Class TimbnGameIds.Perks
The perks a keeper or zombie earns from talents and tech, with zombie perks starting with Zombie.
public static class TimbnGameIds.Perks
- Inheritance
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TimbnGameIds.Perks
- Inherited Members
Fields
Alchemist
Alchemist. If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.
public const string Alchemist = "perk_alchemist"
Field Value
Artist
Artist
public const string Artist = "perk_artist"
Field Value
Axeman
Axeman
public const string Axeman = "perk_axeman"
Field Value
Beggar
public const string Beggar = "perk_beggar"
Field Value
Bellmaster
Bell Master. The bell rings for the Keeper! You can restart fights on the same day.
public const string Bellmaster = "perk_bellmaster"
Field Value
Beltmaster
Belt Master. You know how to keep things rolling. Your zombies produce more.
public const string Beltmaster = "perk_beltmaster"
Field Value
Blacksmith
Blacksmith
public const string Blacksmith = "perk_blacksmith"
Field Value
Bookworm
Bookworm. You've read so many books that writing one seems easier. +4 when writing books.
public const string Bookworm = "perk_bookworm"
Field Value
Botanist
public const string Botanist = "perk_botanist"
Field Value
Brewer
Brewer. Brewing beer isn't an addiction. You just make more of it.
public const string Brewer = "perk_brewer"
Field Value
Builder
Builder. Who says cutting corners is a bad thing? You recover some resources when restoring buildings.
public const string Builder = "perk_builder"
Field Value
Butcher
Butcher. You know how to handle meat. Non-critical failures leave organs intact.
public const string Butcher = "perk_butcher"
Field Value
Cardinal
Cardinal
public const string Cardinal = "perk_cardinal"
Field Value
Carpenter
Carpenter
public const string Carpenter = "perk_carpenter"
Field Value
Carpenter1
public const string Carpenter1 = "perk_carpenter_1"
Field Value
Carpenter2
public const string Carpenter2 = "perk_carpenter_2"
Field Value
Chimera
Chimera. Anything can become a work of art. Your organ improvement crafting improves.
public const string Chimera = "perk_chimera"
Field Value
ChurchMaterialist
Church materialist. Faith may move mountains, but candles help too. +4 when crafting church supplies.
public const string ChurchMaterialist = "perk_church_materialist"
Field Value
Cipollino
public const string Cipollino = "perk_cipollino"
Field Value
CompostChemist
Compost Chemist. You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
public const string CompostChemist = "perk_compost_chemist"
Field Value
Cook
Cook. It's not haute cuisine, but there's plenty of it. You create extra portions of basic dishes.
public const string Cook = "perk_cook"
Field Value
Cook2
Cook II. How dare you cook so well? You create extra portions of complex dishes.
public const string Cook2 = "perk_cook_2"
Field Value
Cremator
Cremator. The hottest job in town. Receive more rewards for cremating corpses.
public const string Cremator = "perk_cremator"
Field Value
CubeDistillations
Cube distillations. The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
public const string CubeDistillations = "perk_cube_distillations"
Field Value
Curiousmind
Curious Mind. You like to dig deeper. You sometimes find special items while studying.
public const string Curiousmind = "perk_curiousmind"
Field Value
DarkGluttonyPride
Gluttony and Pride. Sometimes things aren't what they seem... or is that just an illusion?
public const string DarkGluttonyPride = "perk_dark_gluttony_pride"
Field Value
DarkLustEnvy
Lust and Envy. Do things look a little strange, or does the red just make everything seem more sinister?
public const string DarkLustEnvy = "perk_dark_lust_envy"
Field Value
DarkWraithSloth
Wraith and Sloth. Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
public const string DarkWraithSloth = "perk_dark_wraith_sloth"
Field Value
Deeppockets
Deep Pockets. One day, they may prove too deep even for you. Increases inventory size.
public const string Deeppockets = "perk_deeppockets"
Field Value
DistillIt
Just distill it. If it doesn't melt the cup, it's probably safe. +4 when working at the Distillation Cube.
