Class TimbnGameIds.NpcAnimations.Citizen
Body set npc_citizen, worn by npc_town_A1_citizen_01, npc_town_A1_citizen_02, npc_town_A1_citizen_03, npc_town_A1_citizen_04, npc_town_A1_citizen_05, npc_town_A1_citizen_06, npc_town_A1_citizen_1101_01, npc_town_A1_citizen_1101_02, npc_town_A1_citizen_1103_01, npc_town_A1_citizen_1104_01, npc_town_A1_citizen_1105_01, npc_town_A1_citizen_1105_02 and 50 more.
public static class TimbnGameIds.NpcAnimations.Citizen
- Inheritance
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TimbnGameIds.NpcAnimations.Citizen
- Inherited Members
Fields
Sitting
Facing down or up, plays sitting_down or sitting_up and keeps at it until their next walk.
public const string Sitting = "custom_loop_01_enter"
Field Value
SweepDownFinish
Facing down, plays sweep_down_finish and goes back to standing. Only npc_town_A1_citizen_woman_01, npc_town_A1_citizen_woman_1107_01, npc_town_A1_citizen_woman_1108_01, npc_town_A2_citizen_woman_1204_01, npc_town_A2_citizen_woman_1205_02, npc_town_A3_citizen_woman_1301_01, npc_town_A3_citizen_woman_1303_01, npc_town_A4_citizen_woman_1405_01, npc_town_A4_citizen_woman_1406_01 (9 of 62) have its frames.
public const string SweepDownFinish = "custom_loop_04_exit"
Field Value
SweepDownStart
Facing down, plays sweep_down_start and keeps at it until SweepDownFinish or their next walk. Only npc_town_A1_citizen_woman_01, npc_town_A1_citizen_woman_1107_01, npc_town_A1_citizen_woman_1108_01, npc_town_A2_citizen_woman_1204_01, npc_town_A2_citizen_woman_1205_02, npc_town_A3_citizen_woman_1301_01, npc_town_A3_citizen_woman_1303_01, npc_town_A4_citizen_woman_1405_01, npc_town_A4_citizen_woman_1406_01 (9 of 62) have its frames.
public const string SweepDownStart = "custom_loop_04_enter"
Field Value
WorkHands
Facing left or right, plays work_hands_left or work_hands_right and keeps at it until their next walk.
public const string WorkHands = "custom_loop_01_enter"