Class TimbnGameIds.Sounds
The id of every sound effect the game defines, such as CoinsSound for coins_sound, for Audio.PlaySound.
public static class TimbnGameIds.Sounds
- Inheritance
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TimbnGameIds.Sounds
- Inherited Members
Fields
AbandonedTown
public const string AbandonedTown = "abandoned_town"
Field Value
Agatha
public const string Agatha = "agatha"
Field Value
AlbertCured
public const string AlbertCured = "albert_cured"
Field Value
AlbertSick
public const string AlbertSick = "albert_sick"
Field Value
AlchemyMixWork
public const string AlchemyMixWork = "alchemy_mix_work"
Field Value
AllyArmorFootsteps
public const string AllyArmorFootsteps = "ally_armor_footsteps"
Field Value
AllyDeathHuman
public const string AllyDeathHuman = "ally_death_human"
Field Value
AllyDeathZombie
public const string AllyDeathZombie = "ally_death_zombie"
Field Value
AmbientDay
public const string AmbientDay = "ambient_day"
Field Value
AmbientNight
public const string AmbientNight = "ambient_night"
Field Value
Applause
public const string Applause = "applause"
Field Value
ArrowHitDoorZombie
public const string ArrowHitDoorZombie = "arrow_hit_door_zombie"
Field Value
AstrologerCrashingIntoPole
public const string AstrologerCrashingIntoPole = "astrologer_crashing_into_pole"
Field Value
AutopsyTick
public const string AutopsyTick = "autopsy_tick"
Field Value
BagClose
public const string BagClose = "bag_close"
Field Value
BagOpen
public const string BagOpen = "bag_open"
Field Value
BannerPlace
public const string BannerPlace = "banner_place"
Field Value
BannerTake
public const string BannerTake = "banner_take"
Field Value
BarrelHarvest
public const string BarrelHarvest = "barrel_harvest"
Field Value
BarricadeDestroy
public const string BarricadeDestroy = "barricade_destroy"
Field Value
BarricadeDestroy2
public const string BarricadeDestroy2 = "barricade_destroy_2"
Field Value
BarricadeDestroy3
public const string BarricadeDestroy3 = "barricade_destroy_3"
Field Value
BathhouseAmbient
public const string BathhouseAmbient = "bathhouse_ambient"
Field Value
BathhouseInteraction
public const string BathhouseInteraction = "bathhouse_interaction"
Field Value
BioreactorLoop
public const string BioreactorLoop = "bioreactor_loop"
Field Value
BioreactorStart
public const string BioreactorStart = "bioreactor_start"
Field Value
Bishop
public const string Bishop = "bishop"
Field Value
BlimpGrow
public const string BlimpGrow = "blimp_grow"
Field Value
BlockageCleaned
public const string BlockageCleaned = "blockage_cleaned"
Field Value
BowAimLoop
public const string BowAimLoop = "bow_aim_loop"
Field Value
BowAimShot
public const string BowAimShot = "bow_aim_shot"
Field Value
BowAimStart
public const string BowAimStart = "bow_aim_start"
Field Value
BowHitZombie
public const string BowHitZombie = "bow_hit_zombie"
Field Value
BrokenBell
public const string BrokenBell = "broken_bell"
Field Value
BrokenPlates
public const string BrokenPlates = "broken_plates"
Field Value
BroomSweep
public const string BroomSweep = "broom_sweep"
Field Value
Buff
public const string Buff = "buff"
Field Value
BuildPlace
public const string BuildPlace = "build_place"
Field Value
BushChop
public const string BushChop = "bush_chop"
Field Value
BushCollect
public const string BushCollect = "bush_collect"
Field Value
CampfireCrackling
public const string CampfireCrackling = "campfire_crackling"
Field Value
Captain
public const string Captain = "captain"
Field Value
CarouselZombieStep
public const string CarouselZombieStep = "carousel_zombie_step"