public const string DistillIt = "perk_distill_it"
Field Value
DrinkLittle
Drink a little.
public const string DrinkLittle = "perk_drink_little"
Field Value
Engineer
Engineer. You understand complex mechanisms. Sometimes you craft extra mechanical items.
public const string Engineer = "perk_engineer"
Field Value
EnhancedSelection
Enhanced Selection
public const string EnhancedSelection = "perk_enhanced_selection"
Field Value
ExpertAnatomist
Expert anatomist. You know exactly where everything used to be. +4 when working at an Autopsy Table.
public const string ExpertAnatomist = "perk_expert_anatomist"
Field Value
ExtraOverhead1
Carrier. Your neck was made for something, right? Carry more items on your head.
public const string ExtraOverhead1 = "perk_extra_overhead_1"
Field Value
Farmer
Farmer. You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
public const string Farmer = "perk_farmer"
Field Value
Farmer2
Farmer II. You aren't afraid of getting the rest of your body dirty either. Your harvests are even better.
public const string Farmer2 = "perk_farmer_2"
Field Value
FastGrower
public const string FastGrower = "perk_fast_grower"
Field Value
FertilizeAddCells1
public const string FertilizeAddCells1 = "perk_fertilize_add_cells_1"
Field Value
FertilizeAddCells2
Crop Boosting Fertilizer I. Adds 1 craft length
public const string FertilizeAddCells2 = "perk_fertilize_add_cells_2"
Field Value
FertilizeFarming1
public const string FertilizeFarming1 = "perk_fertilize_farming_1"
Field Value
FertilizeFarming2
Farming Fertilizer I. Adds +2 to the garden bed
public const string FertilizeFarming2 = "perk_fertilize_farming_2"
Field Value
FertilizeFarming3
Farming Fertilizer II. Adds +3 to the garden bed
public const string FertilizeFarming3 = "perk_fertilize_farming_3"
Field Value
FertilizeFarming4
public const string FertilizeFarming4 = "perk_fertilize_farming_4"
Field Value
FertilizeFarming5
Farming Fertilizer III. Adds +5 to the garden bed
public const string FertilizeFarming5 = "perk_fertilize_farming_5"
Field Value
FertilizeFarming6
public const string FertilizeFarming6 = "perk_fertilize_farming_6"
Field Value
FertilizeFarming7
public const string FertilizeFarming7 = "perk_fertilize_farming_7"
Field Value
FertilizeFarming8
public const string FertilizeFarming8 = "perk_fertilize_farming_8"
Field Value
FertilizePeat
Peat. Adds +1 to the garden bed
public const string FertilizePeat = "perk_fertilize_peat"
Field Value
FertilizeStartBonus1
Headstart Fertilizer I. Adds 1 craft progress
public const string FertilizeStartBonus1 = "perk_fertilize_start_bonus_1"
Field Value
FertilizeStartBonus2
Headstart Fertilizer II. Adds 2 craft progress
public const string FertilizeStartBonus2 = "perk_fertilize_start_bonus_2"
Field Value
FertilizerSlot1
Fertilizer
public const string FertilizerSlot1 = "perk_fertilizer_slot_1"
Field Value
FertilizerSlot2
public const string FertilizerSlot2 = "perk_fertilizer_slot_2"
Field Value
Fireman
Fireman
public const string Fireman = "perk_fireman"
Field Value
Fishcutter
Fish Filleter. There's no such thing as a small fish... you just need to cut it right. You get more fillets.
public const string Fishcutter = "perk_fishcutter"
Field Value
Fisherman
Fisherman. You know how to handle your fishing rod. Now it's stronger than ever.
public const string Fisherman = "perk_fisherman"
Field Value
FissureFinder
Fissure Finder
public const string FissureFinder = "perk_fissure_finder"
Field Value
FormulaOne
Formula one. Precision is optional. Results are not. +4 when working at the Formulation Bench.
