatfish = "fish_catfish"
Field Value
FishCelestialSalmon
Celestial Salmon
public const string FishCelestialSalmon = "fish_celestial_salmon"
Field Value
FishCrucian
Crucian
public const string FishCrucian = "fish_crucian"
Field Value
FishDace
Herring
public const string FishDace = "fish_dace"
Field Value
FishEel
Eel
public const string FishEel = "fish_eel"
Field Value
FishElderCatfish
Elder Catfish
public const string FishElderCatfish = "fish_elder_catfish"
Field Value
FishFrog
Frog
public const string FishFrog = "fish_frog"
Field Value
FishGoldfish
Goldfish
public const string FishGoldfish = "fish_goldfish"
Field Value
FishGudgeon
Gudgeon
public const string FishGudgeon = "fish_gudgeon"
Field Value
FishKrakenJr
Kraken Jr
public const string FishKrakenJr = "fish_kraken_jr"
Field Value
FishMackerel
Mackerel
public const string FishMackerel = "fish_mackerel"
Field Value
FishMythicCarp
Mythic Carp
public const string FishMythicCarp = "fish_mythic_carp"
Field Value
FishPike
Pike
public const string FishPike = "fish_pike"
Field Value
FishRoach
Roach
public const string FishRoach = "fish_roach"
Field Value
FishSalmon
Salmon
public const string FishSalmon = "fish_salmon"
Field Value
FishSilverfin
Silverfin
public const string FishSilverfin = "fish_silverfin"
Field Value
FishSwampGhost
Swamp Ghost
public const string FishSwampGhost = "fish_swamp_ghost"
Field Value
FishTrout
Trout
public const string FishTrout = "fish_trout"
Field Value
FishTuna
Tuna
public const string FishTuna = "fish_tuna"
Field Value
FishingRod0
public const string FishingRod0 = "fishing_rod_0"
Field Value
FlagBlue
Victory Flag
public const string FlagBlue = "flag_blue"
Field Value
FlagReward
Victory Banner
public const string FlagReward = "flag_reward"
Field Value
Flax
Flax
public const string Flax = "flax"
Field Value
FlaxSeed
Flax Seed
public const string FlaxSeed = "flax_seed"
Field Value
Flesh
Flesh
public const string Flesh = "flesh"
Field Value
Flitch
Board. A useful item for crafting
public const string Flitch = "flitch"
Field Value
Flour
Flour
public const string Flour = "flour"
Field Value
FlowerNight
Night flower
public const string FlowerNight = "flower_night"
Field Value
FlowerRhod
Rhododendron
public const string FlowerRhod = "flower_rhod"
Field Value
ForestPass
Forest Pass. Might be useful for entering the forest.
public const string ForestPass = "forest_pass"
Field Value
Fragrance
Fragrance
public const string Fragrance = "fragrance"
Field Value
FriedEgg
Fried egg
public const string FriedEgg = "fried_egg"
Field Value
Frill
Lace
public const string Frill = "frill"
Field Value
FurnitureKit1
Furniture Kit I
public const string FurnitureKit1 = "furniture_kit_1"
Field Value
FurnitureKit2
Furniture Kit II
public const string FurnitureKit2 = "furniture_kit_2"
Field Value
GameResTechBlue
public const string GameResTechBlue = "game_res_tech_blue"
Field Value
GameResTechGreen
public const string GameResTechGreen = "game_res_tech_green"
Field Value
GameResTechRed
public const string GameResTechRed = "game_res_tech_red"
Field Value
Gem
Gem
public const string Gem = "gem"
Field Value
Glass
Glass
public const string Glass = "glass"
Field Value
GlassBottleEmpty
Empty Glass Bottle
public const string GlassBottleEmpty = "glass_bottle_empty"
Field Value
GlassContainers
Glass Containers
public const string GlassContainers = "glass_containers"
Field Value
Glue
Glue
public const string Glue = "glue"
Field Value
GodblessPotion
public const string GodblessPotion = "godbless_potion"
Field Value
GoldNugget
Golden nugget
public const string GoldNugget = "gold_nugget"
Field Value
GraveBotMrb1
Marble Fence I
public const string GraveBotMrb1 = "grave_bot_mrb_1"
