Table of Contents

Class TimbnGameIds.Perks

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The perks a keeper or zombie earns from talents and tech, with zombie perks starting with Zombie.

public static class TimbnGameIds.Perks
Inheritance
TimbnGameIds.Perks
Inherited Members

Fields

Alchemist

Alchemist. If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.

public const string Alchemist = "perk_alchemist"

Field Value

string

Artist

Artist

public const string Artist = "perk_artist"

Field Value

string

Axeman

Axeman

public const string Axeman = "perk_axeman"

Field Value

string

Beggar

public const string Beggar = "perk_beggar"

Field Value

string

Bellmaster

Bell Master. The bell rings for the Keeper! You can restart fights on the same day.

public const string Bellmaster = "perk_bellmaster"

Field Value

string

Beltmaster

Belt Master. You know how to keep things rolling. Your zombies produce more.

public const string Beltmaster = "perk_beltmaster"

Field Value

string

Blacksmith

Blacksmith

public const string Blacksmith = "perk_blacksmith"

Field Value

string

Bookworm

Bookworm. You've read so many books that writing one seems easier. +4 when writing books.

public const string Bookworm = "perk_bookworm"

Field Value

string

Botanist

public const string Botanist = "perk_botanist"

Field Value

string

Brewer

Brewer. Brewing beer isn't an addiction. You just make more of it.

public const string Brewer = "perk_brewer"

Field Value

string

Builder

Builder. Who says cutting corners is a bad thing? You recover some resources when restoring buildings.

public const string Builder = "perk_builder"

Field Value

string

Butcher

Butcher. You know how to handle meat. Non-critical failures leave organs intact.

public const string Butcher = "perk_butcher"

Field Value

string

Cardinal

Cardinal

public const string Cardinal = "perk_cardinal"

Field Value

string

Carpenter

Carpenter

public const string Carpenter = "perk_carpenter"

Field Value

string

Carpenter1

public const string Carpenter1 = "perk_carpenter_1"

Field Value

string

Carpenter2

public const string Carpenter2 = "perk_carpenter_2"

Field Value

string

Chimera

Chimera. Anything can become a work of art. Your organ improvement crafting improves.

public const string Chimera = "perk_chimera"

Field Value

string

ChurchMaterialist

Church materialist. Faith may move mountains, but candles help too. +4 when crafting church supplies.

public const string ChurchMaterialist = "perk_church_materialist"

Field Value

string

Cipollino

public const string Cipollino = "perk_cipollino"

Field Value

string

CompostChemist

Compost Chemist. You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.

public const string CompostChemist = "perk_compost_chemist"

Field Value

string

Cook

Cook. It's not haute cuisine, but there's plenty of it. You create extra portions of basic dishes.

public const string Cook = "perk_cook"

Field Value

string

Cook2

Cook II. How dare you cook so well? You create extra portions of complex dishes.

public const string Cook2 = "perk_cook_2"

Field Value

string

Cremator

Cremator. The hottest job in town. Receive more rewards for cremating corpses.

public const string Cremator = "perk_cremator"

Field Value

string

CubeDistillations

Cube distillations. The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.

public const string CubeDistillations = "perk_cube_distillations"

Field Value

string

Curiousmind

Curious Mind. You like to dig deeper. You sometimes find special items while studying.

public const string Curiousmind = "perk_curiousmind"

Field Value

string

DarkGluttonyPride

Gluttony and Pride. Sometimes things aren't what they seem... or is that just an illusion?

public const string DarkGluttonyPride = "perk_dark_gluttony_pride"

Field Value

string

DarkLustEnvy

Lust and Envy. Do things look a little strange, or does the red just make everything seem more sinister?

public const string DarkLustEnvy = "perk_dark_lust_envy"

Field Value

string

DarkWraithSloth

Wraith and Sloth. Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?

public const string DarkWraithSloth = "perk_dark_wraith_sloth"

Field Value

string

Deeppockets

Deep Pockets. One day, they may prove too deep even for you. Increases inventory size.

public const string Deeppockets = "perk_deeppockets"

