Table of Contents

Class TimbnNpcSchedule

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

A person following a TimbnNpcDay on the game clock, from the plugin's Npcs.Schedule, in every save the player loads. Disposing it, or the plugin unloading, stops the walk it started and lets go of its claim.

public sealed class TimbnNpcSchedule : IDisposable
Inheritance
TimbnNpcSchedule
Implements
Inherited Members

Methods

Describe()

Describes the block of the moment and what the person is doing, in one line for a debug window.

public string Describe()

Returns

string

Dispose()

Stops the schedule. The walk it started ends, its claim is let go, and when nothing else drives the person they go back where the base game has them.

public void Dispose()