public const string FormulaOne = "perk_formula_one"
Field Value
Frankenstein
Frankenstein. There's two secret ingredients — resurrection serum and love. Zombies start with experience.
public const string Frankenstein = "perk_frankenstein"
Field Value
GardenUpg1
public const string GardenUpg1 = "perk_garden_upg_1"
Field Value
Gearmaster
Gear Master. As a child, you loved playing with gears. Now you craft extras just for fun.
public const string Gearmaster = "perk_gearmaster"
Field Value
Glassworker
Glassworker
public const string Glassworker = "perk_glassworker"
Field Value
Godsartist
God's Artist. If it's art, it should be rewarding. Sometimes you craft extra items.
public const string Godsartist = "perk_godsartist"
Field Value
Golddigger
Gold Digger
public const string Golddigger = "perk_golddigger"
Field Value
GoodPress
Good press. Ink stains wash off. Reputations don't. +4 when working at the Printing Press.
public const string GoodPress = "perk_good_press"
Field Value
Goodcutter
Good Cutter. One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies.
public const string Goodcutter = "perk_goodcutter"
Field Value
Goodfellow
Good fellow
public const string Goodfellow = "perk_goodfellow"
Field Value
Gourmet
Gourmet. There are five tastes, and you enjoy each of them. Food provides greater benefits.
public const string Gourmet = "perk_gourmet"
Field Value
Grapemaster
Grape Master. Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
public const string Grapemaster = "perk_grapemaster"
Field Value
GraveCrafter
Grave Builder. Craft and install gravestones and grave fences faster, with less, and less.
public const string GraveCrafter = "perk_grave_crafter"
Field Value
GreenThumb
Green Thumb. You learned to plant seeds pointy side up. +2 when planting and harvesting crops.
public const string GreenThumb = "perk_green_thumb"
Field Value
Greenkeeper
Grim Keeper. It's your job now to put them to rest. Unlocks corpses with dark organs.
public const string Greenkeeper = "perk_greenkeeper"
Field Value
HappySupplier
Happy supplier. Happy customers are good customers. Town orders give more.
public const string HappySupplier = "perk_happy_supplier"
Field Value
Happybook
Happy Book. Your cap is increased.
public const string Happybook = "perk_happybook"
Field Value
HeatHandler
Heat Handler. You can judge the temperature of metal by sight, rather than touch. +2 when working with iron.
public const string HeatHandler = "perk_heat_handler"
Field Value
HeatSaver
Heat Saver
public const string HeatSaver = "perk_heat_saver"
Field Value
Insanity
Insanity. I'm not the one who's insane... You're the insane one. Unlocks crafts that rapidly decrease sanity.
public const string Insanity = "perk_insanity"
Field Value
Ironwill
Iron Will. Mom always said insanity was for losers. Insanity can no longer rise above 70%.
public const string Ironwill = "perk_ironwill"
Field Value
Jeweler
Jeweler. You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
public const string Jeweler = "perk_jeweler"
Field Value
Jeweller
Goldsmith. Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less.
public const string Jeweller = "perk_jeweller"
Field Value
JuniorButcher
Son of a butcher. Chance of making a surgical mistake during autopsy -25%
public const string JuniorButcher = "perk_junior_butcher"
Field Value
KnownAuthor
Known author
public const string KnownAuthor = "perk_known_author"
Field Value
LikeKing
Like a King. Write everything faster: books, stories, newspapers...
public const string LikeKing = "perk_like_king"
Field Value
Likemaster
Like Master. Your ceremonies are on fire! Recover some after service.
public const string Likemaster = "perk_likemaster"
Field Value
LogCutter1
public const string LogCutter1 = "perk_log_cutter_1"
Field Value
LogCutter2
public const string LogCutter2 = "perk_log_cutter_2"
Field Value
Lumberjack1
public const string Lumberjack1 = "perk_lumberjack_1"
Field Value
Lumberjack2
public const string Lumberjack2 = "perk_lumberjack_2"
Field Value
Marauder
Marauder. The best loot is the loot someone else was carrying. Receive more rewards after battles.