Field Value
Carpenter1
public const string Carpenter1 = "carpenter_1"
Field Value
Carpenter2
public const string Carpenter2 = "carpenter_2"
Field Value
ChestClose
public const string ChestClose = "chest_close"
Field Value
ChestOpen
public const string ChestOpen = "chest_open"
Field Value
ChurchEnableTEMP
public const string ChurchEnableTEMP = "church_enable_TEMP"
Field Value
ChurchFontain
public const string ChurchFontain = "church_fontain"
Field Value
CircularSaw
public const string CircularSaw = "circular_saw"
Field Value
CityGatesClose
public const string CityGatesClose = "city_gates_close"
Field Value
CityGatesOpen
public const string CityGatesOpen = "city_gates_open"
Field Value
CoinsSound
public const string CoinsSound = "coins_sound"
Field Value
CommonIndoor
public const string CommonIndoor = "common_indoor"
Field Value
ConveyorArea
public const string ConveyorArea = "conveyor_area"
Field Value
ConveyorAssemblyDrill
public const string ConveyorAssemblyDrill = "conveyor_assembly_drill"
Field Value
ConveyorAssemblyHammer
public const string ConveyorAssemblyHammer = "conveyor_assembly_hammer"
Field Value
ConveyorAssemblyLoom
public const string ConveyorAssemblyLoom = "conveyor_assembly_loom"
Field Value
ConveyorAssemblySewing
public const string ConveyorAssemblySewing = "conveyor_assembly_sewing"
Field Value
ConveyorAssemblyTick
public const string ConveyorAssemblyTick = "conveyor_assembly_tick"
Field Value
ConveyorAssemblyTurning
public const string ConveyorAssemblyTurning = "conveyor_assembly_turning"
Field Value
ConveyorAssemblyWheel
public const string ConveyorAssemblyWheel = "conveyor_assembly_wheel"
Field Value
ConveyorCell
public const string ConveyorCell = "conveyor_cell"
Field Value
ConveyorFurnaceBellows
public const string ConveyorFurnaceBellows = "conveyor_furnace_bellows"
Field Value
ConveyorFurnaceFire
public const string ConveyorFurnaceFire = "conveyor_furnace_fire"
Field Value
ConveyorFurnaceGrinder
public const string ConveyorFurnaceGrinder = "conveyor_furnace_grinder"
Field Value
ConveyorFurnaceHammer
public const string ConveyorFurnaceHammer = "conveyor_furnace_hammer"
Field Value
ConveyorFurnacePress
public const string ConveyorFurnacePress = "conveyor_furnace_press"
Field Value
ConveyorFurnaceWheel
public const string ConveyorFurnaceWheel = "conveyor_furnace_wheel"
Field Value
ConveyorKitchenConservat
public const string ConveyorKitchenConservat = "conveyor_kitchen_conservat"
Field Value
ConveyorKitchenMillstone
public const string ConveyorKitchenMillstone = "conveyor_kitchen_millstone"
Field Value
CrematoriumFinish
public const string CrematoriumFinish = "crematorium_finish"
Field Value
CrematoriumStart
public const string CrematoriumStart = "crematorium_start"
Field Value
Dig
public const string Dig = "dig"
Field Value
DonkeyBell
public const string DonkeyBell = "donkey_bell"
Field Value
DonkeyEatingGrass
public const string DonkeyEatingGrass = "donkey_eating_grass"
Field Value
DonkeyLips
public const string DonkeyLips = "donkey_lips"
Field Value
Door
public const string Door = "door"
Field Value
DryBushChop
public const string DryBushChop = "dry_bush_chop"
Field Value
DryWood
public const string DryWood = "dry_wood"
Field Value
DynamiteExplosion
public const string DynamiteExplosion = "dynamite_explosion"
Field Value
EquipTool
public const string EquipTool = "equip_tool"
Field Value
Fairy
public const string Fairy = "fairy"
Field Value
FallingLooterFall
public const string FallingLooterFall = "falling_looter_fall"
Field Value
FallingLooterSteps
public const string FallingLooterSteps = "falling_looter_steps"