Field Value
GraveBotMrb2
Marble Fence II
public const string GraveBotMrb2 = "grave_bot_mrb_2"
Field Value
GraveBotStn1
Stone Fence I
public const string GraveBotStn1 = "grave_bot_stn_1"
Field Value
GraveBotStn2
Stone Fence II
public const string GraveBotStn2 = "grave_bot_stn_2"
Field Value
GraveBotWd1
Wooden Fence I
public const string GraveBotWd1 = "grave_bot_wd_1"
Field Value
GraveBotWd2
Wooden Fence II
public const string GraveBotWd2 = "grave_bot_wd_2"
Field Value
GraveTopMrb1
Marble Cross I
public const string GraveTopMrb1 = "grave_top_mrb_1"
Field Value
GraveTopMrb2
Marble Cross II
public const string GraveTopMrb2 = "grave_top_mrb_2"
Field Value
GraveTopStn1
Gravestone I
public const string GraveTopStn1 = "grave_top_stn_1"
Field Value
GraveTopStn2
Gravestone II
public const string GraveTopStn2 = "grave_top_stn_2"
Field Value
GraveTopWd0
Wooden Sign
public const string GraveTopWd0 = "grave_top_wd_0"
Field Value
GraveTopWd1
Wooden Cross I
public const string GraveTopWd1 = "grave_top_wd_1"
Field Value
GraveTopWd2
Wooden Cross II
public const string GraveTopWd2 = "grave_top_wd_2"
Field Value
GreenScroll
Green Scroll
public const string GreenScroll = "green_scroll"
Field Value
GrowPotion
Grow potion. Used to create fertilizers
public const string GrowPotion = "grow_potion"
Field Value
GrowPotionScroll
public const string GrowPotionScroll = "grow_potion_scroll"
Field Value
Hammer0
Rusty Hammer
public const string Hammer0 = "hammer_0"
Field Value
Hammer1
Bronze Hammer
public const string Hammer1 = "hammer_1"
Field Value
Hammer2
Iron Hammer
public const string Hammer2 = "hammer_2"
Field Value
Hammer3
Steel Hammer
public const string Hammer3 = "hammer_3"
Field Value
HandProthesis
Prosthetic Hand
public const string HandProthesis = "hand_prothesis"
Field Value
HandProthesisElegant
Elegant Prosthetic Hand
public const string HandProthesisElegant = "hand_prothesis_elegant"
Field Value
HandTool
Hands
public const string HandTool = "hand_tool"
Field Value
HealPotion
Healing Potion. Restores health. Combat Only.
public const string HealPotion = "heal_potion"
Field Value
HealPotion2
Healing Potion II. Restores health. Combat Only.
public const string HealPotion2 = "heal_potion_2"
Field Value
HealPotion3
Healing Potion III. Restores health. Combat Only.
public const string HealPotion3 = "heal_potion_3"
Field Value
HealPotionScroll
Healing Potion Scroll
public const string HealPotionScroll = "heal_potion_scroll"
Field Value
HeroClothes9001
Keeper's Clothes
public const string HeroClothes9001 = "hero_clothes_9001"
Field Value
HeroClothes9002
Farmer's Clothes
public const string HeroClothes9002 = "hero_clothes_9002"
Field Value
HeroClothes9004
Alchemist's Clothes
public const string HeroClothes9004 = "hero_clothes_9004"
Field Value
HeroClothes9005
Blacksmith's Clothes
public const string HeroClothes9005 = "hero_clothes_9005"
Field Value
HeroClothes9006
Pilgrim's Clothes
public const string HeroClothes9006 = "hero_clothes_9006"
Field Value
HeroClothes9007
Special Clothes
public const string HeroClothes9007 = "hero_clothes_9007"
Field Value
HeroClothes9008
Priest's Clothes
public const string HeroClothes9008 = "hero_clothes_9008"
Field Value
Homunculus
Homunculus
public const string Homunculus = "homunculus"
Field Value
Honey
Honey
public const string Honey = "honey"
Field Value
Hop
Hops
public const string Hop = "hop"
Field Value
HopSeed
Hop Seeds
public const string HopSeed = "hop_seed"
Field Value
HypnoDevice
Hypno-device. With a little bit of faith, a miracle could happen... or not.
public const string HypnoDevice = "hypno_device"
Field Value
HypnoDeviceCharged
Charged hypno-device. Can be used for Panic Reduction.