public const string Marauder = "perk_marauder"
Field Value
Mason
Mason
public const string Mason = "perk_mason"
Field Value
MasterBrewer
Master Brewer. You mastered the proper balance of hops and honey. +2 when brewing beer and mead.
public const string MasterBrewer = "perk_master_brewer"
Field Value
MasterEmbalmer
Master embalmer. Looking respectable is much easier once you stop moving. +4 when working at an Embalming Table.
public const string MasterEmbalmer = "perk_master_embalmer"
Field Value
Mastergatherer
Master Forager. You love nature, and nature loves you back. You can gather more resources.
public const string Mastergatherer = "perk_mastergatherer"
Field Value
Miner
Miner. You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
public const string Miner = "perk_miner"
Field Value
MonumentBuilder
Monument builder. Every masterpiece needs a lasting audience. +4 when crafting gravestones and grave fences.
public const string MonumentBuilder = "perk_monument_builder"
Field Value
Moonwalk
Moonwalk. Not everything is about dancing. New nighttime resource nodes become available.
public const string Moonwalk = "perk_moonwalk"
Field Value
Motivator
Motivator. A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents.
public const string Motivator = "perk_motivator"
Field Value
Negotiator
Negotiator. Bargaining is an art, and you are an artist. Prices are lower for you.
public const string Negotiator = "perk_negotiator"
Field Value
OneMorePotion
One more potion. The flask survived. Somehow. Sometimes you receive an empty flask after creating a potion.
public const string OneMorePotion = "perk_one_more_potion"
Field Value
Oneofus
One of Us. You know, I'm a merchant myself. Unlocks special merchant orders.
public const string Oneofus = "perk_oneofus"
Field Value
OperationsHouse
Son of a butcher. You've been seeing things since childhood. Autopsies require less and cause less .
public const string OperationsHouse = "perk_operations_house"
Field Value
PaperMaker
Paper maker. You create more paper and newspapers.
public const string PaperMaker = "perk_paper_maker"
Field Value
Performer
Performer. Successful ceremonies grant extra and.
public const string Performer = "perk_performer"
Field Value
PlantBreeder
public const string PlantBreeder = "perk_plant_breeder"
Field Value
PotionBrewer
Potion brewer. It only glows when it's working. Hopefully. +4 when crafting potions.
public const string PotionBrewer = "perk_potion_brewer"
Field Value
Potter1
public const string Potter1 = "perk_potter_1"
Field Value
Potter2
public const string Potter2 = "perk_potter_2"
Field Value
PrMachinist
PR Machinist. PR Machine gives more zombie limit when working.
public const string PrMachinist = "perk_pr_machinist"
Field Value
Preacher
public const string Preacher = "perk_preacher"
Field Value
Priest
Priest. People believe in your words. Ceremonies grant extra faith.
public const string Priest = "perk_priest"
Field Value
ProWriter
Professional writer. Every legend begins with someone exaggerating. +4 when writing stories.
public const string ProWriter = "perk_pro_writer"
Field Value
Quickhands
Quick Hands. One two three, and just a little twist. Speeds up operations.
public const string Quickhands = "perk_quickhands"
Field Value
RichSupplier
Rich supplier. The town always pays well. Town orders give more money.
public const string RichSupplier = "perk_rich_supplier"
Field Value
RichSurgeon
Treasure Hunter. People keep their savings in the strangest places. Organs occasionally contain during an autopsy.
public const string RichSurgeon = "perk_rich_surgeon"
Field Value
SaladGuru
Salad Guru
public const string SaladGuru = "perk_salad_guru"
Field Value
Sanity
Sanity. Nothing beats a good night's sleep. Sleeping removes more insanity.
public const string Sanity = "perk_sanity"
Field Value
Science
Researcher. Curiosity is surprisingly good exercise for the mind. Research items faster and with less.
