Table of Contents

Class TimbnTalkOptions

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

Optional settings for a talk added with the plugin's Dialog.AddTalk.

public sealed class TimbnTalkOptions
Inheritance
TimbnTalkOptions
Inherited Members

Properties

BubbleColor

The color of this talk's speech bubble in place of the plugin's Dialog.BubbleColor. Leave it out to use the plugin's color.

public Color? BubbleColor { get; set; }

Property Value

Color?

Once

Makes the talk a one-shot. Once the player starts it in a save, the NPC stops offering it in that save, even after a reload. It is marked when the conversation starts and written to disk when the game next finishes saving, so a player who quits without saving sees it again. See ResetTalk(string) to offer it again.

public bool Once { get; set; }

Property Value

bool