public const string HypnoDeviceCharged = "hypno_device_charged"
Field Value
ImportedComponents
Imported Components
public const string ImportedComponents = "imported_components"
Field Value
IncenseAdvanced
Fancy Incense
public const string IncenseAdvanced = "incense_advanced"
Field Value
IncenseBasic
Simple Incense
public const string IncenseBasic = "incense_basic"
Field Value
IngotBronze
Bronze Ingot
public const string IngotBronze = "ingot_bronze"
Field Value
IngotCopper
Copper Ingot
public const string IngotCopper = "ingot_copper"
Field Value
IngotGold
Golden ingot
public const string IngotGold = "ingot_gold"
Field Value
IngotIron
Iron Ingot
public const string IngotIron = "ingot_iron"
Field Value
IngotSteel
Steel Ingot
public const string IngotSteel = "ingot_steel"
Field Value
Ink
Ink
public const string Ink = "ink"
Field Value
InqNote1
Inquisitor's Note I
public const string InqNote1 = "inq_note_1"
Field Value
InqNote2
Inquisitor's Note II
public const string InqNote2 = "inq_note_2"
Field Value
InsectBite
Insect Bait. Attracts: Pike, Silverfin, Gudgeon, Salmon, Trout, Roach, Herring, Frog, Eel, Catfish
public const string InsectBite = "insect_bite"
Field Value
IntroPrisonKey
Key from the Inquisition dungeon
public const string IntroPrisonKey = "intro_prison_key"
Field Value
IntroPrisonKingsSignet
King's signet
public const string IntroPrisonKingsSignet = "intro_prison_kings_signet"
Field Value
IntroPrisonMedallion
Inquisitor's medallion
public const string IntroPrisonMedallion = "intro_prison_medallion"
Field Value
IntroPrisonNote
Inquisitor's note
public const string IntroPrisonNote = "intro_prison_note"
Field Value
Inventory
Inventory
public const string Inventory = "inventory"
Field Value
IronKit1
Iron Kit I
public const string IronKit1 = "iron_kit_1"
Field Value
IronKit2
Iron Kit II
public const string IronKit2 = "iron_kit_2"
Field Value
IronOre
Iron Ore
public const string IronOre = "iron_ore"
Field Value
IronOre2h
public const string IronOre2h = "iron_ore_2h"
Field Value
IronScrap
Iron Scrap
public const string IronScrap = "iron_scrap"
Field Value
Item1hMarble
Marble
public const string Item1hMarble = "1h_marble"
Field Value
Item1hStone
Stone
public const string Item1hStone = "1h_stone"
Field Value
Jewelry
Fine Jewelry
public const string Jewelry = "jewelry"
Field Value
JugMilk
Jug of Milk
public const string JugMilk = "jug_milk"
Field Value
KeyResurrection
Key to the Resurrection Room
public const string KeyResurrection = "key_resurrection"
Field Value
KeysLooters
Keys for Looters. Can be used at the Port Club to place an order with the Looters.
public const string KeysLooters = "keys_looters"
Field Value
KrotowuhaPotion
Krotowuha. Grants immortality. If you survive...
public const string KrotowuhaPotion = "krotowuha_potion"
Field Value
KrotowuhaPotionScroll
Krotowuha Scroll
public const string KrotowuhaPotionScroll = "krotowuha_potion_scroll"
Field Value
Lacquer
Lacquer. Albert wants it for his sister's violin.
public const string Lacquer = "lacquer"
Field Value
Lead
Tin
public const string Lead = "lead"
Field Value
Leaf
Leaf
public const string Leaf = "leaf"
Field Value
Lence
Lens
public const string Lence = "lence"
Field Value
Lences
public const string Lences = "lences"
Field Value
LiquidHarden
Tannin Liquid
public const string LiquidHarden = "liquid_harden"
Field Value
LootBattlePurse
Battle Loot
public const string LootBattlePurse = "loot_battle_purse"
Field Value
Marble
public const string Marble = "marble"
Field Value
MarbleKit
Marble Kit
public const string MarbleKit = "marble_kit"
Field Value
MarblePlate1
Marble Plate
public const string MarblePlate1 = "marble_plate_1"
Field Value
MarblePlate2
Polished Marble
public const string MarblePlate2 = "marble_plate_2"
Field Value
MarblePlate3
Carved Marble
public const string MarblePlate3 = "marble_plate_3"
Field Value
Mash
Mash drop
public const string Mash = "mash"
Field Value
MasterRod
Master Rod
public const string MasterRod = "master_rod"
Field Value
Mead
Mead
public const string Mead = "mead"
Field Value
MeltedFat
Melted Fat. So stinky...
public const string MeltedFat = "melted_fat"
Field Value
MincedMeat
Minced Meat
public const string MincedMeat = "minced_meat"
Field Value
MiracleGrowingElixir
Miracle growth elixir
public const string MiracleGrowingElixir = "miracle_growing_elixir"
Field Value
Mirror
public const string Mirror = "mirror"
Field Value
MoldGreen
Green mold
public const string MoldGreen = "mold_green"
Field Value
MoneyPrayerTier1Test
Money Prayer
public const string MoneyPrayerTier1Test = "money_prayer_tier_1_test"
Field Value
Moonshine
Moonshine
public const string Moonshine = "moonshine"
Field Value
MotivatorPotion
Zombie Motivator Potion. Increases the attack speed of all allied fighters for a short time. Combat Only.
public const string MotivatorPotion = "motivator_potion"
Field Value
MotivatorPotion2
Zombie Motivator Potion II. Increases the attack speed of all allied fighters for a time. Combat Only.
