Class TimbnGameIds.NpcAnimations
The animations each kind of person has a clip of their own for, such as Herm.AdjustingJabbot, for the Animate
step and a person's Animate. Each value is the trigger to fire. A class covers one body set, shared by every person it lists,
and an animation is only listed for the people whose look has its frames, since anyone else vanishes while it plays.
public static class TimbnGameIds.NpcAnimations
- Inheritance
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TimbnGameIds.NpcAnimations
- Inherited Members