Field Value
FightLose
public const string FightLose = "fight_lose"
Field Value
FightStart
public const string FightStart = "fight_start"
Field Value
FightWin
public const string FightWin = "fight_win"
Field Value
FinalPortalAmbient
public const string FinalPortalAmbient = "final_portal_ambient"
Field Value
FinalPortalGlyph
public const string FinalPortalGlyph = "final_portal_glyph"
Field Value
FinalPortalGo
public const string FinalPortalGo = "final_portal_go"
Field Value
FinalPortalStart
public const string FinalPortalStart = "final_portal_start"
Field Value
Fisherman
public const string Fisherman = "fisherman"
Field Value
FishingBite
public const string FishingBite = "fishing_bite"
Field Value
FishingBiteSuccess
public const string FishingBiteSuccess = "fishing_bite_success"
Field Value
FishingBlop
public const string FishingBlop = "fishing_blop"
Field Value
FishingCastSwoosh
public const string FishingCastSwoosh = "fishing_cast_swoosh"
Field Value
FishingFail
public const string FishingFail = "fishing_fail"
Field Value
FishingFloundering
public const string FishingFloundering = "fishing_floundering"
Field Value
FishingLineBreak
public const string FishingLineBreak = "fishing_line_break"
Field Value
FishingReelLong
public const string FishingReelLong = "fishing_reel_long"
Field Value
FishingReelShort
public const string FishingReelShort = "fishing_reel_short"
Field Value
FishingStart
public const string FishingStart = "fishing_start"
Field Value
FishingSuccess
public const string FishingSuccess = "fishing_success"
Field Value
ForemanNailDown
public const string ForemanNailDown = "foreman_nail_down"
Field Value
ForemanShakingOffDust
public const string ForemanShakingOffDust = "foreman_shaking_off_dust"
Field Value
ForemanWriting
public const string ForemanWriting = "foreman_writing"
Field Value
ForemanWritingAction
public const string ForemanWritingAction = "foreman_writing_action"
Field Value
ForemanWritingPenDown
public const string ForemanWritingPenDown = "foreman_writing_pen_down"
Field Value
FurnaceFinish
public const string FurnaceFinish = "furnace_finish"
Field Value
FurnaceStart
public const string FurnaceStart = "furnace_start"
Field Value
FurnaceWorking
public const string FurnaceWorking = "furnace_working"
Field Value
Garry
public const string Garry = "garry"
Field Value
GerrySomersault
public const string GerrySomersault = "gerry_somersault"
Field Value
GetInspiration
public const string GetInspiration = "get_inspiration"
Field Value
GoddessNature
public const string GoddessNature = "goddess_nature"
Field Value
GuiClick
public const string GuiClick = "gui_click"
Field Value
GuiHover
public const string GuiHover = "gui_hover"
Field Value
GuiHoverLight
public const string GuiHoverLight = "gui_hover_light"
Field Value
Gunter
public const string Gunter = "gunter"
Field Value
Hans
public const string Hans = "hans"
Field Value
HarvestFinish
public const string HarvestFinish = "harvest_finish"
Field Value
HarvestTick
public const string HarvestTick = "harvest_tick"
Field Value
HeadOfGueardsBaldPalm
public const string HeadOfGueardsBaldPalm = "head_of_gueards_bald_palm"
Field Value
HeadOfVillageCoin
public const string HeadOfVillageCoin = "head_of_village_coin"
Field Value
HeadOfVillageRitual
public const string HeadOfVillageRitual = "head_of_village_ritual"
Field Value
Heffry
public const string Heffry = "heffry"
Field Value
HerbertHeadGuards
public const string HerbertHeadGuards = "herbert_head_guards"
Field Value
HitDoorZombie
public const string HitDoorZombie = "hit_door_zombie"
Field Value
HiveEmpty