public const string MotivatorPotion2 = "motivator_potion_2"
Field Value
MotivatorPotion3
Zombie Motivator Potion III. Increases the attack speed of all allied fighters for a long time. Combat Only.
public const string MotivatorPotion3 = "motivator_potion_3"
Field Value
MouthSpit
public const string MouthSpit = "mouth_spit"
Field Value
MushroomBrown
Brown Mushroom
public const string MushroomBrown = "mushroom_brown"
Field Value
MushroomGreen
Swamp mushroom
public const string MushroomGreen = "mushroom_green"
Field Value
MushroomRed
Red Mushroom
public const string MushroomRed = "mushroom_red"
Field Value
MusicNotes
Music Notes
public const string MusicNotes = "music_notes"
Field Value
MwaterDrop
Life water
public const string MwaterDrop = "mwater_drop"
Field Value
NailsBronze
Bronze Nails
public const string NailsBronze = "nails_bronze"
Field Value
NailsCopper
Copper Nails
public const string NailsCopper = "nails_copper"
Field Value
NailsIron
Iron Nails
public const string NailsIron = "nails_iron"
Field Value
NaturalResin
Natural Resin. The raw essence of nature itself
public const string NaturalResin = "natural_resin"
Field Value
Necromonicon
Necronomicon. To bring one to life, harvest the green goo from a walking one, and add tin and some ash.
public const string Necromonicon = "necromonicon"
Field Value
NoBait
No Bait. Attracts: Crucian, Bream, Carp, Frog, Gudgeon
public const string NoBait = "no_bait"
Field Value
NoteLabTower
Alchemist's note
public const string NoteLabTower = "note_lab_tower"
Field Value
NoteResurrection
Resurrection Note
public const string NoteResurrection = "note_resurrection"
Field Value
Notebook
Blank Softcover Notebook
public const string Notebook = "notebook"
Field Value
NotebookHard
Blank Hardcover Notebook
public const string NotebookHard = "notebook_hard"
Field Value
NpcTownBarracksMercenary1Armor
public const string NpcTownBarracksMercenary1Armor = "npc_town_barracks_mercenary_1_armor"
Field Value
NpcTownBarracksMercenary1Weapon
public const string NpcTownBarracksMercenary1Weapon = "npc_town_barracks_mercenary_1_weapon"
Field Value
NpcTownBarracksMercenary2Armor
public const string NpcTownBarracksMercenary2Armor = "npc_town_barracks_mercenary_2_armor"
Field Value
NpcTownBarracksMercenary2Weapon
public const string NpcTownBarracksMercenary2Weapon = "npc_town_barracks_mercenary_2_weapon"
Field Value
NpcTownBarracksMercenary3Armor
public const string NpcTownBarracksMercenary3Armor = "npc_town_barracks_mercenary_3_armor"
Field Value
NpcTownBarracksMercenary3Weapon
public const string NpcTownBarracksMercenary3Weapon = "npc_town_barracks_mercenary_3_weapon"
Field Value
NpcTownBarracksMercenary4Armor
public const string NpcTownBarracksMercenary4Armor = "npc_town_barracks_mercenary_4_armor"
Field Value
NpcTownBarracksMercenary4Weapon
public const string NpcTownBarracksMercenary4Weapon = "npc_town_barracks_mercenary_4_weapon"
Field Value
NuggetCopper
Copper Nugget
public const string NuggetCopper = "nugget_copper"
Field Value
OiledBeam
Oiled Beam
public const string OiledBeam = "oiled_beam"
Field Value
OiledPlank
Oiled Plank
public const string OiledPlank = "oiled_plank"
Field Value
OrganImproverRed
Organ Improver. Creates best organ.
public const string OrganImproverRed = "organ_improver_red"
Field Value
OrganImproverWhite
Organ Improver. Creates best organ.
public const string OrganImproverWhite = "organ_improver_white"
Field Value
OrganRandomizer
Organ Randomizer. Change organ for the same type but different quality.
public const string OrganRandomizer = "organ_randomizer"
Field Value
OrganRestoration
Organ Restorer. Restores surgery mistakes.
public const string OrganRestoration = "organ_restoration"
Field Value
PaperLiquid
Paper glop
public const string PaperLiquid = "paper_liquid"
Field Value
PaperWanted
Wanted Poster
public const string PaperWanted = "paper_wanted"
Field Value
PhilosopherStone
Philosopher Stone. Turns iron into gold.
