Table of Contents

Class TimbnGameIds.Sounds

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

The id of every sound effect the game defines, such as CoinsSound for coins_sound, for Audio.PlaySound.

public static class TimbnGameIds.Sounds
Inheritance
TimbnGameIds.Sounds
Inherited Members

Fields

AbandonedTown

public const string AbandonedTown = "abandoned_town"

Field Value

string

Agatha

public const string Agatha = "agatha"

Field Value

string

AlbertCured

public const string AlbertCured = "albert_cured"

Field Value

string

AlbertSick

public const string AlbertSick = "albert_sick"

Field Value

string

AlchemyMixWork

public const string AlchemyMixWork = "alchemy_mix_work"

Field Value

string

AllyArmorFootsteps

public const string AllyArmorFootsteps = "ally_armor_footsteps"

Field Value

string

AllyDeathHuman

public const string AllyDeathHuman = "ally_death_human"

Field Value

string

AllyDeathZombie

public const string AllyDeathZombie = "ally_death_zombie"

Field Value

string

AmbientDay

public const string AmbientDay = "ambient_day"

Field Value

string

AmbientNight

public const string AmbientNight = "ambient_night"

Field Value

string

Applause

public const string Applause = "applause"

Field Value

string

ArrowHitDoorZombie

public const string ArrowHitDoorZombie = "arrow_hit_door_zombie"

Field Value

string

AstrologerCrashingIntoPole

public const string AstrologerCrashingIntoPole = "astrologer_crashing_into_pole"

Field Value

string

AutopsyTick

public const string AutopsyTick = "autopsy_tick"

Field Value

string

BagClose

public const string BagClose = "bag_close"

Field Value

string

BagOpen

public const string BagOpen = "bag_open"

Field Value

string

BannerPlace

public const string BannerPlace = "banner_place"

Field Value

string

BannerTake

public const string BannerTake = "banner_take"

Field Value

string

BarrelHarvest

public const string BarrelHarvest = "barrel_harvest"

Field Value

string

BarricadeDestroy

public const string BarricadeDestroy = "barricade_destroy"

Field Value

string

BarricadeDestroy2

public const string BarricadeDestroy2 = "barricade_destroy_2"

Field Value

string

BarricadeDestroy3

public const string BarricadeDestroy3 = "barricade_destroy_3"

Field Value

string

BathhouseAmbient

public const string BathhouseAmbient = "bathhouse_ambient"

Field Value

string

BathhouseInteraction

public const string BathhouseInteraction = "bathhouse_interaction"

Field Value

string

BioreactorLoop

public const string BioreactorLoop = "bioreactor_loop"

Field Value

string

BioreactorStart

public const string BioreactorStart = "bioreactor_start"

Field Value

string

Bishop

public const string Bishop = "bishop"

Field Value

string

BlimpGrow

public const string BlimpGrow = "blimp_grow"

Field Value

string

BlockageCleaned

public const string BlockageCleaned = "blockage_cleaned"

Field Value

string

BowAimLoop

public const string BowAimLoop = "bow_aim_loop"

Field Value

string

BowAimShot

public const string BowAimShot = "bow_aim_shot"

Field Value

string

BowAimStart

public const string BowAimStart = "bow_aim_start"

Field Value

string

BowHitZombie

public const string BowHitZombie = "bow_hit_zombie"

Field Value

string

BrokenBell

public const string BrokenBell = "broken_bell"

Field Value

string

BrokenPlates

public const string BrokenPlates = "broken_plates"

Field Value

string

BroomSweep

public const string BroomSweep = "broom_sweep"

Field Value

string

Buff

public const string Buff = "buff"

Field Value

string

BuildPlace

public const string BuildPlace = "build_place"

Field Value

string

BushChop

public const string BushChop = "bush_chop"

Field Value

string

BushCollect

public const string BushCollect = "bush_collect"

Field Value

string

CampfireCrackling

public const string CampfireCrackling = "campfire_crackling"

Field Value

string

Captain

public const string Captain = "captain"

Field Value

string

CarouselZombieStep

public const string CarouselZombieStep = "carousel_zombie_step"

Field Value

string

Carpenter1

public const string Carpenter1 = "carpenter_1"