public const string HiveEmpty = "hive_empty"
Field Value
HiveFull
public const string HiveFull = "hive_full"
Field Value
HomeOvenFinish
public const string HomeOvenFinish = "home_oven_finish"
Field Value
HomeOvenLoop
public const string HomeOvenLoop = "home_oven_loop"
Field Value
HomeOvenStart
public const string HomeOvenStart = "home_oven_start"
Field Value
Homobonus
public const string Homobonus = "homobonus"
Field Value
HoneyCollecting
public const string HoneyCollecting = "honey_collecting"
Field Value
IntroPrisonChainFairy
public const string IntroPrisonChainFairy = "intro_prison_chain_fairy"
Field Value
IntroPrisonChainFinal
public const string IntroPrisonChainFinal = "intro_prison_chain_final"
Field Value
IntroPrisonChainTry
public const string IntroPrisonChainTry = "intro_prison_chain_try"
Field Value
IronAnvilTick
public const string IronAnvilTick = "iron_anvil_tick"
Field Value
IronOreFullyDestroyed
public const string IronOreFullyDestroyed = "iron_ore_fully_destroyed"
Field Value
IronOreHalfDestroyed
public const string IronOreHalfDestroyed = "iron_ore_half_destroyed"
Field Value
IronOreHit
public const string IronOreHit = "iron_ore_hit"
Field Value
ItemPickup
public const string ItemPickup = "item_pickup"
Field Value
ItemPut
public const string ItemPut = "item_put"
Field Value
ItemUseDrink
public const string ItemUseDrink = "item_use_drink"
Field Value
ItemUseFood
public const string ItemUseFood = "item_use_food"
Field Value
ItemUseHerb
public const string ItemUseHerb = "item_use_herb"
Field Value
ItemUsePaper
public const string ItemUsePaper = "item_use_paper"
Field Value
ItemUseWater
public const string ItemUseWater = "item_use_water"
Field Value
JackWorkshopForeman
public const string JackWorkshopForeman = "jack_workshop_foreman"
Field Value
Januarius
public const string Januarius = "januarius"
Field Value
Jeffry
public const string Jeffry = "jeffry"
Field Value
JewelerTableTick
public const string JewelerTableTick = "jeweler_table_tick"
Field Value
JewelerTableWork
public const string JewelerTableWork = "jeweler_table_work"
Field Value
Jully
public const string Jully = "jully"
Field Value
KeeperArmorFootsteps
public const string KeeperArmorFootsteps = "keeper_armor_footsteps"
Field Value
KitchenWorkTick
public const string KitchenWorkTick = "kitchen_work_tick"
Field Value
KnockX2
public const string KnockX2 = "knock_x2"
Field Value
KnockX3
public const string KnockX3 = "knock_x3"
Field Value
LadderClimb
public const string LadderClimb = "ladder_climb"
Field Value
LadderClimbFinish
public const string LadderClimbFinish = "ladder_climb_finish"
Field Value
LadderClimbStart
public const string LadderClimbStart = "ladder_climb_start"
Field Value
Larry
public const string Larry = "larry"
Field Value
LarryChatterteeth
public const string LarryChatterteeth = "larry_chatterteeth"
Field Value
LarrySteps
public const string LarrySteps = "larry_steps"
Field Value
LightningStrike
public const string LightningStrike = "lightning_strike"
Field Value
Linda
public const string Linda = "linda"
Field Value
LootersLeader
public const string LootersLeader = "looters_leader"
Field Value
MercLeader
public const string MercLeader = "merc_leader"
Field Value
MerchantAdjustingAbbot
public const string MerchantAdjustingAbbot = "merchant_adjusting_abbot"
Field Value
MilestoneActive
public const string MilestoneActive = "milestone_active"
Field Value
MillstoneFinish
public const string MillstoneFinish = "millstone_finish"
Field Value
MillstoneStart
public const string MillstoneStart = "millstone_start"
Field Value
MillstoneWork
