Table of Contents

Class TimbnGameIds.NpcAnimations.Donkey

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

Body set npc_donkey, worn by npc_donkey, npc_donkey_demo, npc_donkey_test.

public static class TimbnGameIds.NpcAnimations.Donkey
Inheritance
TimbnGameIds.NpcAnimations.Donkey
Inherited Members

Fields

Ear

Facing left or right, plays ear_left or ear_right once (0.6 s).

public const string Ear = "custom_02"

Field Value

string

Graze

Facing left or right, plays graze_left or graze_right once (2.9 s).

public const string Graze = "custom_01"

Field Value

string

Lips

Facing left or right, plays lips_left or lips_right once (1.6 s).

public const string Lips = "custom_03"

Field Value

string

TurningHeadAwayFromCamera

Facing left or right, plays turning_head_away_from_camera_left or turning_head_away_from_camera_right and goes back to standing.

public const string TurningHeadAwayFromCamera = "custom_loop_04_exit"

Field Value

string

TurningHeadToCamera

Facing left or right, plays turning_head_to_camera_left or turning_head_to_camera_right and keeps at it until TurningHeadAwayFromCamera or their next walk.

public const string TurningHeadToCamera = "custom_loop_04_enter"

Field Value

string