Field Value

string

Carpenter2

public const string Carpenter2 = "carpenter_2"

Field Value

string

ChestClose

public const string ChestClose = "chest_close"

Field Value

string

ChestOpen

public const string ChestOpen = "chest_open"

Field Value

string

ChurchEnableTEMP

public const string ChurchEnableTEMP = "church_enable_TEMP"

Field Value

string

ChurchFontain

public const string ChurchFontain = "church_fontain"

Field Value

string

CircularSaw

public const string CircularSaw = "circular_saw"

Field Value

string

CityGatesClose

public const string CityGatesClose = "city_gates_close"

Field Value

string

CityGatesOpen

public const string CityGatesOpen = "city_gates_open"

Field Value

string

CoinsSound

public const string CoinsSound = "coins_sound"

Field Value

string

CommonIndoor

public const string CommonIndoor = "common_indoor"

Field Value

string

ConveyorArea

public const string ConveyorArea = "conveyor_area"

Field Value

string

ConveyorAssemblyDrill

public const string ConveyorAssemblyDrill = "conveyor_assembly_drill"

Field Value

string

ConveyorAssemblyHammer

public const string ConveyorAssemblyHammer = "conveyor_assembly_hammer"

Field Value

string

ConveyorAssemblyLoom

public const string ConveyorAssemblyLoom = "conveyor_assembly_loom"

Field Value

string

ConveyorAssemblySewing

public const string ConveyorAssemblySewing = "conveyor_assembly_sewing"

Field Value

string

ConveyorAssemblyTick

public const string ConveyorAssemblyTick = "conveyor_assembly_tick"

Field Value

string

ConveyorAssemblyTurning

public const string ConveyorAssemblyTurning = "conveyor_assembly_turning"

Field Value

string

ConveyorAssemblyWheel

public const string ConveyorAssemblyWheel = "conveyor_assembly_wheel"

Field Value

string

ConveyorCell

public const string ConveyorCell = "conveyor_cell"

Field Value

string

ConveyorFurnaceBellows

public const string ConveyorFurnaceBellows = "conveyor_furnace_bellows"

Field Value

string

ConveyorFurnaceFire

public const string ConveyorFurnaceFire = "conveyor_furnace_fire"

Field Value

string

ConveyorFurnaceGrinder

public const string ConveyorFurnaceGrinder = "conveyor_furnace_grinder"

Field Value

string

ConveyorFurnaceHammer

public const string ConveyorFurnaceHammer = "conveyor_furnace_hammer"

Field Value

string

ConveyorFurnacePress

public const string ConveyorFurnacePress = "conveyor_furnace_press"

Field Value

string

ConveyorFurnaceWheel

public const string ConveyorFurnaceWheel = "conveyor_furnace_wheel"

Field Value

string

ConveyorKitchenConservat

public const string ConveyorKitchenConservat = "conveyor_kitchen_conservat"

Field Value

string

ConveyorKitchenMillstone

public const string ConveyorKitchenMillstone = "conveyor_kitchen_millstone"

Field Value

string

CrematoriumFinish

public const string CrematoriumFinish = "crematorium_finish"

Field Value

string

CrematoriumStart

public const string CrematoriumStart = "crematorium_start"

Field Value

string

Dig

public const string Dig = "dig"

Field Value

string

DonkeyBell

public const string DonkeyBell = "donkey_bell"

Field Value

string

DonkeyEatingGrass

public const string DonkeyEatingGrass = "donkey_eating_grass"

Field Value

string

DonkeyLips

public const string DonkeyLips = "donkey_lips"

Field Value

string

Door

public const string Door = "door"

Field Value

string

DryBushChop

public const string DryBushChop = "dry_bush_chop"

Field Value

string

DryWood

public const string DryWood = "dry_wood"

Field Value

string

DynamiteExplosion

public const string DynamiteExplosion = "dynamite_explosion"

Field Value

string

EquipTool

public const string EquipTool = "equip_tool"

Field Value

string

Fairy

public const string Fairy = "fairy"

Field Value

string

FallingLooterFall

public const string FallingLooterFall = "falling_looter_fall"