public const string MillstoneWork = "millstone_work"
Field Value
Mirror
public const string Mirror = "mirror"
Field Value
NewDayBell
public const string NewDayBell = "new_day_bell"
Field Value
NobelKnight
public const string NobelKnight = "nobel_knight"
Field Value
OhCorpseDrop
public const string OhCorpseDrop = "oh_corpse_drop"
Field Value
OhCorpseGrab
public const string OhCorpseGrab = "oh_corpse_grab"
Field Value
OhCorpseGraveDrop
public const string OhCorpseGraveDrop = "oh_corpse_grave_drop"
Field Value
OhWoodContainerDrop
public const string OhWoodContainerDrop = "oh_wood_container_drop"
Field Value
OhWoodDrop
public const string OhWoodDrop = "oh_wood_drop"
Field Value
OhWoodGrab
public const string OhWoodGrab = "oh_wood_grab"
Field Value
OhZombieDrop
public const string OhZombieDrop = "oh_zombie_drop"
Field Value
OhZombieGrab
public const string OhZombieGrab = "oh_zombie_grab"
Field Value
OldBandit01PullingSuspenders
public const string OldBandit01PullingSuspenders = "old_bandit_01_pulling_suspenders"
Field Value
OldBandit02Dyspnea
public const string OldBandit02Dyspnea = "old_bandit_02_dyspnea"
Field Value
OldBandit02FallingAsleep
public const string OldBandit02FallingAsleep = "old_bandit_02_falling_asleep"
Field Value
OldBandit02FallingAsleepEnter
public const string OldBandit02FallingAsleepEnter = "old_bandit_02_falling_asleep_enter"
Field Value
OldBandit02FallingAsleepExit
public const string OldBandit02FallingAsleepExit = "old_bandit_02_falling_asleep_exit"
Field Value
OldBandit02FallingAsleepLoop
public const string OldBandit02FallingAsleepLoop = "old_bandit_02_falling_asleep_loop"
Field Value
OldGod
public const string OldGod = "old_god"
Field Value
PaperPress2Work
public const string PaperPress2Work = "paper_press_2_work"
Field Value
PaperPressWork
public const string PaperPressWork = "paper_press_work"
Field Value
PlagueDoctorCough
public const string PlagueDoctorCough = "plague_doctor_cough"
Field Value
PlagueDoctorWiping
public const string PlagueDoctorWiping = "plague_doctor_wiping"
Field Value
Planting
public const string Planting = "planting"
Field Value
PlayerDeath
public const string PlayerDeath = "player_death"
Field Value
PotDestroy
public const string PotDestroy = "pot_destroy"
Field Value
PottersWheelFinish
public const string PottersWheelFinish = "potters_wheel_finish"
Field Value
PottersWheelStart
public const string PottersWheelStart = "potters_wheel_start"
Field Value
PottersWheelWork
public const string PottersWheelWork = "potters_wheel_work"
Field Value
PrisonAmbient
public const string PrisonAmbient = "prison_ambient"
Field Value
RainHeavy
public const string RainHeavy = "rain_heavy"
Field Value
RainLight
public const string RainLight = "rain_light"
Field Value
RedEyeAppear
public const string RedEyeAppear = "red_eye_appear"
Field Value
RedEyeLaughing
public const string RedEyeLaughing = "red_eye_laughing"
Field Value
Refugee1
public const string Refugee1 = "refugee_1"
Field Value
Refugee2
public const string Refugee2 = "refugee_2"
Field Value
ResurrectionBody
public const string ResurrectionBody = "resurrection_body"
Field Value
ResurrectionWork
public const string ResurrectionWork = "resurrection_work"
Field Value
ResurrectionWorkLoop
public const string ResurrectionWorkLoop = "resurrection_work_loop"
Field Value
RoyalMailbox
public const string RoyalMailbox = "royal_mailbox"
Field Value
SarcophagusBreak
public const string SarcophagusBreak = "sarcophagus_break"
Field Value
SawhorseWorking
public const string SawhorseWorking = "sawhorse_working"
Field Value
Scout1
public const string Scout1 = "scout_1"
Field Value