public const string Science = "perk_science"
Field Value
Scientist
Scientist
public const string Scientist = "perk_scientist"
Field Value
Scribe
Scribe. The quill is mightier than the shovel. Sometimes. +4 when working at the Writing Desk.
public const string Scribe = "perk_scribe"
Field Value
SeedGeneratorUpg1
public const string SeedGeneratorUpg1 = "perk_seed_generator_upg_1"
Field Value
Seedmaster
Seed Master. Farming isn't about crops, it's about seeds. You obtain more seeds.
public const string Seedmaster = "perk_seedmaster"
Field Value
SeniorFarmer
public const string SeniorFarmer = "perk_senior_farmer"
Field Value
SermonWriter
Sermon writer
public const string SermonWriter = "perk_sermon_writer"
Field Value
SmarthResearcher
Smart researcher. Every mystery deserves another questionable experiment. +4 when working at a Laboratory.
public const string SmarthResearcher = "perk_smarth_researcher"
Field Value
Sommelier
Sommelier
public const string Sommelier = "perk_sommelier"
Field Value
SplinterProof
Splinter Proof
public const string SplinterProof = "perk_splinter_proof"
Field Value
StoneCutter
public const string StoneCutter = "perk_stone_cutter"
Field Value
StoneMiner1
public const string StoneMiner1 = "perk_stone_miner_1"
Field Value
StoneMiner2
public const string StoneMiner2 = "perk_stone_miner_2"
Field Value
Stonemason1
public const string Stonemason1 = "perk_stonemason_1"
Field Value
Stonemason2
public const string Stonemason2 = "perk_stonemason_2"
Field Value
Storyteller
Storyteller. You notice the little things about people. Every quest is also a story.
public const string Storyteller = "perk_storyteller"
Field Value
Surgeon
Surgeon. The dead don't sue, but it's still good to be careful. Perform better autopsies.
public const string Surgeon = "perk_surgeon"
Field Value
Swordmaster
Sword Master. Your skill with a blade makes you better at crafting them. Your swords are simply better.
public const string Swordmaster = "perk_swordmaster"
Field Value
TalentedJeweler
Talented jeweler
public const string TalentedJeweler = "perk_talented_jeweler"
Field Value
TellingTales
Telling tales. Every good story starts with a little exaggeration. Creating stories becomes easier.
public const string TellingTales = "perk_telling_tales"
Field Value
TemperingExpert
Tempering Expert
public const string TemperingExpert = "perk_tempering_expert"
Field Value
Tempter
public const string Tempter = "perk_tempter"
Field Value
Toolbelt
Tool Belt. You're not without skill... you just lack the tools. Increases available tool slots.
public const string Toolbelt = "perk_toolbelt"
Field Value
TreeSociety
Tree society. Paper doesn't grow on trees anymore. +4 when crafting paper.
public const string TreeSociety = "perk_tree_society"
Field Value
Trustworthy
Trustworthy
public const string Trustworthy = "perk_trustworthy"
Field Value
VoiceFaith
Voice of Faith. A good sermon can save a soul. Or at least keep it awake. +4 when writing sermons.
public const string VoiceFaith = "perk_voice_faith"
Field Value
Warengineer
War Engineer
public const string Warengineer = "perk_warengineer"
Field Value
Warsupplier
War Supplier. You like your towers and barricades strong! No surprise they're more durable.
public const string Warsupplier = "perk_warsupplier"
Field Value
Whileyoudontwatch
While No One is Looking. No body, no crime. Unlocks a place to dispose of bodies without penalty.
public const string Whileyoudontwatch = "perk_whileyoudontwatch"
Field Value
Wholenewworld
Whole New World. Sometimes you don't need to cross an ocean to discover a new world. Just have another drink.
public const string Wholenewworld = "perk_wholenewworld"
Field Value
Winemaster
Wine Master. You enjoy alcohol — especially wine! You make more and better wine.
