Table of Contents

Class TimbnGameIds.NpcAnimations.Villager

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

Body set npc_villager, worn by npc_fisherwoman_01, npc_fisherwoman_02, npc_fisherwoman_03, npc_irishperson_01, npc_irishperson_02, npc_irishperson_03, npc_irishperson_04, npc_irishperson_woman_01, npc_irishperson_woman_02, npc_irishperson_woman_03, npc_villager, npc_villager_01 and 11 more.

public static class TimbnGameIds.NpcAnimations.Villager
Inheritance
TimbnGameIds.NpcAnimations.Villager
Inherited Members

Fields

Drink

Facing left or right, plays drink_left or drink_right and keeps at it until their next walk. Only npc_fisherwoman_01, npc_fisherwoman_02, npc_fisherwoman_03 (3 of 23) have its frames.

public const string Drink = "custom_loop_02_enter"

Field Value

string

Sitting

Facing down or up, plays sitting_down or sitting_up and keeps at it until their next walk. Only npc_villager_01, npc_villager_02, npc_villager_03, npc_villager_04, npc_villager_05, npc_villager_06, npc_villager_woman_01, npc_villager_woman_02, npc_villager_woman_03, npc_villager_woman_04, npc_villager_woman_05, npc_villager_woman_06 (12 of 23) have its frames.

public const string Sitting = "custom_loop_01_enter"

Field Value

string

WorkHands

Facing left or right, plays work_hands_left or work_hands_right and keeps at it until their next walk. Only npc_fisherwoman_01, npc_fisherwoman_02, npc_fisherwoman_03, npc_irishperson_01, npc_irishperson_02, npc_irishperson_03, npc_irishperson_04, npc_irishperson_woman_01, npc_irishperson_woman_02, npc_irishperson_woman_03, npc_villager_01, npc_villager_02 and 10 more (22 of 23) have its frames.

public const string WorkHands = "custom_loop_01_enter"

Field Value

string