Scout2
public const string Scout2 = "scout_2"
Field Value
SecondKeeperFacepalm
public const string SecondKeeperFacepalm = "second_keeper_facepalm"
Field Value
SecretPathOpen
public const string SecretPathOpen = "secret_path_open"
Field Value
SermonBook
public const string SermonBook = "sermon_book"
Field Value
SermonFail
public const string SermonFail = "sermon_fail"
Field Value
SermonSuccess
public const string SermonSuccess = "sermon_success"
Field Value
SewerChannels
public const string SewerChannels = "sewer_channels"
Field Value
SewingTableRun
public const string SewingTableRun = "sewing_table_run"
Field Value
SluiceBoxTick
public const string SluiceBoxTick = "sluice_box_tick"
Field Value
SluiceGateClose
public const string SluiceGateClose = "sluice_gate_close"
Field Value
Soldier1
public const string Soldier1 = "soldier_1"
Field Value
Soldier2
public const string Soldier2 = "soldier_2"
Field Value
SpearAttack
public const string SpearAttack = "spear_attack"
Field Value
SpearHitZombie
public const string SpearHitZombie = "spear_hit_zombie"
Field Value
SpinningWheelRun
public const string SpinningWheelRun = "spinning_wheel_run"
Field Value
SpitterAttack
public const string SpitterAttack = "spitter_attack"
Field Value
SpitterHit
public const string SpitterHit = "spitter_hit"
Field Value
SplashScreenLogo
public const string SplashScreenLogo = "splash_screen_logo"
Field Value
StepDirt
public const string StepDirt = "step_dirt"
Field Value
StepGrass
public const string StepGrass = "step_grass"
Field Value
StepStone
public const string StepStone = "step_stone"
Field Value
StepWood
public const string StepWood = "step_wood"
Field Value
StinkerDeath
public const string StinkerDeath = "stinker_death"
Field Value
SurveyTableWork
public const string SurveyTableWork = "survey_table_work"
Field Value
Sven
public const string Sven = "sven"
Field Value
SwampBubbles
public const string SwampBubbles = "swamp_bubbles"
Field Value
SwampBubblesIntense
public const string SwampBubblesIntense = "swamp_bubbles_intense"
Field Value
SwordAttack
public const string SwordAttack = "sword_attack"
Field Value
SwordHit
public const string SwordHit = "sword_hit"
Field Value
TabClick
public const string TabClick = "tab_click"
Field Value
TavernOwnerWipingGlass
public const string TavernOwnerWipingGlass = "tavern_owner_wiping_glass"
Field Value
TechPointCollect
public const string TechPointCollect = "tech_point_collect"
Field Value
TechPointCollectFailed
public const string TechPointCollectFailed = "tech_point_collect_failed"
Field Value
ThunderBolt
public const string ThunderBolt = "thunder_bolt"
Field Value
Thunderbolt
public const string Thunderbolt = "thunderbolt"
Field Value
ToolAxe
public const string ToolAxe = "tool_axe"
Field Value
ToolHammer
public const string ToolHammer = "tool_hammer"
Field Value
ToolPickaxe
public const string ToolPickaxe = "tool_pickaxe"
Field Value
ToolShovel
public const string ToolShovel = "tool_shovel"
Field Value
TownRepair
public const string TownRepair = "town_repair"
Field Value
Trademaster
public const string Trademaster = "trademaster"
Field Value
TrashCollecting
public const string TrashCollecting = "trash_collecting"
Field Value
TrashHarvest
public const string TrashHarvest = "trash_harvest"
Field Value
TreeFall
public const string TreeFall = "tree_fall"
Field Value
TreeIdle
public const string TreeIdle = "tree_idle"
Field Value
TreeWind
public const string TreeWind = "tree_wind"
Field Value
TwinScrathingHead1
public const string TwinScrathingHead1 = "twin_scrathing_head_1"
Field Value
TwinScrathingHead2
