Table of Contents

Class TimbnGameIds.Techs

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

Every unlock in the tech tree, the entries the player pays points for.

public static class TimbnGameIds.Techs
Inheritance
TimbnGameIds.Techs
Inherited Members

Fields

AlchemyBattlePotions1

Battle Potions I

public const string AlchemyBattlePotions1 = "alchemy_battle_potions_1"

Field Value

string

AlchemyBattlePotions2

Battle Potions II

public const string AlchemyBattlePotions2 = "alchemy_battle_potions_2"

Field Value

string

AlchemyBattlePotions3

Battle Potions III

public const string AlchemyBattlePotions3 = "alchemy_battle_potions_3"

Field Value

string

AlchemyDistillation

Alchemy, Distillation

public const string AlchemyDistillation = "alchemy_distillation"

Field Value

string

AlchemyHardener

Crafting Potions

public const string AlchemyHardener = "alchemy_hardener"

Field Value

string

AlchemyItemStar1

Transmutation I

public const string AlchemyItemStar1 = "alchemy_item_star_1"

Field Value

string

AlchemyLab2

Alchemy, Advanced

public const string AlchemyLab2 = "alchemy_lab_2"

Field Value

string

AlchemyMix2PlaceP

Laboratory II

public const string AlchemyMix2PlaceP = "alchemy_mix_2_place_p"

Field Value

string

AlchemyOrgans1

Practical Potions

public const string AlchemyOrgans1 = "alchemy_organs_1"

Field Value

string

AlchemyStart

Alchemy, Basic

public const string AlchemyStart = "alchemy_start"

Field Value

string

Autopsy1

Autopsy, Basic

public const string Autopsy1 = "autopsy_1"

Field Value

string

AutopsyGutsBrainHeart

Autopsy, Advanced

public const string AutopsyGutsBrainHeart = "autopsy_guts_brain_heart"

Field Value

string

AutopsyResurection

Reanimation

public const string AutopsyResurection = "autopsy_resurection"

Field Value

string

AutopsySkinBones

Skin and Bones

public const string AutopsySkinBones = "autopsy_skin_bones"

Field Value

string

AutopsySkullTeeth

Skull and Teeth

public const string AutopsySkullTeeth = "autopsy_skull_teeth"

Field Value

string

AutopsySoft

Soft parts

public const string AutopsySoft = "autopsy_soft"

Field Value

string

AutopsyUpgrades2

Autopsy, Master

public const string AutopsyUpgrades2 = "autopsy_upgrades_2"

Field Value

string

Barricades1

Simple Barricades

public const string Barricades1 = "barricades_1"

Field Value

string

Barricades2

Robust Barricades

public const string Barricades2 = "barricades_2"

Field Value

string

Barricades3

Reinforced Barricades

public const string Barricades3 = "barricades_3"

Field Value

string

BodyPlaces1

Body Places I

public const string BodyPlaces1 = "body_places_1"

Field Value

string

BodyPlaces2

Body Places II

public const string BodyPlaces2 = "body_places_2"

Field Value

string

BreadAndPie

Bread

public const string BreadAndPie = "bread_and_pie"

Field Value

string

BrickMaking

Brick Making

public const string BrickMaking = "brick_making"

Field Value

string

BronzeDetails

Bronze Craft

public const string BronzeDetails = "bronze_details"

Field Value

string

BronzeEdges

Bronze Blades

public const string BronzeEdges = "bronze_edges"

Field Value

string

BronzeHeads

Bronze Weapons

public const string BronzeHeads = "bronze_heads"

Field Value

string

BronzeIngotScrap

Bronze Melting

public const string BronzeIngotScrap = "bronze_ingot_scrap"

Field Value

string

BronzeIngots

Bronze Forge

public const string BronzeIngots = "bronze_ingots"

Field Value

string

BronzeInstruments

Bronze Instruments

public const string BronzeInstruments = "bronze_instruments"

Field Value

string

BronzePolishing

Bronze Polishing

public const string BronzePolishing = "bronze_polishing"