public const string PhilosopherStone = "philosopher_stone"
Field Value
Pickaxe0
Rusty Pickaxe
public const string Pickaxe0 = "pickaxe_0"
Field Value
Pickaxe1
Bronze Pickaxe
public const string Pickaxe1 = "pickaxe_1"
Field Value
Pickaxe2
Iron Pickaxe
public const string Pickaxe2 = "pickaxe_2"
Field Value
Pickaxe3
Steel Pickaxe
public const string Pickaxe3 = "pickaxe_3"
Field Value
Pike0
Simple Pike
public const string Pike0 = "pike_0"
Field Value
Pike1
Light Pike
public const string Pike1 = "pike_1"
Field Value
Pike2
Battle Pike
public const string Pike2 = "pike_2"
Field Value
Pike3
Knight's Spear
public const string Pike3 = "pike_3"
Field Value
PolishedBronze
Polished Bronze
public const string PolishedBronze = "polished_bronze"
Field Value
PolishingPaste
Polishing Paste
public const string PolishingPaste = "polishing_paste"
Field Value
PortalStoneEnvy
Portal fragment Envy
public const string PortalStoneEnvy = "portal_stone_envy"
Field Value
PortalStoneGluttony
Portal fragment Gluttony
public const string PortalStoneGluttony = "portal_stone_gluttony"
Field Value
PortalStoneGreed
Portal fragment Greed
public const string PortalStoneGreed = "portal_stone_greed"
Field Value
PortalStoneLust
Portal fragment Lust
public const string PortalStoneLust = "portal_stone_lust"
Field Value
PortalStonePride
Portal fragment Pride
public const string PortalStonePride = "portal_stone_pride"
Field Value
PortalStoneSloth
Portal fragment Sloth
public const string PortalStoneSloth = "portal_stone_sloth"
Field Value
PortalStoneWrath
Portal fragment Wrath
public const string PortalStoneWrath = "portal_stone_wrath"
Field Value
Potato
Po-ta-to
public const string Potato = "potato"
Field Value
PowderB
Alchemic Powder[b]
public const string PowderB = "powder_b"
Field Value
PowderBB
Alchemic Powder[b][b]
public const string PowderBB = "powder_b_b"
Field Value
PowderBBB
Alchemic Powder[b][b][b]
public const string PowderBBB = "powder_b_b_b"
Field Value
PowderDreams
Dream Dust
public const string PowderDreams = "powder_dreams"
Field Value
PowderG
Alchemic Powder[g]
public const string PowderG = "powder_g"
Field Value
PowderGB
Alchemic Powder[g][b]
public const string PowderGB = "powder_g_b"
Field Value
PowderGBB
Alchemic Powder[g][b][b]
public const string PowderGBB = "powder_g_b_b"
Field Value
PowderGG
Alchemic Powder[g][g]
public const string PowderGG = "powder_g_g"
Field Value
PowderGGB
Alchemic Powder[g][g][b]
public const string PowderGGB = "powder_g_g_b"
Field Value
PowderGGG
Alchemic Powder[g][g][g]
public const string PowderGGG = "powder_g_g_g"
Field Value
PowderGun
Gunpowder
public const string PowderGun = "powder_gun"
Field Value
PowderR
Alchemic Powder[r]
public const string PowderR = "powder_r"
Field Value
PowderRB
Alchemic Powder[r][b]
public const string PowderRB = "powder_r_b"
Field Value
PowderRBB
Alchemic Powder[r][b][b]
public const string PowderRBB = "powder_r_b_b"
Field Value
PowderRG
Alchemic Powder[r][g]
public const string PowderRG = "powder_r_g"
Field Value
PowderRGB
Alchemic Powder[r][g][b]
public const string PowderRGB = "powder_r_g_b"
Field Value
PowderRGG
Alchemic Powder[r][g][g]
public const string PowderRGG = "powder_r_g_g"
Field Value
PowderRR
Alchemic Powder[r][r]
public const string PowderRR = "powder_r_r"
Field Value
PowderRRB
Alchemic Powder[r][r][b]
public const string PowderRRB = "powder_r_r_b"
Field Value
PowderRRG
Alchemic Powder[r][r][g]
public const string PowderRRG = "powder_r_r_g"
Field Value
PowderRRR
Alchemic Powder[r][r][r]
public const string PowderRRR = "powder_r_r_r"
Field Value
PrayerInsanityLess
public const string PrayerInsanityLess = "prayer_insanity_less"
Field Value
PrayerInsanityMore
public const string PrayerInsanityMore = "prayer_insanity_more"
Field Value
PrayerMusic
Prayer for Music
public const string PrayerMusic = "prayer_music"
Field Value
PrayerOldGod
Prayer for Old God
public const string PrayerOldGod = "prayer_old_god"
Field Value
PrayerSpeed
Prayer for Speed