Field Value

string

DistillIt

Just distill it. If it doesn't melt the cup, it's probably safe. +4 when working at the Distillation Cube.

public const string DistillIt = "perk_distill_it"

Field Value

string

DrinkLittle

Drink a little.

public const string DrinkLittle = "perk_drink_little"

Field Value

string

Engineer

Engineer. You understand complex mechanisms. Sometimes you craft extra mechanical items.

public const string Engineer = "perk_engineer"

Field Value

string

EnhancedSelection

Enhanced Selection

public const string EnhancedSelection = "perk_enhanced_selection"

Field Value

string

ExpertAnatomist

Expert anatomist. You know exactly where everything used to be. +4 when working at an Autopsy Table.

public const string ExpertAnatomist = "perk_expert_anatomist"

Field Value

string

ExtraOverhead1

Carrier. Your neck was made for something, right? Carry more items on your head.

public const string ExtraOverhead1 = "perk_extra_overhead_1"

Field Value

string

Farmer

Farmer. You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.

public const string Farmer = "perk_farmer"

Field Value

string

Farmer2

Farmer II. You aren't afraid of getting the rest of your body dirty either. Your harvests are even better.

public const string Farmer2 = "perk_farmer_2"

Field Value

string

FastGrower

public const string FastGrower = "perk_fast_grower"

Field Value

string

FertilizeAddCells1

public const string FertilizeAddCells1 = "perk_fertilize_add_cells_1"

Field Value

string

FertilizeAddCells2

Crop Boosting Fertilizer I. Adds 1 craft length

public const string FertilizeAddCells2 = "perk_fertilize_add_cells_2"

Field Value

string

FertilizeFarming1

public const string FertilizeFarming1 = "perk_fertilize_farming_1"

Field Value

string

FertilizeFarming2

Farming Fertilizer I. Adds +2 to the garden bed

public const string FertilizeFarming2 = "perk_fertilize_farming_2"

Field Value

string

FertilizeFarming3

Farming Fertilizer II. Adds +3 to the garden bed

public const string FertilizeFarming3 = "perk_fertilize_farming_3"

Field Value

string

FertilizeFarming4

public const string FertilizeFarming4 = "perk_fertilize_farming_4"

Field Value

string

FertilizeFarming5

Farming Fertilizer III. Adds +5 to the garden bed

public const string FertilizeFarming5 = "perk_fertilize_farming_5"

Field Value

string

FertilizeFarming6

public const string FertilizeFarming6 = "perk_fertilize_farming_6"

Field Value

string

FertilizeFarming7

public const string FertilizeFarming7 = "perk_fertilize_farming_7"

Field Value

string

FertilizeFarming8

public const string FertilizeFarming8 = "perk_fertilize_farming_8"

Field Value

string

FertilizePeat

Peat. Adds +1 to the garden bed

public const string FertilizePeat = "perk_fertilize_peat"

Field Value

string

FertilizeStartBonus1

Headstart Fertilizer I. Adds 1 craft progress

public const string FertilizeStartBonus1 = "perk_fertilize_start_bonus_1"

Field Value

string

FertilizeStartBonus2

Headstart Fertilizer II. Adds 2 craft progress

public const string FertilizeStartBonus2 = "perk_fertilize_start_bonus_2"

Field Value

string

FertilizerSlot1

Fertilizer

public const string FertilizerSlot1 = "perk_fertilizer_slot_1"

Field Value

string

FertilizerSlot2

public const string FertilizerSlot2 = "perk_fertilizer_slot_2"

Field Value

string

Fireman

Fireman

public const string Fireman = "perk_fireman"

Field Value

string

Fishcutter

Fish Filleter. There's no such thing as a small fish... you just need to cut it right. You get more fillets.

public const string Fishcutter = "perk_fishcutter"

Field Value

string

Fisherman

Fisherman. You know how to handle your fishing rod. Now it's stronger than ever.

public const string Fisherman = "perk_fisherman"

Field Value

string

FissureFinder

Fissure Finder

public const string FissureFinder = "perk_fissure_finder"

Field Value

string

FormulaOne

Formula one. Precision is optional. Results are not. +4 when working at the Formulation Bench.