Field Value

string

FallingLooterSteps

public const string FallingLooterSteps = "falling_looter_steps"

Field Value

string

FightLose

public const string FightLose = "fight_lose"

Field Value

string

FightStart

public const string FightStart = "fight_start"

Field Value

string

FightWin

public const string FightWin = "fight_win"

Field Value

string

FinalPortalAmbient

public const string FinalPortalAmbient = "final_portal_ambient"

Field Value

string

FinalPortalGlyph

public const string FinalPortalGlyph = "final_portal_glyph"

Field Value

string

FinalPortalGo

public const string FinalPortalGo = "final_portal_go"

Field Value

string

FinalPortalStart

public const string FinalPortalStart = "final_portal_start"

Field Value

string

Fisherman

public const string Fisherman = "fisherman"

Field Value

string

FishingBite

public const string FishingBite = "fishing_bite"

Field Value

string

FishingBiteSuccess

public const string FishingBiteSuccess = "fishing_bite_success"

Field Value

string

FishingBlop

public const string FishingBlop = "fishing_blop"

Field Value

string

FishingCastSwoosh

public const string FishingCastSwoosh = "fishing_cast_swoosh"

Field Value

string

FishingFail

public const string FishingFail = "fishing_fail"

Field Value

string

FishingFloundering

public const string FishingFloundering = "fishing_floundering"

Field Value

string

FishingLineBreak

public const string FishingLineBreak = "fishing_line_break"

Field Value

string

FishingReelLong

public const string FishingReelLong = "fishing_reel_long"

Field Value

string

FishingReelShort

public const string FishingReelShort = "fishing_reel_short"

Field Value

string

FishingStart

public const string FishingStart = "fishing_start"

Field Value

string

FishingSuccess

public const string FishingSuccess = "fishing_success"

Field Value

string

ForemanNailDown

public const string ForemanNailDown = "foreman_nail_down"

Field Value

string

ForemanShakingOffDust

public const string ForemanShakingOffDust = "foreman_shaking_off_dust"

Field Value

string

ForemanWriting

public const string ForemanWriting = "foreman_writing"

Field Value

string

ForemanWritingAction

public const string ForemanWritingAction = "foreman_writing_action"

Field Value

string

ForemanWritingPenDown

public const string ForemanWritingPenDown = "foreman_writing_pen_down"

Field Value

string

FurnaceFinish

public const string FurnaceFinish = "furnace_finish"

Field Value

string

FurnaceStart

public const string FurnaceStart = "furnace_start"

Field Value

string

FurnaceWorking

public const string FurnaceWorking = "furnace_working"

Field Value

string

Garry

public const string Garry = "garry"

Field Value

string

GerrySomersault

public const string GerrySomersault = "gerry_somersault"

Field Value

string

GetInspiration

public const string GetInspiration = "get_inspiration"

Field Value

string

GoddessNature

public const string GoddessNature = "goddess_nature"

Field Value

string

GuiClick

public const string GuiClick = "gui_click"

Field Value

string

GuiHover

public const string GuiHover = "gui_hover"

Field Value

string

GuiHoverLight

public const string GuiHoverLight = "gui_hover_light"

Field Value

string

Gunter

public const string Gunter = "gunter"

Field Value

string

Hans

public const string Hans = "hans"

Field Value

string

HarvestFinish

public const string HarvestFinish = "harvest_finish"

Field Value

string

HarvestTick

public const string HarvestTick = "harvest_tick"

Field Value

string

HeadOfGueardsBaldPalm

public const string HeadOfGueardsBaldPalm = "head_of_gueards_bald_palm"

Field Value

string

HeadOfVillageCoin

public const string HeadOfVillageCoin = "head_of_village_coin"

Field Value

string

HeadOfVillageRitual

public const string HeadOfVillageRitual = "head_of_village_ritual"

Field Value

string

Heffry

public const string Heffry = "heffry"

Field Value

string

HerbertHeadGuards

public const string HerbertHeadGuards = "herbert_head_guards"

Field Value

string

HitDoorZombie

public const string HitDoorZombie = "hit_door_zombie"

Field Value

string

HiveEmpty

public const string HiveEmpty = "hive_empty"

