Table of Contents

Class TimbnQuestEvent

Namespace
Timbn.GraveyardKeeperTwo.Core.Framework
Assembly
Timbn.GraveyardKeeperTwo.Core.dll

Something the player does in the game that moves a quest along, for a quest's ReadyOn or StartsOn. Each one matches the game's own event for it by id.

public sealed class TimbnQuestEvent
Inheritance
TimbnQuestEvent
Inherited Members

Examples

.Description("Sleep on it.").ReadyOn(TimbnQuestEvent.Slept())

Methods

Built(string)

The player finishes building something.

public static TimbnQuestEvent Built(string objectId)

Parameters

objectId string

The built object's id.

Returns

TimbnQuestEvent

Crafted(string)

The player finishes a craft at a station.

public static TimbnQuestEvent Crafted(string craftId)

Parameters

craftId string

The craft's id from the balance.

Returns

TimbnQuestEvent

EnteredWorldZone(string)

The player walks into a world zone, such as the graveyard or the church.

public static TimbnQuestEvent EnteredWorldZone(string worldZoneId)

Parameters

worldZoneId string

The world zone id.

Returns

TimbnQuestEvent

EnteredZone(string)

The player walks into one of the game's marked areas.

public static TimbnQuestEvent EnteredZone(string zoneTag)

Parameters

zoneTag string

The area's tag.

Returns

TimbnQuestEvent

Slept()

The player wakes up after sleeping.

public static TimbnQuestEvent Slept()

Returns

TimbnQuestEvent

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.

UsedItem(string)

The player uses an item.

public static TimbnQuestEvent UsedItem(string itemId)

Parameters

itemId string

The item id.

Returns

TimbnQuestEvent

WonFight(string)

The player wins a fight.

public static TimbnQuestEvent WonFight(string fightId)

Parameters

fightId string

The fight level id.

Returns

TimbnQuestEvent