public const string FormulaOne = "perk_formula_one"

Field Value

string

Frankenstein

Frankenstein. There's two secret ingredients — resurrection serum and love. Zombies start with experience.

public const string Frankenstein = "perk_frankenstein"

Field Value

string

GardenUpg1

public const string GardenUpg1 = "perk_garden_upg_1"

Field Value

string

Gearmaster

Gear Master. As a child, you loved playing with gears. Now you craft extras just for fun.

public const string Gearmaster = "perk_gearmaster"

Field Value

string

Glassworker

Glassworker

public const string Glassworker = "perk_glassworker"

Field Value

string

Godsartist

God's Artist. If it's art, it should be rewarding. Sometimes you craft extra items.

public const string Godsartist = "perk_godsartist"

Field Value

string

Golddigger

Gold Digger

public const string Golddigger = "perk_golddigger"

Field Value

string

GoodPress

Good press. Ink stains wash off. Reputations don't. +4 when working at the Printing Press.

public const string GoodPress = "perk_good_press"

Field Value

string

Goodcutter

Good Cutter. One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies.

public const string Goodcutter = "perk_goodcutter"

Field Value

string

Goodfellow

Good fellow

public const string Goodfellow = "perk_goodfellow"

Field Value

string

Gourmet

Gourmet. There are five tastes, and you enjoy each of them. Food provides greater benefits.

public const string Gourmet = "perk_gourmet"

Field Value

string

Grapemaster

Grape Master. Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.

public const string Grapemaster = "perk_grapemaster"

Field Value

string

GraveCrafter

Grave Builder. Craft and install gravestones and grave fences faster, with less, and less.

public const string GraveCrafter = "perk_grave_crafter"

Field Value

string

GreenThumb

Green Thumb. You learned to plant seeds pointy side up. +2 when planting and harvesting crops.

public const string GreenThumb = "perk_green_thumb"

Field Value

string

Greenkeeper

Grim Keeper. It's your job now to put them to rest. Unlocks corpses with dark organs.

public const string Greenkeeper = "perk_greenkeeper"

Field Value

string

HappySupplier

Happy supplier. Happy customers are good customers. Town orders give more.

public const string HappySupplier = "perk_happy_supplier"

Field Value

string

Happybook

Happy Book. Your cap is increased.

public const string Happybook = "perk_happybook"

Field Value

string

HeatHandler

Heat Handler. You can judge the temperature of metal by sight, rather than touch. +2 when working with iron.

public const string HeatHandler = "perk_heat_handler"

Field Value

string

HeatSaver

Heat Saver

public const string HeatSaver = "perk_heat_saver"

Field Value

string

Insanity

Insanity. I'm not the one who's insane... You're the insane one. Unlocks crafts that rapidly decrease sanity.

public const string Insanity = "perk_insanity"

Field Value

string

Ironwill

Iron Will. Mom always said insanity was for losers. Insanity can no longer rise above 70%.

public const string Ironwill = "perk_ironwill"

Field Value

string

Jeweler

Jeweler. You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.

public const string Jeweler = "perk_jeweler"

Field Value

string

Jeweller

Goldsmith. Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less.

public const string Jeweller = "perk_jeweller"

Field Value

string

JuniorButcher

Son of a butcher. Chance of making a surgical mistake during autopsy -25%

public const string JuniorButcher = "perk_junior_butcher"

Field Value

string

KnownAuthor

Known author

public const string KnownAuthor = "perk_known_author"

Field Value

string

LikeKing

Like a King. Write everything faster: books, stories, newspapers...

public const string LikeKing = "perk_like_king"

Field Value

string

Likemaster

Like Master. Your ceremonies are on fire! Recover some after service.

public const string Likemaster = "perk_likemaster"

Field Value

string

LogCutter1

public const string LogCutter1 = "perk_log_cutter_1"

Field Value

string

LogCutter2

public const string LogCutter2 = "perk_log_cutter_2"

Field Value

string

Lumberjack1

public const string Lumberjack1 = "perk_lumberjack_1"

Field Value

string

Lumberjack2

public const string Lumberjack2 = "perk_lumberjack_2"