public const string Winemaster = "perk_winemaster"
Field Value
WoodArtisan
public const string WoodArtisan = "perk_wood_artisan"
Field Value
ZCarpenter1
public const string ZCarpenter1 = "perk_z_carpenter_1"
Field Value
ZCarpenter2
public const string ZCarpenter2 = "perk_z_carpenter_2"
Field Value
ZLogCutter1
public const string ZLogCutter1 = "perk_z_log_cutter_1"
Field Value
ZLumberjack1
public const string ZLumberjack1 = "perk_z_lumberjack_1"
Field Value
ZLumberjack2
public const string ZLumberjack2 = "perk_z_lumberjack_2"
Field Value
ZPotter1
public const string ZPotter1 = "perk_z_potter_1"
Field Value
ZPotter2
public const string ZPotter2 = "perk_z_potter_2"
Field Value
ZStoneCutter1
public const string ZStoneCutter1 = "perk_z_stone_cutter_1"
Field Value
ZStoneMiner1
public const string ZStoneMiner1 = "perk_z_stone_miner_1"
Field Value
ZStoneMiner2
public const string ZStoneMiner2 = "perk_z_stone_miner_2"
Field Value
ZStonemason1
public const string ZStonemason1 = "perk_z_stonemason_1"
Field Value
ZStonemason2
public const string ZStonemason2 = "perk_z_stonemason_2"
Field Value
ZWoodArtisan1
public const string ZWoodArtisan1 = "perk_z_wood_artisan_1"
Field Value
ZombieAdvancedBlacksmith
Advanced Blacksmith. The zombie stopped hammering its own fingers. +4 when working with iron.
public const string ZombieAdvancedBlacksmith = "zperk_advanced_blacksmith"
Field Value
ZombieAlchemist
Dead alchemist
public const string ZombieAlchemist = "zperk_alchemist"
Field Value
ZombieAlchemyTalent
Undead researcher. Failure is just another form of experimentation. +4 when working at the Alchemy Workbench.
public const string ZombieAlchemyTalent = "zperk_alchemy_talent"
Field Value
ZombieApprenticeCarpenter
Apprentice Carpenter. The zombie has learned the difference between a log and a plank. +2 when working with wood.
public const string ZombieApprenticeCarpenter = "zperk_apprentice_carpenter"
Field Value
ZombieBlindseye
Blindseye. The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
public const string ZombieBlindseye = "zperk_blindseye"
Field Value
ZombieBooksTalent
Dead author. Every bestseller starts with a blank page. +4 when crafting empty books.
public const string ZombieBooksTalent = "zperk_books_talent"
Field Value
ZombieBrewer
Brewer
public const string ZombieBrewer = "zperk_brewer"
Field Value
ZombieChurchSuppliesTalent
Holy corpse. Even the church can't complain about free labor. +4 when crafting church supplies.
public const string ZombieChurchSuppliesTalent = "zperk_church_supplies_talent"
Field Value
ZombieCubeDistillations1
Dead distiller. Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
public const string ZombieCubeDistillations1 = "zperk_cube_distillations_1"
Field Value
ZombieDeadKing
Dead King. The zombie writes everything faster: books, stories, and newspapers.
public const string ZombieDeadKing = "zperk_dead_king"
Field Value
ZombieDeadPrinter
Dead printer. The zombie produces more paper and newspapers.
public const string ZombieDeadPrinter = "zperk_dead_printer"
Field Value
ZombieDeadShakespeare
Dead Shakespeare. Every zombie has a story. Most end in tragedy. The zombie writes better stories.
public const string ZombieDeadShakespeare = "zperk_dead_shakespeare"
Field Value
ZombieDeftZombie
Deft zombie. The zombie receives more.
public const string ZombieDeftZombie = "zperk_deft_zombie"
Field Value
ZombieDistillationsTalent
Rotten distiller. +4 when working at the Distillation Cube.