public const string TwinScrathingHead2 = "twin_scrathing_head_2"
Field Value
UnequipTool
public const string UnequipTool = "unequip_tool"
Field Value
Unlock
public const string Unlock = "unlock"
Field Value
VillageGuard
public const string VillageGuard = "village_guard"
Field Value
VillageGuard2
public const string VillageGuard2 = "village_guard_2"
Field Value
VinePressWorking
public const string VinePressWorking = "vine_press_working"
Field Value
VoiceDonkey
public const string VoiceDonkey = "voice_donkey"
Field Value
VoiceFeather
public const string VoiceFeather = "voice_feather"
Field Value
VoiceLarry
public const string VoiceLarry = "voice_larry"
Field Value
WallStash
public const string WallStash = "wall_stash"
Field Value
WarehouseManagerReading
public const string WarehouseManagerReading = "warehouse_manager_reading"
Field Value
WaterPond
public const string WaterPond = "water_pond"
Field Value
WaterRiverBig
public const string WaterRiverBig = "water_river_big"
Field Value
WaterRiverSmall
public const string WaterRiverSmall = "water_river_small"
Field Value
WaterSeashore
public const string WaterSeashore = "water_seashore"
Field Value
WaterWaterfall
public const string WaterWaterfall = "water_waterfall"
Field Value
WeatherRain1
public const string WeatherRain1 = "weather_rain_1"
Field Value
WeatherRain2
public const string WeatherRain2 = "weather_rain_2"
Field Value
WeatherRain3
public const string WeatherRain3 = "weather_rain_3"
Field Value
WeatherRain4
public const string WeatherRain4 = "weather_rain_4"
Field Value
WeatherRain5
public const string WeatherRain5 = "weather_rain_5"
Field Value
WeatherWind
public const string WeatherWind = "weather_wind"
Field Value
WeavingLoomWork
public const string WeavingLoomWork = "weaving_loom_work"
Field Value
WellGardenWork
public const string WellGardenWork = "well_garden_work"
Field Value
WellPump
public const string WellPump = "well_pump"
Field Value
Wife
public const string Wife = "wife"
Field Value
WinClose
public const string WinClose = "win_close"
Field Value
WinOpen
public const string WinOpen = "win_open"
Field Value
WispAppear
public const string WispAppear = "wisp_appear"
Field Value
WispDisappear
public const string WispDisappear = "wisp_disappear"
Field Value
WolvesHowl
public const string WolvesHowl = "wolves_howl"
Field Value
WoodBreak
public const string WoodBreak = "wood_break"
Field Value
Woodcarver
public const string Woodcarver = "woodcarver"
Field Value
WoodcarverHammerFlip
public const string WoodcarverHammerFlip = "woodcarver_hammer_flip"
Field Value
WoodworkingWorkbenchTick
public const string WoodworkingWorkbenchTick = "woodworking_workbench_tick"
Field Value
WoodworkingWorkbenchWork
public const string WoodworkingWorkbenchWork = "woodworking_workbench_work"
Field Value
WritingDeskWork
public const string WritingDeskWork = "writing_desk_work"
Field Value
YoungCountBlade
public const string YoungCountBlade = "young_count_blade"
Field Value
ZombieAttack
public const string ZombieAttack = "zombie_attack"
Field Value
ZombieBell
public const string ZombieBell = "zombie_bell"
Field Value
ZombieCarouselWork
public const string ZombieCarouselWork = "zombie_carousel_work"
Field Value
ZombieChestRummage
public const string ZombieChestRummage = "zombie_chest_rummage"
Field Value
ZombieDeath
public const string ZombieDeath = "zombie_death"
Field Value
ZombieHitPlayer
public const string ZombieHitPlayer = "zombie_hit_player"
Field Value
ZombieHitWood
public const string ZombieHitWood = "zombie_hit_wood"
Field Value
ZombieIdle
public const string ZombieIdle = "zombie_idle"