Field Value

string

Marauder

Marauder. The best loot is the loot someone else was carrying. Receive more rewards after battles.

public const string Marauder = "perk_marauder"

Field Value

string

Mason

Mason

public const string Mason = "perk_mason"

Field Value

string

MasterBrewer

Master Brewer. You mastered the proper balance of hops and honey. +2 when brewing beer and mead.

public const string MasterBrewer = "perk_master_brewer"

Field Value

string

MasterEmbalmer

Master embalmer. Looking respectable is much easier once you stop moving. +4 when working at an Embalming Table.

public const string MasterEmbalmer = "perk_master_embalmer"

Field Value

string

Mastergatherer

Master Forager. You love nature, and nature loves you back. You can gather more resources.

public const string Mastergatherer = "perk_mastergatherer"

Field Value

string

Miner

Miner. You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.

public const string Miner = "perk_miner"

Field Value

string

MonumentBuilder

Monument builder. Every masterpiece needs a lasting audience. +4 when crafting gravestones and grave fences.

public const string MonumentBuilder = "perk_monument_builder"

Field Value

string

Moonwalk

Moonwalk. Not everything is about dancing. New nighttime resource nodes become available.

public const string Moonwalk = "perk_moonwalk"

Field Value

string

Motivator

Motivator. A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents.

public const string Motivator = "perk_motivator"

Field Value

string

Negotiator

Negotiator. Bargaining is an art, and you are an artist. Prices are lower for you.

public const string Negotiator = "perk_negotiator"

Field Value

string

OneMorePotion

One more potion. The flask survived. Somehow. Sometimes you receive an empty flask after creating a potion.

public const string OneMorePotion = "perk_one_more_potion"

Field Value

string

Oneofus

One of Us. You know, I'm a merchant myself. Unlocks special merchant orders.

public const string Oneofus = "perk_oneofus"

Field Value

string

OperationsHouse

Son of a butcher. You've been seeing things since childhood. Autopsies require less and cause less .

public const string OperationsHouse = "perk_operations_house"

Field Value

string

PaperMaker

Paper maker. You create more paper and newspapers.

public const string PaperMaker = "perk_paper_maker"

Field Value

string

Performer

Performer. Successful ceremonies grant extra and.

public const string Performer = "perk_performer"

Field Value

string

PlantBreeder

public const string PlantBreeder = "perk_plant_breeder"

Field Value

string

PotionBrewer

Potion brewer. It only glows when it's working. Hopefully. +4 when crafting potions.

public const string PotionBrewer = "perk_potion_brewer"

Field Value

string

Potter1

public const string Potter1 = "perk_potter_1"

Field Value

string

Potter2

public const string Potter2 = "perk_potter_2"

Field Value

string

PrMachinist

PR Machinist. PR Machine gives more zombie limit when working.

public const string PrMachinist = "perk_pr_machinist"

Field Value

string

Preacher

public const string Preacher = "perk_preacher"

Field Value

string

Priest

Priest. People believe in your words. Ceremonies grant extra faith.

public const string Priest = "perk_priest"

Field Value

string

ProWriter

Professional writer. Every legend begins with someone exaggerating. +4 when writing stories.

public const string ProWriter = "perk_pro_writer"

Field Value

string

Quickhands

Quick Hands. One two three, and just a little twist. Speeds up operations.

public const string Quickhands = "perk_quickhands"

Field Value

string

RichSupplier

Rich supplier. The town always pays well. Town orders give more money.

public const string RichSupplier = "perk_rich_supplier"

Field Value

string

RichSurgeon

Treasure Hunter. People keep their savings in the strangest places. Organs occasionally contain during an autopsy.

public const string RichSurgeon = "perk_rich_surgeon"

Field Value

string

SaladGuru

Salad Guru

public const string SaladGuru = "perk_salad_guru"

Field Value

string

Sanity

Sanity. Nothing beats a good night's sleep. Sleeping removes more insanity.

public const string Sanity = "perk_sanity"

Field Value

string

Science

Researcher. Curiosity is surprisingly good exercise for the mind. Research items faster and with less.