Field Value

string

BronzeWeapons

Bronze Equipment

public const string BronzeWeapons = "bronze_weapons"

Field Value

string

BronzeWorks

Bronze Works

public const string BronzeWorks = "bronze_works"

Field Value

string

Candles1

Church Lighting I

public const string Candles1 = "candles_1"

Field Value

string

Candles2

Church Lighting II

public const string Candles2 = "candles_2"

Field Value

string

Candles3

Church Lighting III

public const string Candles3 = "candles_3"

Field Value

string

CeramicFiring

Ceramic Firing

public const string CeramicFiring = "ceramic_firing"

Field Value

string

Chooping

Chopping

public const string Chooping = "chooping"

Field Value

string

ChurchMusicChore

Church Music I

public const string ChurchMusicChore = "church_music_chore"

Field Value

string

ChurchMusicOrgan

Church Music II

public const string ChurchMusicOrgan = "church_music_organ"

Field Value

string

ChurchPassiveBuidlings1

Church Furniture I

public const string ChurchPassiveBuidlings1 = "church_passive_buidlings_1"

Field Value

string

ChurchPassiveBuidlings2

Church Furniture II

public const string ChurchPassiveBuidlings2 = "church_passive_buidlings_2"

Field Value

string

ChurchPassiveBuidlings3

Church Furniture III

public const string ChurchPassiveBuidlings3 = "church_passive_buidlings_3"

Field Value

string

ChurchUpgrade1Bench1

Church Cleaning

public const string ChurchUpgrade1Bench1 = "church_upgrade_1_bench_1"

Field Value

string

ChurchUpgrade2

Church Carpets

public const string ChurchUpgrade2 = "church_upgrade_2"

Field Value

string

ChurchUpgrade3

Church Illumination

public const string ChurchUpgrade3 = "church_upgrade_3"

Field Value

string

CircularSaw

Circular Saw

public const string CircularSaw = "circular_saw"

Field Value

string

CookingBeet

Beet dishes

public const string CookingBeet = "cooking_beet"

Field Value

string

CookingCabbage

Cabbage dishes

public const string CookingCabbage = "cooking_cabbage"

Field Value

string

CookingCarrot

Carrot dishes

public const string CookingCarrot = "cooking_carrot"

Field Value

string

CookingChocolate

Chocolate

public const string CookingChocolate = "cooking_chocolate"

Field Value

string

CookingFire

First dishes

public const string CookingFire = "cooking_fire"

Field Value

string

CookingFishLegCarp

Fried golden carp

public const string CookingFishLegCarp = "cooking_fish_leg_carp"

Field Value

string

CookingFishLegCatfish

Elder's meal

public const string CookingFishLegCatfish = "cooking_fish_leg_catfish"

Field Value

string

CookingFishLegKraken

Kraken steak

public const string CookingFishLegKraken = "cooking_fish_leg_kraken"

Field Value

string

CookingFishLegSalmon

Heavenly salmon

public const string CookingFishLegSalmon = "cooking_fish_leg_salmon"

Field Value

string

CookingFishMyst

Mysterious fish dishes

public const string CookingFishMyst = "cooking_fish_myst"

Field Value

string

CookingFishRiver

River fish dishes

public const string CookingFishRiver = "cooking_fish_river"

Field Value

string

CookingFishSea

Sea fish dishes

public const string CookingFishSea = "cooking_fish_sea"

Field Value

string

CookingMeat

Oh no!

public const string CookingMeat = "cooking_meat"

Field Value

string

CookingMeatMinced

Anyway...

public const string CookingMeatMinced = "cooking_meat_minced"

Field Value

string

CookingOnion

Onion dishes

public const string CookingOnion = "cooking_onion"

Field Value

string

CookingPastries

Pastries

public const string CookingPastries = "cooking_pastries"

Field Value

string

CookingPumpkin

Pumpkin dishes

public const string CookingPumpkin = "cooking_pumpkin"

Field Value

string

CookingSoldier

Soldier's food

public const string CookingSoldier = "cooking_soldier"