Field Value

string

HiveFull

public const string HiveFull = "hive_full"

Field Value

string

HomeOvenFinish

public const string HomeOvenFinish = "home_oven_finish"

Field Value

string

HomeOvenLoop

public const string HomeOvenLoop = "home_oven_loop"

Field Value

string

HomeOvenStart

public const string HomeOvenStart = "home_oven_start"

Field Value

string

Homobonus

public const string Homobonus = "homobonus"

Field Value

string

HoneyCollecting

public const string HoneyCollecting = "honey_collecting"

Field Value

string

IntroPrisonChainFairy

public const string IntroPrisonChainFairy = "intro_prison_chain_fairy"

Field Value

string

IntroPrisonChainFinal

public const string IntroPrisonChainFinal = "intro_prison_chain_final"

Field Value

string

IntroPrisonChainTry

public const string IntroPrisonChainTry = "intro_prison_chain_try"

Field Value

string

IronAnvilTick

public const string IronAnvilTick = "iron_anvil_tick"

Field Value

string

IronOreFullyDestroyed

public const string IronOreFullyDestroyed = "iron_ore_fully_destroyed"

Field Value

string

IronOreHalfDestroyed

public const string IronOreHalfDestroyed = "iron_ore_half_destroyed"

Field Value

string

IronOreHit

public const string IronOreHit = "iron_ore_hit"

Field Value

string

ItemPickup

public const string ItemPickup = "item_pickup"

Field Value

string

ItemPut

public const string ItemPut = "item_put"

Field Value

string

ItemUseDrink

public const string ItemUseDrink = "item_use_drink"

Field Value

string

ItemUseFood

public const string ItemUseFood = "item_use_food"

Field Value

string

ItemUseHerb

public const string ItemUseHerb = "item_use_herb"

Field Value

string

ItemUsePaper

public const string ItemUsePaper = "item_use_paper"

Field Value

string

ItemUseWater

public const string ItemUseWater = "item_use_water"

Field Value

string

JackWorkshopForeman

public const string JackWorkshopForeman = "jack_workshop_foreman"

Field Value

string

Januarius

public const string Januarius = "januarius"

Field Value

string

Jeffry

public const string Jeffry = "jeffry"

Field Value

string

JewelerTableTick

public const string JewelerTableTick = "jeweler_table_tick"

Field Value

string

JewelerTableWork

public const string JewelerTableWork = "jeweler_table_work"

Field Value

string

Jully

public const string Jully = "jully"

Field Value

string

KeeperArmorFootsteps

public const string KeeperArmorFootsteps = "keeper_armor_footsteps"

Field Value

string

KitchenWorkTick

public const string KitchenWorkTick = "kitchen_work_tick"

Field Value

string

KnockX2

public const string KnockX2 = "knock_x2"

Field Value

string

KnockX3

public const string KnockX3 = "knock_x3"

Field Value

string

LadderClimb

public const string LadderClimb = "ladder_climb"

Field Value

string

LadderClimbFinish

public const string LadderClimbFinish = "ladder_climb_finish"

Field Value

string

LadderClimbStart

public const string LadderClimbStart = "ladder_climb_start"

Field Value

string

Larry

public const string Larry = "larry"

Field Value

string

LarryChatterteeth

public const string LarryChatterteeth = "larry_chatterteeth"

Field Value

string

LarrySteps

public const string LarrySteps = "larry_steps"

Field Value

string

LightningStrike

public const string LightningStrike = "lightning_strike"

Field Value

string

Linda

public const string Linda = "linda"

Field Value

string

LootersLeader

public const string LootersLeader = "looters_leader"

Field Value

string

MercLeader

public const string MercLeader = "merc_leader"

Field Value

string

MerchantAdjustingAbbot

public const string MerchantAdjustingAbbot = "merchant_adjusting_abbot"

Field Value

string

MilestoneActive

public const string MilestoneActive = "milestone_active"

Field Value

string

MillstoneFinish

public const string MillstoneFinish = "millstone_finish"

Field Value

string

MillstoneStart

public const string MillstoneStart = "millstone_start"

Field Value

string

MillstoneWork

public const string MillstoneWork = "millstone_work"

Field Value

string

Mirror

public const string Mirror = "mirror"