public const string Science = "perk_science"

Field Value

string

Scientist

Scientist

public const string Scientist = "perk_scientist"

Field Value

string

Scribe

Scribe. The quill is mightier than the shovel. Sometimes. +4 when working at the Writing Desk.

public const string Scribe = "perk_scribe"

Field Value

string

SeedGeneratorUpg1

public const string SeedGeneratorUpg1 = "perk_seed_generator_upg_1"

Field Value

string

Seedmaster

Seed Master. Farming isn't about crops, it's about seeds. You obtain more seeds.

public const string Seedmaster = "perk_seedmaster"

Field Value

string

SeniorFarmer

public const string SeniorFarmer = "perk_senior_farmer"

Field Value

string

SermonWriter

Sermon writer

public const string SermonWriter = "perk_sermon_writer"

Field Value

string

SmarthResearcher

Smart researcher. Every mystery deserves another questionable experiment. +4 when working at a Laboratory.

public const string SmarthResearcher = "perk_smarth_researcher"

Field Value

string

Sommelier

Sommelier

public const string Sommelier = "perk_sommelier"

Field Value

string

SplinterProof

Splinter Proof

public const string SplinterProof = "perk_splinter_proof"

Field Value

string

StoneCutter

public const string StoneCutter = "perk_stone_cutter"

Field Value

string

StoneMiner1

public const string StoneMiner1 = "perk_stone_miner_1"

Field Value

string

StoneMiner2

public const string StoneMiner2 = "perk_stone_miner_2"

Field Value

string

Stonemason1

public const string Stonemason1 = "perk_stonemason_1"

Field Value

string

Stonemason2

public const string Stonemason2 = "perk_stonemason_2"

Field Value

string

Storyteller

Storyteller. You notice the little things about people. Every quest is also a story.

public const string Storyteller = "perk_storyteller"

Field Value

string

Surgeon

Surgeon. The dead don't sue, but it's still good to be careful. Perform better autopsies.

public const string Surgeon = "perk_surgeon"

Field Value

string

Swordmaster

Sword Master. Your skill with a blade makes you better at crafting them. Your swords are simply better.

public const string Swordmaster = "perk_swordmaster"

Field Value

string

TalentedJeweler

Talented jeweler

public const string TalentedJeweler = "perk_talented_jeweler"

Field Value

string

TellingTales

Telling tales. Every good story starts with a little exaggeration. Creating stories becomes easier.

public const string TellingTales = "perk_telling_tales"

Field Value

string

TemperingExpert

Tempering Expert

public const string TemperingExpert = "perk_tempering_expert"

Field Value

string

Tempter

public const string Tempter = "perk_tempter"

Field Value

string

Toolbelt

Tool Belt. You're not without skill... you just lack the tools. Increases available tool slots.

public const string Toolbelt = "perk_toolbelt"

Field Value

string

TreeSociety

Tree society. Paper doesn't grow on trees anymore. +4 when crafting paper.

public const string TreeSociety = "perk_tree_society"

Field Value

string

Trustworthy

Trustworthy

public const string Trustworthy = "perk_trustworthy"

Field Value

string

VoiceFaith

Voice of Faith. A good sermon can save a soul. Or at least keep it awake. +4 when writing sermons.

public const string VoiceFaith = "perk_voice_faith"

Field Value

string

Warengineer

War Engineer

public const string Warengineer = "perk_warengineer"

Field Value

string

Warsupplier

War Supplier. You like your towers and barricades strong! No surprise they're more durable.

public const string Warsupplier = "perk_warsupplier"

Field Value

string

Whileyoudontwatch

While No One is Looking. No body, no crime. Unlocks a place to dispose of bodies without penalty.

public const string Whileyoudontwatch = "perk_whileyoudontwatch"

Field Value

string

Wholenewworld

Whole New World. Sometimes you don't need to cross an ocean to discover a new world. Just have another drink.

public const string Wholenewworld = "perk_wholenewworld"

Field Value

string

Winemaster

Wine Master. You enjoy alcohol — especially wine! You make more and better wine.