Field Value

string

CookingVegetables

Vegetable dishes

public const string CookingVegetables = "cooking_vegetables"

Field Value

string

CookingWild

First snacks

public const string CookingWild = "cooking_wild"

Field Value

string

Dynamite

Dynamite

public const string Dynamite = "dynamite"

Field Value

string

EmbalmingBasic

Embalming I

public const string EmbalmingBasic = "embalming_basic"

Field Value

string

EmbalmingMaster

Embalming III

public const string EmbalmingMaster = "embalming_master"

Field Value

string

Fertilizer1

Fertilizers I

public const string Fertilizer1 = "fertilizer_1"

Field Value

string

Fertilizer2

Fertilizers II

public const string Fertilizer2 = "fertilizer_2"

Field Value

string

Fertilizer3

Fertilizers III

public const string Fertilizer3 = "fertilizer_3"

Field Value

string

Fertilizer4

Fertilizers IV

public const string Fertilizer4 = "fertilizer_4"

Field Value

string

FirewoodShed2

Firewood shed II

public const string FirewoodShed2 = "firewood_shed_2"

Field Value

string

Fishing1

Fishing I

public const string Fishing1 = "fishing_1"

Field Value

string

Fishing2

Fishing II

public const string Fishing2 = "fishing_2"

Field Value

string

Fishing3

Fishing III

public const string Fishing3 = "fishing_3"

Field Value

string

Fishing4

Fishing IV

public const string Fishing4 = "fishing_4"

Field Value

string

GardenBed

Gardening

public const string GardenBed = "garden_bed"

Field Value

string

GardenBeer

Brewing

public const string GardenBeer = "garden_beer"

Field Value

string

GardenHoney

Beekeeping

public const string GardenHoney = "garden_honey"

Field Value

string

GardenImprove1

Garden Improvement I

public const string GardenImprove1 = "garden_improve_1"

Field Value

string

GardenImprove2

Garden Improvement II

public const string GardenImprove2 = "garden_improve_2"

Field Value

string

GardenMead

Mead Making

public const string GardenMead = "garden_mead"

Field Value

string

GardenSider

Cider Brewery

public const string GardenSider = "garden_sider"

Field Value

string

GardenVineyard

Vineyard

public const string GardenVineyard = "garden_vineyard"

Field Value

string

GardenWine

Winemaking

public const string GardenWine = "garden_wine"

Field Value

string

GlassBlowing

Glass

public const string GlassBlowing = "glass_blowing"

Field Value

string

GlassBlowing2

Glass Blowing

public const string GlassBlowing2 = "glass_blowing_2"

Field Value

string

GradenTrees

Orchardry

public const string GradenTrees = "graden_trees"

Field Value

string

GraveBuildingsMarble1

Marble Gravestones I

public const string GraveBuildingsMarble1 = "grave_buildings_marble_1"

Field Value

string

GraveBuildingsMarble2

Marble Gravestones II

public const string GraveBuildingsMarble2 = "grave_buildings_marble_2"

Field Value

string

GraveBuildingsStone1

Stone Gravestones I

public const string GraveBuildingsStone1 = "grave_buildings_stone_1"

Field Value

string

GraveBuildingsStone2

Stone Gravestones II

public const string GraveBuildingsStone2 = "grave_buildings_stone_2"

Field Value

string

GraveBuildingsWood1

Wooden Gravestones I

public const string GraveBuildingsWood1 = "grave_buildings_wood_1"

Field Value

string

GraveBuildingsWood2

Wooden Gravestones II

public const string GraveBuildingsWood2 = "grave_buildings_wood_2"

Field Value

string

GraveTopWd0

Wooden Sign

public const string GraveTopWd0 = "grave_top_wd_0"

Field Value

string

GraveyardImprovement1

Graveyard Path and Fence I

public const string GraveyardImprovement1 = "graveyard_improvement_1"

Field Value

string

GraveyardImprovement2

Graveyard Path and Fence II

public const string GraveyardImprovement2 = "graveyard_improvement_2"

Field Value

string

Incense1

Church Smells I

public const string Incense1 = "incense_1"