Field Value

string

NewDayBell

public const string NewDayBell = "new_day_bell"

Field Value

string

NobelKnight

public const string NobelKnight = "nobel_knight"

Field Value

string

OhCorpseDrop

public const string OhCorpseDrop = "oh_corpse_drop"

Field Value

string

OhCorpseGrab

public const string OhCorpseGrab = "oh_corpse_grab"

Field Value

string

OhCorpseGraveDrop

public const string OhCorpseGraveDrop = "oh_corpse_grave_drop"

Field Value

string

OhWoodContainerDrop

public const string OhWoodContainerDrop = "oh_wood_container_drop"

Field Value

string

OhWoodDrop

public const string OhWoodDrop = "oh_wood_drop"

Field Value

string

OhWoodGrab

public const string OhWoodGrab = "oh_wood_grab"

Field Value

string

OhZombieDrop

public const string OhZombieDrop = "oh_zombie_drop"

Field Value

string

OhZombieGrab

public const string OhZombieGrab = "oh_zombie_grab"

Field Value

string

OldBandit01PullingSuspenders

public const string OldBandit01PullingSuspenders = "old_bandit_01_pulling_suspenders"

Field Value

string

OldBandit02Dyspnea

public const string OldBandit02Dyspnea = "old_bandit_02_dyspnea"

Field Value

string

OldBandit02FallingAsleep

public const string OldBandit02FallingAsleep = "old_bandit_02_falling_asleep"

Field Value

string

OldBandit02FallingAsleepEnter

public const string OldBandit02FallingAsleepEnter = "old_bandit_02_falling_asleep_enter"

Field Value

string

OldBandit02FallingAsleepExit

public const string OldBandit02FallingAsleepExit = "old_bandit_02_falling_asleep_exit"

Field Value

string

OldBandit02FallingAsleepLoop

public const string OldBandit02FallingAsleepLoop = "old_bandit_02_falling_asleep_loop"

Field Value

string

OldGod

public const string OldGod = "old_god"

Field Value

string

PaperPress2Work

public const string PaperPress2Work = "paper_press_2_work"

Field Value

string

PaperPressWork

public const string PaperPressWork = "paper_press_work"

Field Value

string

PlagueDoctorCough

public const string PlagueDoctorCough = "plague_doctor_cough"

Field Value

string

PlagueDoctorWiping

public const string PlagueDoctorWiping = "plague_doctor_wiping"

Field Value

string

Planting

public const string Planting = "planting"

Field Value

string

PlayerDeath

public const string PlayerDeath = "player_death"

Field Value

string

PotDestroy

public const string PotDestroy = "pot_destroy"

Field Value

string

PottersWheelFinish

public const string PottersWheelFinish = "potters_wheel_finish"

Field Value

string

PottersWheelStart

public const string PottersWheelStart = "potters_wheel_start"

Field Value

string

PottersWheelWork

public const string PottersWheelWork = "potters_wheel_work"

Field Value

string

PrisonAmbient

public const string PrisonAmbient = "prison_ambient"

Field Value

string

RainHeavy

public const string RainHeavy = "rain_heavy"

Field Value

string

RainLight

public const string RainLight = "rain_light"

Field Value

string

RedEyeAppear

public const string RedEyeAppear = "red_eye_appear"

Field Value

string

RedEyeLaughing

public const string RedEyeLaughing = "red_eye_laughing"

Field Value

string

Refugee1

public const string Refugee1 = "refugee_1"

Field Value

string

Refugee2

public const string Refugee2 = "refugee_2"

Field Value

string

ResurrectionBody

public const string ResurrectionBody = "resurrection_body"

Field Value

string

ResurrectionWork

public const string ResurrectionWork = "resurrection_work"

Field Value

string

ResurrectionWorkLoop

public const string ResurrectionWorkLoop = "resurrection_work_loop"

Field Value

string

RoyalMailbox

public const string RoyalMailbox = "royal_mailbox"

Field Value

string

SarcophagusBreak

public const string SarcophagusBreak = "sarcophagus_break"

Field Value

string

SawhorseWorking

public const string SawhorseWorking = "sawhorse_working"

