Class TimbnQuestEvent
Something the player does in the game that moves a quest along, for a quest's ReadyOn or StartsOn. Each one matches the game's own event for it by id.
public sealed class TimbnQuestEvent
- Inheritance
-
TimbnQuestEvent
- Inherited Members
Examples
.Description("Sleep on it.").ReadyOn(TimbnQuestEvent.Slept())
Methods
Built(string)
The player finishes building something.
public static TimbnQuestEvent Built(string objectId)
Parameters
objectIdstringThe built object's id.
Returns
Crafted(string)
The player finishes a craft at a station.
public static TimbnQuestEvent Crafted(string craftId)
Parameters
craftIdstringThe craft's id from the balance.
Returns
EnteredWorldZone(string)
The player walks into a world zone, such as the graveyard or the church.
public static TimbnQuestEvent EnteredWorldZone(string worldZoneId)
Parameters
worldZoneIdstringThe world zone id.
Returns
EnteredZone(string)
The player walks into one of the game's marked areas.
public static TimbnQuestEvent EnteredZone(string zoneTag)
Parameters
zoneTagstringThe area's tag.
Returns
Slept()
The player wakes up after sleeping.
public static TimbnQuestEvent Slept()
Returns
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.
UsedItem(string)
The player uses an item.
public static TimbnQuestEvent UsedItem(string itemId)
Parameters
itemIdstringThe item id.
Returns
WonFight(string)
The player wins a fight.
public static TimbnQuestEvent WonFight(string fightId)
Parameters
fightIdstringThe fight level id.