Table of Contents

Class TimbnModel

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

A 3D model built from a plugin's PNGs, drawn with the game's own prop shader so it takes the game's lighting, fog and dithering. Get one from Build(string, Action<TimbnModelFaces>).

public sealed class TimbnModel
Inheritance
TimbnModel
Inherited Members

Properties

Name

The model's name, as given to Build(string, Action<TimbnModelFaces>).

public string Name { get; }

Property Value

string

Size

The model's width, height and depth in world units, for example to hand a station the same footprint as the drawing. It is the model's pixel size divided by 50, 30 and 40.

public Vector3 Size { get; }

Property Value

Vector3