Field Value

string

Scout1

public const string Scout1 = "scout_1"

Field Value

string

Scout2

public const string Scout2 = "scout_2"

Field Value

string

SecondKeeperFacepalm

public const string SecondKeeperFacepalm = "second_keeper_facepalm"

Field Value

string

SecretPathOpen

public const string SecretPathOpen = "secret_path_open"

Field Value

string

SermonBook

public const string SermonBook = "sermon_book"

Field Value

string

SermonFail

public const string SermonFail = "sermon_fail"

Field Value

string

SermonSuccess

public const string SermonSuccess = "sermon_success"

Field Value

string

SewerChannels

public const string SewerChannels = "sewer_channels"

Field Value

string

SewingTableRun

public const string SewingTableRun = "sewing_table_run"

Field Value

string

SluiceBoxTick

public const string SluiceBoxTick = "sluice_box_tick"

Field Value

string

SluiceGateClose

public const string SluiceGateClose = "sluice_gate_close"

Field Value

string

Soldier1

public const string Soldier1 = "soldier_1"

Field Value

string

Soldier2

public const string Soldier2 = "soldier_2"

Field Value

string

SpearAttack

public const string SpearAttack = "spear_attack"

Field Value

string

SpearHitZombie

public const string SpearHitZombie = "spear_hit_zombie"

Field Value

string

SpinningWheelRun

public const string SpinningWheelRun = "spinning_wheel_run"

Field Value

string

SpitterAttack

public const string SpitterAttack = "spitter_attack"

Field Value

string

SpitterHit

public const string SpitterHit = "spitter_hit"

Field Value

string
public const string SplashScreenLogo = "splash_screen_logo"

Field Value

string

StepDirt

public const string StepDirt = "step_dirt"

Field Value

string

StepGrass

public const string StepGrass = "step_grass"

Field Value

string

StepStone

public const string StepStone = "step_stone"

Field Value

string

StepWood

public const string StepWood = "step_wood"

Field Value

string

StinkerDeath

public const string StinkerDeath = "stinker_death"

Field Value

string

SurveyTableWork

public const string SurveyTableWork = "survey_table_work"

Field Value

string

Sven

public const string Sven = "sven"

Field Value

string

SwampBubbles

public const string SwampBubbles = "swamp_bubbles"

Field Value

string

SwampBubblesIntense

public const string SwampBubblesIntense = "swamp_bubbles_intense"

Field Value

string

SwordAttack

public const string SwordAttack = "sword_attack"

Field Value

string

SwordHit

public const string SwordHit = "sword_hit"

Field Value

string

TabClick

public const string TabClick = "tab_click"

Field Value

string

TavernOwnerWipingGlass

public const string TavernOwnerWipingGlass = "tavern_owner_wiping_glass"

Field Value

string

TechPointCollect

public const string TechPointCollect = "tech_point_collect"

Field Value

string

TechPointCollectFailed

public const string TechPointCollectFailed = "tech_point_collect_failed"

Field Value

string

ThunderBolt

public const string ThunderBolt = "thunder_bolt"

Field Value

string

Thunderbolt

public const string Thunderbolt = "thunderbolt"

Field Value

string

ToolAxe

public const string ToolAxe = "tool_axe"

Field Value

string

ToolHammer

public const string ToolHammer = "tool_hammer"

Field Value

string

ToolPickaxe

public const string ToolPickaxe = "tool_pickaxe"

Field Value

string

ToolShovel

public const string ToolShovel = "tool_shovel"

Field Value

string

TownRepair

public const string TownRepair = "town_repair"

Field Value

string

Trademaster

public const string Trademaster = "trademaster"

Field Value

string

TrashCollecting

public const string TrashCollecting = "trash_collecting"

Field Value

string

TrashHarvest

public const string TrashHarvest = "trash_harvest"

Field Value

string

TreeFall

public const string TreeFall = "tree_fall"

Field Value

string

TreeIdle

public const string TreeIdle = "tree_idle"

Field Value

string

TreeWind

public const string TreeWind = "tree_wind"

Field Value

string

TwinScrathingHead1

public const string TwinScrathingHead1 = "twin_scrathing_head_1"