Field Value

string

Incense2

Church Smells II

public const string Incense2 = "incense_2"

Field Value

string

IronArmor

Iron Equipment

public const string IronArmor = "iron_armor"

Field Value

string

IronDetails

Iron Works

public const string IronDetails = "iron_details"

Field Value

string

IronIngots

Iron Forge

public const string IronIngots = "iron_ingots"

Field Value

string

IronInstruments1

Iron Instruments I

public const string IronInstruments1 = "iron_instruments_1"

Field Value

string

IronInstruments2

Iron Instruments II

public const string IronInstruments2 = "iron_instruments_2"

Field Value

string

IronProducts

Iron Products

public const string IronProducts = "iron_products"

Field Value

string

IronWeapons

Iron Weapons

public const string IronWeapons = "iron_weapons"

Field Value

string

Jewelry

Fine Jewelry

public const string Jewelry = "jewelry"

Field Value

string

KitchenOven2

Oven II

public const string KitchenOven2 = "kitchen_oven_2"

Field Value

string

KitchenTable2

Kitchen II

public const string KitchenTable2 = "kitchen_table_2"

Field Value

string

Lacquer

Lacquer. Albert wants it for his sister's violin.

public const string Lacquer = "lacquer"

Field Value

string

LockNpcAstrologer30

public const string LockNpcAstrologer30 = "lock_npc_astrologer_30"

Field Value

string

LockNpcAstrologer40

public const string LockNpcAstrologer40 = "lock_npc_astrologer_40"

Field Value

string

LockNpcHeadOfTheGuards20

public const string LockNpcHeadOfTheGuards20 = "lock_npc_head_of_the_guards_20"

Field Value

string

LockNpcNun25

public const string LockNpcNun25 = "lock_npc_nun_25"

Field Value

string

LockNpcNun30

public const string LockNpcNun30 = "lock_npc_nun_30"

Field Value

string

LockNpcNun50

public const string LockNpcNun50 = "lock_npc_nun_50"

Field Value

string

LockNpcPlagueDoctor10

public const string LockNpcPlagueDoctor10 = "lock_npc_plague_doctor_10"

Field Value

string

LockNpcWorkshopForeman40

public const string LockNpcWorkshopForeman40 = "lock_npc_workshop_foreman_40"

Field Value

string

LockNpcWorkshopForeman50

public const string LockNpcWorkshopForeman50 = "lock_npc_workshop_foreman_50"

Field Value

string

LockNpcWorkshopForeman70

public const string LockNpcWorkshopForeman70 = "lock_npc_workshop_foreman_70"

Field Value

string

MarbleCarving

Marble Carving

public const string MarbleCarving = "marble_carving"

Field Value

string

MasterArmor

Masterwork Equipment

public const string MasterArmor = "master_armor"

Field Value

string

MillstoneAndFlour

Millstone

public const string MillstoneAndFlour = "millstone_and_flour"

Field Value

string

ModulesColumbarium1

Columbariums I

public const string ModulesColumbarium1 = "modules_columbarium_1"

Field Value

string

ModulesColumbarium2

Columbariums II

public const string ModulesColumbarium2 = "modules_columbarium_2"

Field Value

string

ModulesDecor1

Graveyard Decor I

public const string ModulesDecor1 = "modules_decor_1"

Field Value

string

ModulesDecor2

Graveyard Decor II

public const string ModulesDecor2 = "modules_decor_2"

Field Value

string

ModulesGrave1

Graveyard Keeper I

public const string ModulesGrave1 = "modules_grave_1"

Field Value

string

ModulesGrave2

Graveyard Keeper II

public const string ModulesGrave2 = "modules_grave_2"

Field Value

string

ModulesGrave3

Graveyard Keeper III

public const string ModulesGrave3 = "modules_grave_3"

Field Value

string

ModulesGrave4

Graveyard Keeper IV

public const string ModulesGrave4 = "modules_grave_4"

Field Value

string

ModulesMixed1

Mixed Graveyard I

public const string ModulesMixed1 = "modules_mixed_1"