public const string PrayerSpeed = "prayer_speed"
Field Value
PrayerStorms
Prayer for Storms
public const string PrayerStorms = "prayer_storms"
Field Value
Preservative
Preservative
public const string Preservative = "preservative"
Field Value
PrintedMoney
Printed Money
public const string PrintedMoney = "printed_money"
Field Value
PrintedMoneySigned
Signed Printed Money
public const string PrintedMoneySigned = "printed_money_signed"
Field Value
ProRod
Pro Rod
public const string ProRod = "pro_rod"
Field Value
ProsperityItem
public const string ProsperityItem = "prosperity_item"
Field Value
PseudoBlood
public const string PseudoBlood = "pseudo_blood"
Field Value
PseudoBones
public const string PseudoBones = "pseudo_bones"
Field Value
PseudoBrain
public const string PseudoBrain = "pseudo_brain"
Field Value
PseudoFat
public const string PseudoFat = "pseudo_fat"
Field Value
PseudoFlesh
public const string PseudoFlesh = "pseudo_flesh"
Field Value
PseudoGuts
public const string PseudoGuts = "pseudo_guts"
Field Value
PseudoHeart
public const string PseudoHeart = "pseudo_heart"
Field Value
PseudoSkin
public const string PseudoSkin = "pseudo_skin"
Field Value
PseudoSkull
public const string PseudoSkull = "pseudo_skull"
Field Value
PseudoTool
public const string PseudoTool = "pseudo_tool"
Field Value
PseudoTooth
public const string PseudoTooth = "pseudo_tooth"
Field Value
QualityFoodGold
Umami. Improves silver food and drinks.
public const string QualityFoodGold = "quality_food_gold"
Field Value
QualityFoodSilver
Spices. Improves bronze food and drinks.
public const string QualityFoodSilver = "quality_food_silver"
Field Value
QualityItemsGold
Transmutation Potion II. Improves silver items.
public const string QualityItemsGold = "quality_items_gold"
Field Value
QualityItemsSilver
Transmutation Potion I. Improves bronze items.
public const string QualityItemsSilver = "quality_items_silver"
Field Value
QuestBell
Magic bell
public const string QuestBell = "quest_bell"
Field Value
QuestPaint
Paint
public const string QuestPaint = "quest_paint"
Field Value
Quicksilver
Quicksilver
public const string Quicksilver = "quicksilver"
Field Value
RedEye
Red Eye
public const string RedEye = "red_eye"
Field Value
ReinforcedBeam
Reinforced Beam
public const string ReinforcedBeam = "reinforced_beam"
Field Value
ReinforcedPlank
Reinforced Plank
public const string ReinforcedPlank = "reinforced_plank"
Field Value
Resin
Resin
public const string Resin = "resin"
Field Value
ResurrectionBalm
Reanimation Liquid
public const string ResurrectionBalm = "resurrection_balm"
Field Value
ResurrectionLiquid
Reanimation Liquid
public const string ResurrectionLiquid = "resurrection_liquid"
Field Value
RhodSeedling
Rhododendron Seedling
public const string RhodSeedling = "rhod_seedling"
Field Value
RichGrowingElixir
Rich growth elixir
public const string RichGrowingElixir = "rich_growing_elixir"
Field Value
RoyalPardon
Royal Pardon. The bandits want it for some reason.
public const string RoyalPardon = "royal_pardon"
Field Value
Salt
Salt
public const string Salt = "salt"
Field Value
Sand
Sand
public const string Sand = "sand"
Field Value
Saw
public const string Saw = "saw"
Field Value
ScaryIdol
Scary Idol
public const string ScaryIdol = "scary_idol"
Field Value
Science
Science
public const string Science = "science"
Field Value
ScienceKit1
Science Kit I
public const string ScienceKit1 = "science_kit_1"
Field Value
ScienceKit2
Science Kit II
public const string ScienceKit2 = "science_kit_2"
Field Value
ScrewSteel
Steel Screws
public const string ScrewSteel = "screw_steel"
Field Value
SculptureKit1
Sculpture Kit I
public const string SculptureKit1 = "sculpture_kit_1"
Field Value
SculptureKit2
Sculpture Kit II
public const string SculptureKit2 = "sculpture_kit_2"
Field Value
SeedOil
Seed oil
public const string SeedOil = "seed_oil"
Field Value
ShieldSquad
Defender's Emblem. Can be used in the Barracks to unlock a new squad slot.