public const string ZombieDistillationsTalent = "zperk_distillations_talent"
Field Value
ZombieExcavator
Excavator. The zombie has mastered the shovel. Increased speed when digging clay and sand.
public const string ZombieExcavator = "zperk_excavator"
Field Value
ZombieFactoryOperative
Factory Operative. The zombie works better under the punishing conditions of conveyor production.
public const string ZombieFactoryOperative = "zperk_factory_operative"
Field Value
ZombieFarmer1
Dirt Digger. The zombie realized seeds go into the dirt, not straight into its mouth: +2 when planting crops.
public const string ZombieFarmer1 = "zperk_farmer_1"
Field Value
ZombieFarmer2
Crop Planter
public const string ZombieFarmer2 = "zperk_farmer_2"
Field Value
ZombieFertilizerExpert
Fertilizer Expert. The zombie knows how to tell the different fertilizers apart. +3 when making fertilizer.
public const string ZombieFertilizerExpert = "zperk_fertilizer_expert"
Field Value
ZombieFormulationTalent
Mad necrochemist. If it's bubbling, don't stand too close. +4 when working at the Formulation Bench.
public const string ZombieFormulationTalent = "zperk_formulation_talent"
Field Value
ZombieGraveCrafter
Dead grave builder
public const string ZombieGraveCrafter = "zperk_grave_crafter"
Field Value
ZombieGravesFencesTalent
Grave architect. +4 when crafting gravestones and grave fences.
public const string ZombieGravesFencesTalent = "zperk_graves_fences_talent"
Field Value
ZombieImpaler
Impaler. The zombie gets that the sharp end points toward the enemy: higher spear damage.
public const string ZombieImpaler = "zperk_impaler"
Field Value
ZombieJeweller
Dead jeweler. Diamonds are forever. So is this employee. The zombie creates jewelry faster.
public const string ZombieJeweller = "zperk_jeweller"
Field Value
ZombieJewellerTalent
Corpse jeweler. Zombie make a pretty! +4 when working at the Jewelry Table.
public const string ZombieJewellerTalent = "zperk_jeweller_talent"
Field Value
ZombieLogger
Logger. The zombie figured out which end of the axe to hold. Woodcutting speed increased.
public const string ZombieLogger = "zperk_logger"
Field Value
ZombieMagpiesEye
Magpie's Eye. The zombie notices the shiny things in the mine, and can recover gems.
public const string ZombieMagpiesEye = "zperk_magpies_eye"
Field Value
ZombieMasterBlacksmith
Master Blacksmith. The zombie figured out heat control. +6 when working with steel.
public const string ZombieMasterBlacksmith = "zperk_master_blacksmith"
Field Value
ZombieMasterCarpenter
Master Carpenter. The zombie has learned to saw in a straight line. +4 when working with wood.
public const string ZombieMasterCarpenter = "zperk_master_carpenter"
Field Value
ZombieMasterStonemason
Master Stonemason. The zombie learned to control the force of its strikes. +4 when working with marble.
public const string ZombieMasterStonemason = "zperk_master_stonemason"
Field Value
ZombieMiller
Miller. The zombie pours wheat between the millstones instead of all over the floor: yields more flour.
public const string ZombieMiller = "zperk_miller"
Field Value
ZombieMusicianAdvanced
Skilled Musician. Not bad for someone without a pulse. Increases when assigned to the choir or organ.
public const string ZombieMusicianAdvanced = "zperk_musician_advanced"
Field Value
ZombieMusicianBasic
Novice Musician. At least the rats seem to enjoy it. Slightly increases when assigned to the choir or organ.
public const string ZombieMusicianBasic = "zperk_musician_basic"
Field Value
ZombieMusicianMaster
Maestro. Even the angels are taking notes. Greatly increases when assigned to the choir or organ.
public const string ZombieMusicianMaster = "zperk_musician_master"
Field Value
ZombieNewspaperTalent
Dead press. Extra! Extra! Nobody's actually alive to read it. +4 when working at the Printing Press.