Field Value

string

ModulesMixed2

Mixed Graveyard II

public const string ModulesMixed2 = "modules_mixed_2"

Field Value

string

ModulesMixed3

Mixed Graveyard III

public const string ModulesMixed3 = "modules_mixed_3"

Field Value

string

Newspaper

Newspaper

public const string Newspaper = "newspaper"

Field Value

string

OiledWood

Oiled wood

public const string OiledWood = "oiled_wood"

Field Value

string

PaperPress

Paper Press

public const string PaperPress = "paper_press"

Field Value

string

PolishedMarble

Marble Polishing

public const string PolishedMarble = "polished_marble"

Field Value

string

PolishedStone

Stone Polishing

public const string PolishedStone = "polished_stone"

Field Value

string

PotteryBasic

Pottery I

public const string PotteryBasic = "pottery_basic"

Field Value

string

QuestPaint

Paint

public const string QuestPaint = "quest_paint"

Field Value

string

ReinforcedBeam

Reinforced Beam

public const string ReinforcedBeam = "reinforced_beam"

Field Value

string

ReinforcedPlank

Reinforced Plank

public const string ReinforcedPlank = "reinforced_plank"

Field Value

string

ResurrectionAdvanced

Reanimation II

public const string ResurrectionAdvanced = "resurrection_advanced"

Field Value

string

ResurrectionLiquid

Reanimation Liquid

public const string ResurrectionLiquid = "resurrection_liquid"

Field Value

string

ResurrectionMaster

Reanimation III

public const string ResurrectionMaster = "resurrection_master"

Field Value

string

SermonsMoneyFaith

Religious Writing I

public const string SermonsMoneyFaith = "sermons_money_faith"

Field Value

string

SermonsWarTrade

Religious Writing II

public const string SermonsWarTrade = "sermons_war_trade"

Field Value

string

SermonsWritingBasic

Writing Basic

public const string SermonsWritingBasic = "sermons_writing_basic"

Field Value

string

SleepingBed2

Bed Improvement

public const string SleepingBed2 = "sleeping_bed_2"

Field Value

string

SteelArmor

Steel Equipment

public const string SteelArmor = "steel_armor"

Field Value

string

SteelCasting

Steel Casting

public const string SteelCasting = "steel_casting"

Field Value

string

SteelProducts

Steel Smithing

public const string SteelProducts = "steel_products"

Field Value

string

SteelWeapons

Steel Weapons

public const string SteelWeapons = "steel_weapons"

Field Value

string

StoneBasic

The Concept of Stone

public const string StoneBasic = "stone_basic"

Field Value

string

StoneCarving

Stone Carving

public const string StoneCarving = "stone_carving"

Field Value

string

TechAssemblybench1

Assembly bench

public const string TechAssemblybench1 = "tech_assemblybench_1"

Field Value

string

TechBioreactor

Bioreactor

public const string TechBioreactor = "tech_bioreactor"

Field Value

string

TechBoxAppliances1

Appliances I

public const string TechBoxAppliances1 = "tech_box_appliances_1"

Field Value

string

TechBoxAppliances2

Appliances II

public const string TechBoxAppliances2 = "tech_box_appliances_2"

Field Value

string

TechBuildingKit1

Building Kit I

public const string TechBuildingKit1 = "tech_building_kit_1"

Field Value

string

TechBuildingKit2

Building Kit II

public const string TechBuildingKit2 = "tech_building_kit_2"

Field Value

string

TechCarvedWood

Wood Carving

public const string TechCarvedWood = "tech_carved_wood"

Field Value

string

TechClothes1

Clothes I

public const string TechClothes1 = "tech_clothes_1"

Field Value

string

TechClothes2

Clothes II

public const string TechClothes2 = "tech_clothes_2"

Field Value

string

TechConvBoxEmpty

Crate

public const string TechConvBoxEmpty = "tech_conv_box_empty"

Field Value

string

TechConveyorAssemblybenchHammer

Wooden Kit I

public const string TechConveyorAssemblybenchHammer = "tech_conveyor_assemblybench_hammer"