public const string Winemaster = "perk_winemaster"

Field Value

string

WoodArtisan

public const string WoodArtisan = "perk_wood_artisan"

Field Value

string

ZCarpenter1

public const string ZCarpenter1 = "perk_z_carpenter_1"

Field Value

string

ZCarpenter2

public const string ZCarpenter2 = "perk_z_carpenter_2"

Field Value

string

ZLogCutter1

public const string ZLogCutter1 = "perk_z_log_cutter_1"

Field Value

string

ZLumberjack1

public const string ZLumberjack1 = "perk_z_lumberjack_1"

Field Value

string

ZLumberjack2

public const string ZLumberjack2 = "perk_z_lumberjack_2"

Field Value

string

ZPotter1

public const string ZPotter1 = "perk_z_potter_1"

Field Value

string

ZPotter2

public const string ZPotter2 = "perk_z_potter_2"

Field Value

string

ZStoneCutter1

public const string ZStoneCutter1 = "perk_z_stone_cutter_1"

Field Value

string

ZStoneMiner1

public const string ZStoneMiner1 = "perk_z_stone_miner_1"

Field Value

string

ZStoneMiner2

public const string ZStoneMiner2 = "perk_z_stone_miner_2"

Field Value

string

ZStonemason1

public const string ZStonemason1 = "perk_z_stonemason_1"

Field Value

string

ZStonemason2

public const string ZStonemason2 = "perk_z_stonemason_2"

Field Value

string

ZWoodArtisan1

public const string ZWoodArtisan1 = "perk_z_wood_artisan_1"

Field Value

string

ZombieAdvancedBlacksmith

Advanced Blacksmith. The zombie stopped hammering its own fingers. +4 when working with iron.

public const string ZombieAdvancedBlacksmith = "zperk_advanced_blacksmith"

Field Value

string

ZombieAlchemist

Dead alchemist

public const string ZombieAlchemist = "zperk_alchemist"

Field Value

string

ZombieAlchemyTalent

Undead researcher. Failure is just another form of experimentation. +4 when working at the Alchemy Workbench.

public const string ZombieAlchemyTalent = "zperk_alchemy_talent"

Field Value

string

ZombieApprenticeCarpenter

Apprentice Carpenter. The zombie has learned the difference between a log and a plank. +2 when working with wood.

public const string ZombieApprenticeCarpenter = "zperk_apprentice_carpenter"

Field Value

string

ZombieBlindseye

Blindseye. The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.

public const string ZombieBlindseye = "zperk_blindseye"

Field Value

string

ZombieBooksTalent

Dead author. Every bestseller starts with a blank page. +4 when crafting empty books.

public const string ZombieBooksTalent = "zperk_books_talent"

Field Value

string

ZombieBrewer

Brewer

public const string ZombieBrewer = "zperk_brewer"

Field Value

string

ZombieChurchSuppliesTalent

Holy corpse. Even the church can't complain about free labor. +4 when crafting church supplies.

public const string ZombieChurchSuppliesTalent = "zperk_church_supplies_talent"

Field Value

string

ZombieCubeDistillations1

Dead distiller. Even the cube seems impressed. The zombie gets more items from the Distillation Cube.

public const string ZombieCubeDistillations1 = "zperk_cube_distillations_1"

Field Value

string

ZombieDeadKing

Dead King. The zombie writes everything faster: books, stories, and newspapers.

public const string ZombieDeadKing = "zperk_dead_king"

Field Value

string

ZombieDeadPrinter

Dead printer. The zombie produces more paper and newspapers.

public const string ZombieDeadPrinter = "zperk_dead_printer"

Field Value

string

ZombieDeadShakespeare

Dead Shakespeare. Every zombie has a story. Most end in tragedy. The zombie writes better stories.

public const string ZombieDeadShakespeare = "zperk_dead_shakespeare"

Field Value

string

ZombieDeftZombie

Deft zombie. The zombie receives more.

public const string ZombieDeftZombie = "zperk_deft_zombie"

Field Value

string

ZombieDistillationsTalent

Rotten distiller. +4 when working at the Distillation Cube.