public const string ShieldSquad = "shield_squad"
Field Value
Shovel0
Rusty Shovel
public const string Shovel0 = "shovel_0"
Field Value
Shovel1
Bronze Shovel
public const string Shovel1 = "shovel_1"
Field Value
Shovel2
Iron Shovel
public const string Shovel2 = "shovel_2"
Field Value
Shovel3
Steel Shovel
public const string Shovel3 = "shovel_3"
Field Value
ShrimpBite
Shrimp Bait. Attracts: Swamp Ghost, Anchovy, Goldfish, Mackerel, Tuna
public const string ShrimpBite = "shrimp_bite"
Field Value
SinfulIdol
Unholy Idol
public const string SinfulIdol = "sinful_idol"
Field Value
SkrollSkinPig
Leather Scroll
public const string SkrollSkinPig = "skroll_skin_pig"
Field Value
Slug
Slug
public const string Slug = "slug"
Field Value
SmallInstruments1
Bronze tools
public const string SmallInstruments1 = "small_instruments_1"
Field Value
SmallInstruments2
Iron tools
public const string SmallInstruments2 = "small_instruments_2"
Field Value
SmallInstruments3
Steel tools
public const string SmallInstruments3 = "small_instruments_3"
Field Value
SmallPrintingPress
Small Printing Press
public const string SmallPrintingPress = "small_printing_press"
Field Value
SomeEm1
public const string SomeEm1 = "some_em_1"
Field Value
SomeEm2
public const string SomeEm2 = "some_em_2"
Field Value
SpeechWritingDevice
Speech Writing Device
public const string SpeechWritingDevice = "speech_writing_device"
Field Value
SpeedPotion
Speed Potion. Temporarily increases movement speed
public const string SpeedPotion = "speed_potion"
Field Value
SpeedPotionScroll
Speed Potion Scroll
public const string SpeedPotionScroll = "speed_potion_scroll"
Field Value
Spices
Spices
public const string Spices = "spices"
Field Value
Stick
Stick
public const string Stick = "stick"
Field Value
Stone
public const string Stone = "stone"
Field Value
StoneKit1
Stone Kit
public const string StoneKit1 = "stone_kit_1"
Field Value
StonePlate1
Piece of stone
public const string StonePlate1 = "stone_plate_1"
Field Value
StonePlate2
Polished Stone
public const string StonePlate2 = "stone_plate_2"
Field Value
StonePlate3
Carved Stone
public const string StonePlate3 = "stone_plate_3"
Field Value
SurgeonMistakeBones
Surgeon's Error
public const string SurgeonMistakeBones = "surgeon_mistake_bones"
Field Value
SurgeonMistakeBrain
Surgeon's Error
public const string SurgeonMistakeBrain = "surgeon_mistake_brain"
Field Value
SurgeonMistakeFlesh
public const string SurgeonMistakeFlesh = "surgeon_mistake_flesh"
Field Value
SurgeonMistakeGuts
Surgeon's Error
public const string SurgeonMistakeGuts = "surgeon_mistake_guts"
Field Value
SurgeonMistakeHeart
Surgeon's Error
public const string SurgeonMistakeHeart = "surgeon_mistake_heart"
Field Value
SurgeonMistakeOptional
public const string SurgeonMistakeOptional = "surgeon_mistake_optional"
Field Value
SurgeonMistakeSkin
Surgeon's Error
public const string SurgeonMistakeSkin = "surgeon_mistake_skin"
Field Value
SurgeonMistakeSkull
Surgeon's Error
public const string SurgeonMistakeSkull = "surgeon_mistake_skull"
Field Value
SurgicalKit1
Butcher's Kit
public const string SurgicalKit1 = "surgical_kit_1"
Field Value
SurgicalKit2
Surgeon's Kit
public const string SurgicalKit2 = "surgical_kit_2"
Field Value
SurgicalKit3
Master Surgeon's Kit
public const string SurgicalKit3 = "surgical_kit_3"
Field Value
Sword0
Rusty Sword
public const string Sword0 = "sword_0"
Field Value
Sword1
Bronze Sword
public const string Sword1 = "sword_1"
Field Value
Sword2
Iron Sword
public const string Sword2 = "sword_2"
Field Value
Sword3
Steel Sword
public const string Sword3 = "sword_3"
Field Value
Sword4
Master Sword
public const string Sword4 = "sword_4"
Field Value
Tableware
Tableware
public const string Tableware = "tableware"
Field Value
Tannin
public const string Tannin = "tannin"
Field Value
TechbookB1
Blue Techbook
public const string TechbookB1 = "techbook_b_1"
Field Value
TechbookB2
Blue Techbook II
public const string TechbookB2 = "techbook_b_2"
Field Value
TechbookG1
Green Techbook
public const string TechbookG1 = "techbook_g_1"
Field Value
TechbookG2
Green Techbook II
public const string TechbookG2 = "techbook_g_2"
Field Value
TechbookR1
Red Techbook
public const string TechbookR1 = "techbook_r_1"
Field Value
TechbookR2
Red Techbook II
public const string TechbookR2 = "techbook_r_2"
Field Value
TempVillageHeadPaper
Temporary Head of the Village Certificate. I need to give to Jully, but he won't be happy that it's temporary.