Field Value

string

TechConveyorAssemblybenchT2

Assembly bench II

public const string TechConveyorAssemblybenchT2 = "tech_conveyor_assemblybench_t2"

Field Value

string

TechConveyorAssemblybenchT3

Assembly bench III

public const string TechConveyorAssemblybenchT3 = "tech_conveyor_assemblybench_t3"

Field Value

string

TechConveyorAssemblybenchWheel

Fabric

public const string TechConveyorAssemblybenchWheel = "tech_conveyor_assemblybench_wheel"

Field Value

string

TechConveyorFurnaceBellows

Smithy: Bellows

public const string TechConveyorFurnaceBellows = "tech_conveyor_furnace_bellows"

Field Value

string

TechConveyorFurnaceT2

Smithy II

public const string TechConveyorFurnaceT2 = "tech_conveyor_furnace_t2"

Field Value

string

TechConveyors

Conveyors

public const string TechConveyors = "tech_conveyors"

Field Value

string

TechCustomization

Suit Up!

public const string TechCustomization = "tech_customization"

Field Value

string

TechFabricFlax

Fabric

public const string TechFabricFlax = "tech_fabric_flax"

Field Value

string

TechFlourSupplies

Flour Supplies

public const string TechFlourSupplies = "tech_flour_supplies"

Field Value

string

TechFurnaceBellows

Bellows

public const string TechFurnaceBellows = "tech_furnace_bellows"

Field Value

string

TechFurnitureKit1

Furniture Kit I

public const string TechFurnitureKit1 = "tech_furniture_kit_1"

Field Value

string

TechFurnitureKit2

Furniture Kit II

public const string TechFurnitureKit2 = "tech_furniture_kit_2"

Field Value

string

TechHouseRepair

Houses Repairing

public const string TechHouseRepair = "tech_house_repair"

Field Value

string

TechIronAnvil

Iron Smithing

public const string TechIronAnvil = "tech_iron_anvil"

Field Value

string

TechJewelerTable

Delicate Work

public const string TechJewelerTable = "tech_jeweler_table"

Field Value

string

TechKitchenSupplies

Kitchen Supplies

public const string TechKitchenSupplies = "tech_kitchen_supplies"

Field Value

string

TechLenses

Lenses

public const string TechLenses = "tech_lenses"

Field Value

string

TechMarbleConcept

The Concept of Marble

public const string TechMarbleConcept = "tech_marble_concept"

Field Value

string

TechPreserve2Supplies

Preservation Supplies II

public const string TechPreserve2Supplies = "tech_preserve_2_supplies"

Field Value

string

TechPreserveSupplies

Preservation Supplies

public const string TechPreserveSupplies = "tech_preserve_supplies"

Field Value

string

TechSelfBooks

Self-Help Books

public const string TechSelfBooks = "tech_self_books"

Field Value

string

TechSelfBooks2

Self-Help Books II

public const string TechSelfBooks2 = "tech_self_books_2"

Field Value

string

TechSewing

Sewing Basics

public const string TechSewing = "tech_sewing"

Field Value

string

TechSmithy1

Smithy I

public const string TechSmithy1 = "tech_smithy_1"

Field Value

string

TechSmithyHammer

Smithy: Hammer

public const string TechSmithyHammer = "tech_smithy_hammer"

Field Value

string

TechSteelInstruments1

Steel Instruments I

public const string TechSteelInstruments1 = "tech_steel_instruments_1"

Field Value

string

TechSteelInstruments2

Steel Instruments II

public const string TechSteelInstruments2 = "tech_steel_instruments_2"

Field Value

string

TechSteelWorks

Steel Works

public const string TechSteelWorks = "tech_steel_works"

Field Value

string

TechStorytelling

Storytelling I

public const string TechStorytelling = "tech_storytelling"

Field Value

string

TechThreadFlax

Flax Thread

public const string TechThreadFlax = "tech_thread_flax"

Field Value

string

TechTownBuilding1

Market Stalls I

public const string TechTownBuilding1 = "tech_town_building_1"