public const string ZombieDistillationsTalent = "zperk_distillations_talent"

Field Value

string

ZombieExcavator

Excavator. The zombie has mastered the shovel. Increased speed when digging clay and sand.

public const string ZombieExcavator = "zperk_excavator"

Field Value

string

ZombieFactoryOperative

Factory Operative. The zombie works better under the punishing conditions of conveyor production.

public const string ZombieFactoryOperative = "zperk_factory_operative"

Field Value

string

ZombieFarmer1

Dirt Digger. The zombie realized seeds go into the dirt, not straight into its mouth: +2 when planting crops.

public const string ZombieFarmer1 = "zperk_farmer_1"

Field Value

string

ZombieFarmer2

Crop Planter

public const string ZombieFarmer2 = "zperk_farmer_2"

Field Value

string

ZombieFertilizerExpert

Fertilizer Expert. The zombie knows how to tell the different fertilizers apart. +3 when making fertilizer.

public const string ZombieFertilizerExpert = "zperk_fertilizer_expert"

Field Value

string

ZombieFormulationTalent

Mad necrochemist. If it's bubbling, don't stand too close. +4 when working at the Formulation Bench.

public const string ZombieFormulationTalent = "zperk_formulation_talent"

Field Value

string

ZombieGraveCrafter

Dead grave builder

public const string ZombieGraveCrafter = "zperk_grave_crafter"

Field Value

string

ZombieGravesFencesTalent

Grave architect. +4 when crafting gravestones and grave fences.

public const string ZombieGravesFencesTalent = "zperk_graves_fences_talent"

Field Value

string

ZombieImpaler

Impaler. The zombie gets that the sharp end points toward the enemy: higher spear damage.

public const string ZombieImpaler = "zperk_impaler"

Field Value

string

ZombieJeweller

Dead jeweler. Diamonds are forever. So is this employee. The zombie creates jewelry faster.

public const string ZombieJeweller = "zperk_jeweller"

Field Value

string

ZombieJewellerTalent

Corpse jeweler. Zombie make a pretty! +4 when working at the Jewelry Table.

public const string ZombieJewellerTalent = "zperk_jeweller_talent"

Field Value

string

ZombieLogger

Logger. The zombie figured out which end of the axe to hold. Woodcutting speed increased.

public const string ZombieLogger = "zperk_logger"

Field Value

string

ZombieMagpiesEye

Magpie's Eye. The zombie notices the shiny things in the mine, and can recover gems.

public const string ZombieMagpiesEye = "zperk_magpies_eye"

Field Value

string

ZombieMasterBlacksmith

Master Blacksmith. The zombie figured out heat control. +6 when working with steel.

public const string ZombieMasterBlacksmith = "zperk_master_blacksmith"

Field Value

string

ZombieMasterCarpenter

Master Carpenter. The zombie has learned to saw in a straight line. +4 when working with wood.

public const string ZombieMasterCarpenter = "zperk_master_carpenter"

Field Value

string

ZombieMasterStonemason

Master Stonemason. The zombie learned to control the force of its strikes. +4 when working with marble.

public const string ZombieMasterStonemason = "zperk_master_stonemason"

Field Value

string

ZombieMiller

Miller. The zombie pours wheat between the millstones instead of all over the floor: yields more flour.

public const string ZombieMiller = "zperk_miller"

Field Value

string

ZombieMusicianAdvanced

Skilled Musician. Not bad for someone without a pulse. Increases when assigned to the choir or organ.

public const string ZombieMusicianAdvanced = "zperk_musician_advanced"

Field Value

string

ZombieMusicianBasic

Novice Musician. At least the rats seem to enjoy it. Slightly increases when assigned to the choir or organ.

public const string ZombieMusicianBasic = "zperk_musician_basic"

Field Value

string

ZombieMusicianMaster

Maestro. Even the angels are taking notes. Greatly increases when assigned to the choir or organ.

public const string ZombieMusicianMaster = "zperk_musician_master"

Field Value

string

ZombieNewspaperTalent

Dead press. Extra! Extra! Nobody's actually alive to read it. +4 when working at the Printing Press.