Field Value

string

TwinScrathingHead2

public const string TwinScrathingHead2 = "twin_scrathing_head_2"

Field Value

string

UnequipTool

public const string UnequipTool = "unequip_tool"

Field Value

string

Unlock

public const string Unlock = "unlock"

Field Value

string

VillageGuard

public const string VillageGuard = "village_guard"

Field Value

string

VillageGuard2

public const string VillageGuard2 = "village_guard_2"

Field Value

string

VinePressWorking

public const string VinePressWorking = "vine_press_working"

Field Value

string

VoiceDonkey

public const string VoiceDonkey = "voice_donkey"

Field Value

string

VoiceFeather

public const string VoiceFeather = "voice_feather"

Field Value

string

VoiceLarry

public const string VoiceLarry = "voice_larry"

Field Value

string

WallStash

public const string WallStash = "wall_stash"

Field Value

string

WarehouseManagerReading

public const string WarehouseManagerReading = "warehouse_manager_reading"

Field Value

string

WaterPond

public const string WaterPond = "water_pond"

Field Value

string

WaterRiverBig

public const string WaterRiverBig = "water_river_big"

Field Value

string

WaterRiverSmall

public const string WaterRiverSmall = "water_river_small"

Field Value

string

WaterSeashore

public const string WaterSeashore = "water_seashore"

Field Value

string

WaterWaterfall

public const string WaterWaterfall = "water_waterfall"

Field Value

string

WeatherRain1

public const string WeatherRain1 = "weather_rain_1"

Field Value

string

WeatherRain2

public const string WeatherRain2 = "weather_rain_2"

Field Value

string

WeatherRain3

public const string WeatherRain3 = "weather_rain_3"

Field Value

string

WeatherRain4

public const string WeatherRain4 = "weather_rain_4"

Field Value

string

WeatherRain5

public const string WeatherRain5 = "weather_rain_5"

Field Value

string

WeatherWind

public const string WeatherWind = "weather_wind"

Field Value

string

WeavingLoomWork

public const string WeavingLoomWork = "weaving_loom_work"

Field Value

string

WellGardenWork

public const string WellGardenWork = "well_garden_work"

Field Value

string

WellPump

public const string WellPump = "well_pump"

Field Value

string

Wife

public const string Wife = "wife"

Field Value

string

WinClose

public const string WinClose = "win_close"

Field Value

string

WinOpen

public const string WinOpen = "win_open"

Field Value

string

WispAppear

public const string WispAppear = "wisp_appear"

Field Value

string

WispDisappear

public const string WispDisappear = "wisp_disappear"

Field Value

string

WolvesHowl

public const string WolvesHowl = "wolves_howl"

Field Value

string

WoodBreak

public const string WoodBreak = "wood_break"

Field Value

string

Woodcarver

public const string Woodcarver = "woodcarver"

Field Value

string

WoodcarverHammerFlip

public const string WoodcarverHammerFlip = "woodcarver_hammer_flip"

Field Value

string

WoodworkingWorkbenchTick

public const string WoodworkingWorkbenchTick = "woodworking_workbench_tick"

Field Value

string

WoodworkingWorkbenchWork

public const string WoodworkingWorkbenchWork = "woodworking_workbench_work"

Field Value

string

WritingDeskWork

public const string WritingDeskWork = "writing_desk_work"

Field Value

string

YoungCountBlade

public const string YoungCountBlade = "young_count_blade"

Field Value

string

ZombieAttack

public const string ZombieAttack = "zombie_attack"

Field Value

string

ZombieBell

public const string ZombieBell = "zombie_bell"

Field Value

string

ZombieCarouselWork

public const string ZombieCarouselWork = "zombie_carousel_work"

Field Value

string

ZombieChestRummage

public const string ZombieChestRummage = "zombie_chest_rummage"

Field Value

string

ZombieDeath

public const string ZombieDeath = "zombie_death"

Field Value

string

ZombieHitPlayer

public const string ZombieHitPlayer = "zombie_hit_player"

Field Value

string

ZombieHitWood

public const string ZombieHitWood = "zombie_hit_wood"

Field Value

string

ZombieIdle

public const string ZombieIdle = "zombie_idle"

Field Value

string