Field Value

string

TechTownBuilding2

Market Stalls II

public const string TechTownBuilding2 = "tech_town_building_2"

Field Value

string

TechTownBuilding3

Market Stalls III

public const string TechTownBuilding3 = "tech_town_building_3"

Field Value

string

TechTownBuildingBig1

Artisans I

public const string TechTownBuildingBig1 = "tech_town_building_big_1"

Field Value

string

TechTownBuildingBig2

Artisans II

public const string TechTownBuildingBig2 = "tech_town_building_big_2"

Field Value

string

TechVegetablesSupply

Vegetable Supplies

public const string TechVegetablesSupply = "tech_vegetables_supply"

Field Value

string

TechVinePress

Cold Pressing

public const string TechVinePress = "tech_vine_press"

Field Value

string

TechVineyardImprovement

Vineyard Improvement

public const string TechVineyardImprovement = "tech_vineyard_improvement"

Field Value

string

TechWaysOfStone

Ways of Stone

public const string TechWaysOfStone = "tech_ways_of_stone"

Field Value

string

TechWoodenKit2

Wooden Kit II

public const string TechWoodenKit2 = "tech_wooden_kit_2"

Field Value

string

TechZombieCarousel

Zombie Gears

public const string TechZombieCarousel = "tech_zombie_carousel"

Field Value

string

TechZombieDelivery

Zombie Delivery

public const string TechZombieDelivery = "tech_zombie_delivery"

Field Value

string

TechZombieDigging

Zombie Digging

public const string TechZombieDigging = "tech_zombie_digging"

Field Value

string

TechZombieMechanisms

Zombie Mechanisms

public const string TechZombieMechanisms = "tech_zombie_mechanisms"

Field Value

string

ToolRack

Tool Rack

public const string ToolRack = "tool_rack"

Field Value

string

ToolRack2

Tool Rack II

public const string ToolRack2 = "tool_rack_2"

Field Value

string

Towers1

Archers Tower

public const string Towers1 = "towers_1"

Field Value

string

Towers2

Archers Tower II

public const string Towers2 = "towers_2"

Field Value

string

Towers3

Archers Tower III

public const string Towers3 = "towers_3"

Field Value

string

WoodBasic

The Concept of Wood

public const string WoodBasic = "wood_basic"

Field Value

string

WoodenJoint

Wooden Joint

public const string WoodenJoint = "wooden_joint"

Field Value

string

WorkWithWood1

Woodworking I

public const string WorkWithWood1 = "work_with_wood_1"

Field Value

string

WorkWithWood2

Woodworking II

public const string WorkWithWood2 = "work_with_wood_2"

Field Value

string

WritingBooks1

Books I

public const string WritingBooks1 = "writing_books_1"

Field Value

string

WritingBooks2

Books II

public const string WritingBooks2 = "writing_books_2"

Field Value

string

WritingItems

Writing Supplies

public const string WritingItems = "writing_items"

Field Value

string

WritingTools1

Writing Tools I

public const string WritingTools1 = "writing_tools_1"

Field Value

string

WritingTools2

Writing Tools II

public const string WritingTools2 = "writing_tools_2"

Field Value

string

ZombieGardening

Zombie Gardening

public const string ZombieGardening = "zombie_gardening"

Field Value

string

ZombieMarble

Zombie Marble Mining

public const string ZombieMarble = "zombie_marble"

Field Value

string

ZombieMining

Zombie Mining

public const string ZombieMining = "zombie_mining"

Field Value

string

ZombieStone

Zombie Stone Mining

public const string ZombieStone = "zombie_stone"

Field Value

string

ZombieVineyard

Zombie Vineyard

public const string ZombieVineyard = "zombie_vineyard"

Field Value

string

ZombieWood

Zombie Lumberjack

public const string ZombieWood = "zombie_wood"

Field Value

string

ZombieWood2

Zombie Lumberjack II

public const string ZombieWood2 = "zombie_wood_2"

Field Value

string

ZombieZavhoz

Zombie Assistant

public const string ZombieZavhoz = "zombie_zavhoz"

Field Value

string