public const string ZombieNewspaperTalent = "zperk_newspaper_talent"

Field Value

string

ZombieNoviceBlacksmith

Novice Blacksmith. The zombie figured out which end of the hammer to hold. +2 when working with bronze.

public const string ZombieNoviceBlacksmith = "zperk_novice_blacksmith"

Field Value

string

ZombieNoviceFisherman

Novice Fisherman. The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.

public const string ZombieNoviceFisherman = "zperk_novice_fisherman"

Field Value

string

ZombieNoviceStonemason

Novice Stonemason. The zombie realized the chisel is for the stone, not for gnawing. +2 when working with stone.

public const string ZombieNoviceStonemason = "zperk_novice_stonemason"

Field Value

string

ZombiePaperTalent

Dead tree society. Dead tree, dead worker — a perfect match. +4 when crafting paper.

public const string ZombiePaperTalent = "zperk_paper_talent"

Field Value

string

ZombiePotionsTalent

Zombie alchemist. Some ingredients are fresher than others. +4 when crafting potions.

public const string ZombiePotionsTalent = "zperk_potions_talent"

Field Value

string

ZombiePreserver

Preserver. The zombie learned to seal jars before their contents come alive. +4 when making canned goods.

public const string ZombiePreserver = "zperk_preserver"

Field Value

string

ZombiePresser

Presser. The zombie learned not to spill juice all over the floor. +4 when pressing juice.

public const string ZombiePresser = "zperk_presser"

Field Value

string

ZombiePuffMaster

Puff Master. The zombie puts what remains of its lungs to good use. +3 when working with glass.

public const string ZombiePuffMaster = "zperk_puff_master"

Field Value

string

ZombieQuarryman

Quarryman. The zombie has mastered the pickaxe. Quarrying speed increased.

public const string ZombieQuarryman = "zperk_quarryman"

Field Value

string

ZombieSmartZombie

Smart zombie. The zombie receives more.

public const string ZombieSmartZombie = "zperk_smart_zombie"

Field Value

string

ZombieSpeed

Speed Master. The zombie moves faster.

public const string ZombieSpeed = "zperk_speed"

Field Value

string

ZombieStoriesTalent

Ghostwriter. Nobody remembers the author anyway. +4 when writing stories.

public const string ZombieStoriesTalent = "zperk_stories_talent"

Field Value

string

ZombieStrongZombie

Strong zombie. The zombie receives more.

public const string ZombieStrongZombie = "zperk_strong_zombie"

Field Value

string

ZombieTailor

Tailor. The zombie has gotten better with fabric and thread: fewer scraps, more finished items.

public const string ZombieTailor = "zperk_tailor"

Field Value

string

ZombieTeacher

Zombie teacher. Even the dead can learn new tricks. Zombies improve their skills faster.

public const string ZombieTeacher = "perk_zombie_teacher"

Field Value

string

ZombieTinCan

Tin Can. The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.

public const string ZombieTinCan = "zperk_tin_can"

Field Value

string

ZombieUndeadResistance

Undead Resilience. The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.

public const string ZombieUndeadResistance = "zperk_undead_resistance"

Field Value

string

ZombieVeteranFisherman

Veteran Fisherman. The zombie learned to set the hook in time: higher chance to catch rare fish.

public const string ZombieVeteranFisherman = "zperk_veteran_fisherman"

Field Value

string

ZombieWinemaker

Winemaker. The zombie has learned the winemaking process. +5 when making wine.

public const string ZombieWinemaker = "zperk_winemaker"

Field Value

string

ZombieWritingTalent

Dead pen. Writer's block isn't a problem if you don't have a brain. +4 when working at the Writing Desk.

public const string ZombieWritingTalent = "zperk_writing_talent"

Field Value

string

ZombieZombieMiner

Zombie Miner. The zombie works better in the poisonous fumes of the mine — unlike you.

public const string ZombieZombieMiner = "zperk_zombie_miner"

Field Value

string

ZombieZombieTools

Zombie tools. Tools give double bonus talent to the zombie.

public const string ZombieZombieTools = "zperk_zombie_tools"

Field Value

string