public const string ZombieNewspaperTalent = "zperk_newspaper_talent"
Field Value
ZombieNoviceBlacksmith
Novice Blacksmith. The zombie figured out which end of the hammer to hold. +2 when working with bronze.
public const string ZombieNoviceBlacksmith = "zperk_novice_blacksmith"
Field Value
ZombieNoviceFisherman
Novice Fisherman. The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
public const string ZombieNoviceFisherman = "zperk_novice_fisherman"
Field Value
ZombieNoviceStonemason
Novice Stonemason. The zombie realized the chisel is for the stone, not for gnawing. +2 when working with stone.
public const string ZombieNoviceStonemason = "zperk_novice_stonemason"
Field Value
ZombiePaperTalent
Dead tree society. Dead tree, dead worker — a perfect match. +4 when crafting paper.
public const string ZombiePaperTalent = "zperk_paper_talent"
Field Value
ZombiePotionsTalent
Zombie alchemist. Some ingredients are fresher than others. +4 when crafting potions.
public const string ZombiePotionsTalent = "zperk_potions_talent"
Field Value
ZombiePreserver
Preserver. The zombie learned to seal jars before their contents come alive. +4 when making canned goods.
public const string ZombiePreserver = "zperk_preserver"
Field Value
ZombiePresser
Presser. The zombie learned not to spill juice all over the floor. +4 when pressing juice.
public const string ZombiePresser = "zperk_presser"
Field Value
ZombiePuffMaster
Puff Master. The zombie puts what remains of its lungs to good use. +3 when working with glass.
public const string ZombiePuffMaster = "zperk_puff_master"
Field Value
ZombieQuarryman
Quarryman. The zombie has mastered the pickaxe. Quarrying speed increased.
public const string ZombieQuarryman = "zperk_quarryman"
Field Value
ZombieSmartZombie
Smart zombie. The zombie receives more.
public const string ZombieSmartZombie = "zperk_smart_zombie"
Field Value
ZombieSpeed
Speed Master. The zombie moves faster.
public const string ZombieSpeed = "zperk_speed"
Field Value
ZombieStoriesTalent
Ghostwriter. Nobody remembers the author anyway. +4 when writing stories.
public const string ZombieStoriesTalent = "zperk_stories_talent"
Field Value
ZombieStrongZombie
Strong zombie. The zombie receives more.
public const string ZombieStrongZombie = "zperk_strong_zombie"
Field Value
ZombieTailor
Tailor. The zombie has gotten better with fabric and thread: fewer scraps, more finished items.
public const string ZombieTailor = "zperk_tailor"
Field Value
ZombieTeacher
Zombie teacher. Even the dead can learn new tricks. Zombies improve their skills faster.
public const string ZombieTeacher = "perk_zombie_teacher"
Field Value
ZombieTinCan
Tin Can. The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
public const string ZombieTinCan = "zperk_tin_can"
Field Value
ZombieUndeadResistance
Undead Resilience. The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
public const string ZombieUndeadResistance = "zperk_undead_resistance"
Field Value
ZombieVeteranFisherman
Veteran Fisherman. The zombie learned to set the hook in time: higher chance to catch rare fish.
public const string ZombieVeteranFisherman = "zperk_veteran_fisherman"
Field Value
ZombieWinemaker
Winemaker. The zombie has learned the winemaking process. +5 when making wine.
public const string ZombieWinemaker = "zperk_winemaker"
Field Value
ZombieWritingTalent
Dead pen. Writer's block isn't a problem if you don't have a brain. +4 when working at the Writing Desk.
public const string ZombieWritingTalent = "zperk_writing_talent"
Field Value
ZombieZombieMiner
Zombie Miner. The zombie works better in the poisonous fumes of the mine — unlike you.
public const string ZombieZombieMiner = "zperk_zombie_miner"
Field Value
ZombieZombieTools
Zombie tools. Tools give double bonus talent to the zombie.
public const string ZombieZombieTools = "zperk_zombie_tools"