Table of Contents

Class TimbnGameIds.Music

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The id of every music track the game defines, such as Violin for violin, for Audio.PlayMusic.

public static class TimbnGameIds.Music
Inheritance
TimbnGameIds.Music
Inherited Members

Fields

CharThemeAstrologer

public const string CharThemeAstrologer = "char_theme_astrologer"

Field Value

string

CharThemeDoctor

public const string CharThemeDoctor = "char_theme_doctor"

Field Value

string

CharThemeLinda

public const string CharThemeLinda = "char_theme_linda"

Field Value

string

CharThemeMaster

public const string CharThemeMaster = "char_theme_master"

Field Value

string

CharThemeNun

public const string CharThemeNun = "char_theme_nun"

Field Value

string

CharThemeOldGuard

public const string CharThemeOldGuard = "char_theme_old_guard"

Field Value

string

FightTrack1

public const string FightTrack1 = "fight_track_1"

Field Value

string

FightTrack2

public const string FightTrack2 = "fight_track_2"

Field Value

string

FindingYouHome

public const string FindingYouHome = "finding_you_home"

Field Value

string

Heartwelming

public const string Heartwelming = "heartwelming"

Field Value

string

LocationThemeTavern

public const string LocationThemeTavern = "location_theme_tavern"

Field Value

string

LocationThemeTown

public const string LocationThemeTown = "location_theme_town"

Field Value

string

LocationThemeVillage

public const string LocationThemeVillage = "location_theme_village"

Field Value

string

MainMenu

public const string MainMenu = "main_menu"

Field Value

string

SadMusic

public const string SadMusic = "sad_music"

Field Value

string

SermonChoir

public const string SermonChoir = "sermon_choir"

Field Value

string

SermonDefault

public const string SermonDefault = "sermon_default"

Field Value

string

SermonOrganChoir

public const string SermonOrganChoir = "sermon_organ-choir"

Field Value

string

SuspensTrack

public const string SuspensTrack = "suspens_track"

Field Value

string

TownMoodTrack1

public const string TownMoodTrack1 = "town_mood_track_1"

Field Value

string

Track2

public const string Track2 = "track_2"

Field Value

string

Track3

public const string Track3 = "track_3"

Field Value

string

Track4

public const string Track4 = "track_4"

Field Value

string

TrackCalm

public const string TrackCalm = "track_calm"

Field Value

string

Violin

public const string Violin = "violin"

Field Value

string