Class TimbnTalkOptions
Optional settings for a talk added with the plugin's Dialog.AddTalk.
public sealed class TimbnTalkOptions
- Inheritance
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TimbnTalkOptions
- Inherited Members
Properties
BubbleColor
The color of this talk's speech bubble in place of the plugin's Dialog.BubbleColor. Leave it out to use the plugin's color.
public Color? BubbleColor { get; set; }
Property Value
- Color?
Once
Makes the talk a one-shot. Once the player starts it in a save, the NPC stops offering it in that save, even after a reload. It is marked when the conversation starts and written to disk when the game next finishes saving, so a player who quits without saving sees it again. See ResetTalk(string) to offer it again.
public bool Once { get; set; }