public const string TempVillageHeadPaper = "temp_village_head_paper"
Field Value
Temptation
Temptation
public const string Temptation = "temptation"
Field Value
ThirdEyeSalt
Third Eye Salt
public const string ThirdEyeSalt = "third_eye_salt"
Field Value
ThreadFlax
Flax Thread
public const string ThreadFlax = "thread_flax"
Field Value
ThreadMetal
Fishing Line
public const string ThreadMetal = "thread_metal"
Field Value
ToolBeltInventory
public const string ToolBeltInventory = "toolBeltInventory"
Field Value
ToolBook1
Primer
public const string ToolBook1 = "tool_book_1"
Field Value
ToolBook2
Dictionary
public const string ToolBook2 = "tool_book_2"
Field Value
ToolBook3
Glossary
public const string ToolBook3 = "tool_book_3"
Field Value
ToolTalisman1
Bronze Talisman
public const string ToolTalisman1 = "tool_talisman_1"
Field Value
ToolTalisman2
Silver Talisman
public const string ToolTalisman2 = "tool_talisman_2"
Field Value
ToolTalisman3
Golden Talisman
public const string ToolTalisman3 = "tool_talisman_3"
Field Value
Tooth
Tooth
public const string Tooth = "tooth"
Field Value
Tower1Pre
Archer Tower I
public const string Tower1Pre = "tower_1_pre"
Field Value
Tower2Pre
Archer Tower II
public const string Tower2Pre = "tower_2_pre"
Field Value
Tower3Pre
Archer Tower III
public const string Tower3Pre = "tower_3_pre"
Field Value
TownGratitude
Town Gratitude. Gives 5. Use it wisely.
public const string TownGratitude = "town_gratitude"
Field Value
TownHappiness
public const string TownHappiness = "town_happiness"
Field Value
Trilogy
Trilogy
public const string Trilogy = "trilogy"
Field Value
TrinketsBronze
Copper Trinkets
public const string TrinketsBronze = "trinkets_bronze"
Field Value
TrinketsGold
Precious Trinkets
public const string TrinketsGold = "trinkets_gold"
Field Value
TrinketsStone
Stone Marbles
public const string TrinketsStone = "trinkets_stone"
Field Value
TrinketsWood
Wooden Trinkets
public const string TrinketsWood = "trinkets_wood"
Field Value
UltimateBite
Live Bait. Attracts: Mythic Carp, Celestial Salmon, Elder Catfish, Kraken Jr
public const string UltimateBite = "ultimate_bite"
Field Value
UrnAshes1
Urn with Ashes I
public const string UrnAshes1 = "urn_ashes_1"
Field Value
UrnAshes2
Urn with Ashes II
public const string UrnAshes2 = "urn_ashes_2"
Field Value
Violine
Violin. The violin of Albert's sister, intended for Linda.
public const string Violine = "violine"
Field Value
Water
Water
public const string Water = "water"
Field Value
WeakGrowingElixir
Weak growth elixir
public const string WeakGrowingElixir = "weak_growing_elixir"
Field Value
Wheat
Wheat
public const string Wheat = "wheat"
Field Value
WheatSeed
Wheat seed
public const string WheatSeed = "wheat_seed"
Field Value
Wood
Log
public const string Wood = "wood"
Field Value
Wood1
Short Log
public const string Wood1 = "wood1"
Field Value
Wood2
Special Wood
public const string Wood2 = "wood_2"
Field Value
WoodBillet
Wooden Billet
public const string WoodBillet = "wood_billet"
Field Value
WoodOLD
public const string WoodOLD = "wood_OLD"
Field Value
WoodWedge
Wood wedge
public const string WoodWedge = "wood_wedge"
Field Value
WoodenBeam
Wooden beam
public const string WoodenBeam = "wooden_beam"
Field Value
WoodenJoint
Wooden Joint
public const string WoodenJoint = "wooden_joint"
Field Value
WoodenKit1
Wooden Kit I
public const string WoodenKit1 = "wooden_kit_1"
Field Value
WoodenKit2
Wooden Kit II
public const string WoodenKit2 = "wooden_kit_2"
Field Value
WoodenPlank
Wooden Plank
public const string WoodenPlank = "wooden_plank"
Field Value
WormsBite
Worms Bait. Attracts: Salmon, Herring, Eel, Catfish, Swamp Ghost, Anchovy
public const string WormsBite = "worms_bite"
Field Value
ZombieGoo
Zombie goo
public const string ZombieGoo = "zombie_goo"
Field Value
ZombieMechanism
Zombie Mechanism
public const string ZombieMechanism = "zombie_mechanism"
Field Value
ZombiePower
Zombie Power
public const string ZombiePower = "zombie_power"